KK BIG breakdown?!?!?


socalcoaster said:
.......but SF will eventually get things right. I mean look at X and the 3 Deja Vu's. Nobodys complaining now

Not quite. I've made 5 visits to SFOG, 3 to SFGAm, and 1 to SFMM in the last 3 years. Grand total I've seen a Deja Vu run.....0. And they're in their 5th season now.

Also, last time I checked, wasn't X down every Wednesday?


Real Cbuzz quote of the day - "The classes i take in collage are so mor adcanced then u could imagen. Dont talk about my emglihs" - Adamforce
I think GADV is using the excuse that NJ came for an inspection today and tommorow on KK. That is what employees have been saying.
I don't quite get the attitude in this thread. Unless you work in management of one of the aforementioned parks, I don't see why anyone would be defending the park or be on the offensive toward the park. Remember that you didn't design the ride, you didn't buy the ride, and you didn't install the ride.

This may come across as being rather p.c., but why should anyone on this board be happy that a coaster or ride is malfunctioning leading to someone not getting a ride on a coaster or ride? Isn't the whole point of this board to celebrate the fact that we like coasters and rides? Why would you purposely wish that a fellow enthusiast (or the public for that matter) not get their ride?

You're not the only one Impulse-ive...

Fanboys of all kinds unite! How about we pick a time for everyone to meet and then we settle this once and for all on the playground. Seriously, some you guys sound ridiculous.

Yes Dragster's cable has snapped, several times in fact. It's a result of launching a multi-ton train every few minutes all day every day. The wear and tear on it is inevitable. So why would anyone think that Six Flags' model's cable wouldn't snap? If it did indeed snap then it's right in line with Dragster's first snap. The time from the beginning of testing of Dragster to it's first snap (Memorial Day weekend 2003) compared with the testing and fully operational days that KK has had, you will see a very similar time line.

It's nothing to get pissy about. Sure if you are traveling to the park and won't get to ride it sucks, but there is always next time. If it did snap, I'm interested in seeing just how long it takes them to fix it. It's happened so many times at CP that they can get Dragster back up in about 8 hours after a cable has snapped.

Another concern is that it may be more serious than just a snapping cable. Someone said earlier that they thought that the brake fins popped up mid-launch. I can't imagine the kind of stress that would put on cable and motor since the fins would oppose the launch sequence. But, the only way I could see this happening is if the ride was E-stopped (manually or triggered by the ride computer).

Now onto why the train is stopped at the end of the launch track. That sounds like a problem with the catch car not stopping far enough into it's own brake track and it has somehow gotten lodged between the train and the station. This or a whole mess of wire is preventing it from rolling backwards.

In any case it seems like Six Flags has finally hit one (of the many) problems it will face with its rocket. I'm sure there are quite a few people at Cedar Point saying "I told ya so." Monty Jasper being at the front of the line.

*** Edited 6/9/2005 4:34:28 AM UTC by CPgenius***


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.

coasterdude318 said:

Remember, Cedar Fair has had people fly from Intamin rides too. Is maintenance poor at CF parks too?

Actually I don't remember that care to tell me when this happened and what ride it happened on?

I personally am a CP fanboy, and it's not just all about the rollercoasters in my opinion it's just a better run park in comparison to most SFI parks I have visited, as is PKI and PCW. But common guys six flags ain't all that bad if your going to gripe so much don't visit them anymore. Give Kingda Ka some time before we resort to calling it the worlds largest center piece. I have been to a number of six flags parks and have left with nothing to complain about, im not going to let one ride being down ruin my day. Let's face it rides go down at all parks, yes even cp, it does'ent make it a bad park, or heck even a bad ride.



This is the first day of my last day's. "nine inch nails"
Hmmm... the bigger the ride the bigger the problems. Just like spouses, the bigger the moron the bigger the attorney fees for a divorce :-(

Let us just say that these coasters have had alot of problems. i know there are all those people who want to ride, but they need to address the problems. The breaks coming up seems logical, but it being stuck there for a long time, out of the question if it was the breaks.

Because then they could jog the train back to launch position at least, unless however the breaks were damaged. Then they wouldnt go back down for another launch.

There is too little info for this seeing smoke could mean that somehow the pistons that hold the breaks in were damaged, or also the fact that their is compressed oil in this thing too that the hydrolics with the water could have somhow caused a cooldown effect if they happened to meet. I also heard that when the cable snapped on TTD there was smoke or something too, so who knows we need more info before we start jumping to conclusions, so sorry if i did.


Resident Arrow Dynamics Whore

Cue the website ride status report.

Resident Arrow Dynamics Whore

Pete's avatar
If the brakes came up then it would make sense that it is a cable snap. On the TTD cable snap that I saw, the tension wheel went all the way back against the stop and tripped a switch. That must have signaled the computer that the cable snapped and caused all the brakes to pop up.

On brake reliability, those brakes are divided into sections. I can see one section failing to come up for some reason during a rollback, but there are enough other sections that the train will stop.


I'd rather be in my boat with a drink on the rocks, than in the drink with a boat on the rocks.


joe. said:
Or he will cry. DUH! :)

I don't cry... instead I will send The Sandman and Tommy Dreamer to bust SF up... ECW style!

I'll just be very disappointed as it will make two parks in three months that I have made special plans to travel to and not get to ride the biggie. Went to SFMM in April only to see X down. *** Edited 6/9/2005 8:06:44 AM UTC by SnakeEyes***
Peabody said:

Not quite. I've made 5 visits to SFOG, 3 to SFGAm, and 1 to SFMM in the last 3 years. Grand total I've seen a Deja Vu run.....0. And they're in their 5th season now.

On the same note, I've visited SFOG and SFGAM once and SFMM twice, and have ridden all three Deja Vus (and the fourth GIB in spain!) :)

*** Edited 6/9/2005 4:40:14 PM UTC by Richard Bannister***



ApolloAndy said:


That said, neither X nor the DV's are running well. Nor is TTD. Nor is SR. Nor is KK.


Since when is Storm Runner not running well? I've yet to hear of a cable snap, a multi-day breakdown, cables fraying, or any of the problems with Top Trash Disaster or KaKa. My point, one which the "defenders" have yet to acknowledge, is that before KK opened, everyone from the "CP fan base" was talking about "Good luck, you're gonna need it" and the "KK folks" were talking up the extra years of research, and the reliability of the smaller rockets, and even the better maintenance crews at GAdv (give me a break).

So, where's your defense now? Explain to me again how just because it's been built later and at a SF park it's more reliable and works better? Hmm? Yea.

--Brett, who enjoys Great Adventure a lot, but enjoys Hershey and Irony more ...

Well ive been to SFMM 4 times this year to see X and Deja Vu running, SFOG to see Deja Vu running and am planning a trip to Chicago and will drop by to see the new HH. Ill bet anything that their Deja Vu will be open. I still cant figure out why everyone is going with these Intamin rockets. Personally i loved Hypersonic and would still like to ride Dodonpa. The launch just beats anything out there bar none.
It's Six Flags fault - They seen all the problems with TTD and they bought the thing anyways - they were asking for it. Sorry.....

Kennywood Team Member Since 2003 Kennywood is CLOSED
rollergator's avatar
I remember saying *precisely* the same thing about CP purchasing TTD when Xcelerator was still behaving erratically.

Intamin CANNOT admit when/where they've made mistakes in the past. THAT is crucial when trying to improve *any* product, not just coasters. Of course, being technologically-advanced rides, the rockets really DID need to improve (drastically) with each installation. That simply has not happened. (See the restraints threads for more evidence of intamin's failings). I really WISH that Intamin could admit their failures, improve their product, and be *wildly* successful....after all, they've built the greatest steel coaster EVER built, IMO.

Jr. Gemini?

I had actually kinda hoped that some of what was "new and improved" for KK would work so that it could possible by retro-fitted into TTD.
It is still early, but if I remember right, wasn't it the cable break in 03 which was rumored to be a catalyst for all the other problems they had with it? If that's all this is, then hopefully for you GAdv it doesn't lead to the same problems. Some of the reports I'd heard though almost make it sound like a wheel assembly problem. Again, I don't know what it may have been but a couple of the descriptions make it sound like it was more than just a simple cable snap.

John

ApolloAndy's avatar

Impulse-ive said:

ApolloAndy said:


That said, neither X nor the DV's are running well. Nor is TTD. Nor is SR. Nor is KK.


Since when is Storm Runner not running well?


My point was that none of these coaster run as well as a B&M at any of the parks. Hence my conclusion that it's more a manufacturer/ride type issue than a park staff issue.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

ApolloAndy's avatar

Ride of Steel said:
No matter what, the train should roll back eventually.

If not then Six Flags has a huge problem. The track is designed, like TTD, on a ever so slight angle so that the train will very slowly rollback to the station.

Are you sure your friend just didn't notice it was moving very slowly?


Yep (He's TwinsGP). Multiple hours later, the train was still out on the end of the track.

As for the inspection thing, that's what they told us at the very beginning of the day. (That KK could be down all day for inspection). We left the line and they started cycling empties. In the time it took us to get through SpongeBob, they had started launching full trains. We ran over, saw the last train before they stopped loading. Stood in line for a while, got kicked off line for a while (this is when I left the park) and hours later (like 3 or 4 hrs.) they started cycling empties. 6th or so empty was the crash.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

ApolloAndy's avatar

MagnunBarrel said:
Let us just say that these coasters have had alot of problems. i know there are all those people who want to ride, but they need to address the problems. The breaks coming up seems logical, but it being stuck there for a long time, out of the question if it was the breaks.

Because then they could jog the train back to launch position at least, unless however the breaks were damaged. Then they wouldnt go back down for another launch.


Even if the brakes are stuck in the up position, the car will roll back to the station (slowly). There has to be something else preventing it (like the launch sled, for instance) from rolling back in.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

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