socalcoaster said:
.......but SF will eventually get things right. I mean look at X and the 3 Deja Vu's. Nobodys complaining now
Not quite. I've made 5 visits to SFOG, 3 to SFGAm, and 1 to SFMM in the last 3 years. Grand total I've seen a Deja Vu run.....0. And they're in their 5th season now.
Also, last time I checked, wasn't X down every Wednesday?
This may come across as being rather p.c., but why should anyone on this board be happy that a coaster or ride is malfunctioning leading to someone not getting a ride on a coaster or ride? Isn't the whole point of this board to celebrate the fact that we like coasters and rides? Why would you purposely wish that a fellow enthusiast (or the public for that matter) not get their ride?
Fanboys of all kinds unite! How about we pick a time for everyone to meet and then we settle this once and for all on the playground. Seriously, some you guys sound ridiculous.
Yes Dragster's cable has snapped, several times in fact. It's a result of launching a multi-ton train every few minutes all day every day. The wear and tear on it is inevitable. So why would anyone think that Six Flags' model's cable wouldn't snap? If it did indeed snap then it's right in line with Dragster's first snap. The time from the beginning of testing of Dragster to it's first snap (Memorial Day weekend 2003) compared with the testing and fully operational days that KK has had, you will see a very similar time line.
It's nothing to get pissy about. Sure if you are traveling to the park and won't get to ride it sucks, but there is always next time. If it did snap, I'm interested in seeing just how long it takes them to fix it. It's happened so many times at CP that they can get Dragster back up in about 8 hours after a cable has snapped.
Another concern is that it may be more serious than just a snapping cable. Someone said earlier that they thought that the brake fins popped up mid-launch. I can't imagine the kind of stress that would put on cable and motor since the fins would oppose the launch sequence. But, the only way I could see this happening is if the ride was E-stopped (manually or triggered by the ride computer).
Now onto why the train is stopped at the end of the launch track. That sounds like a problem with the catch car not stopping far enough into it's own brake track and it has somehow gotten lodged between the train and the station. This or a whole mess of wire is preventing it from rolling backwards.
In any case it seems like Six Flags has finally hit one (of the many) problems it will face with its rocket. I'm sure there are quite a few people at Cedar Point saying "I told ya so." Monty Jasper being at the front of the line.
*** Edited 6/9/2005 4:34:28 AM UTC by CPgenius***
coasterdude318 said:Remember, Cedar Fair has had people fly from Intamin rides too. Is maintenance poor at CF parks too?
Actually I don't remember that care to tell me when this happened and what ride it happened on?
I personally am a CP fanboy, and it's not just all about the rollercoasters in my opinion it's just a better run park in comparison to most SFI parks I have visited, as is PKI and PCW. But common guys six flags ain't all that bad if your going to gripe so much don't visit them anymore. Give Kingda Ka some time before we resort to calling it the worlds largest center piece. I have been to a number of six flags parks and have left with nothing to complain about, im not going to let one ride being down ruin my day. Let's face it rides go down at all parks, yes even cp, it does'ent make it a bad park, or heck even a bad ride.
Andrea ;-)
www.coastergal.com
Because then they could jog the train back to launch position at least, unless however the breaks were damaged. Then they wouldnt go back down for another launch.
There is too little info for this seeing smoke could mean that somehow the pistons that hold the breaks in were damaged, or also the fact that their is compressed oil in this thing too that the hydrolics with the water could have somhow caused a cooldown effect if they happened to meet. I also heard that when the cable snapped on TTD there was smoke or something too, so who knows we need more info before we start jumping to conclusions, so sorry if i did.
Resident Arrow Dynamics Whore
On brake reliability, those brakes are divided into sections. I can see one section failing to come up for some reason during a rollback, but there are enough other sections that the train will stop.
I'd rather be in my boat with a drink on the rocks, than in the drink with a boat on the rocks.
joe. said:
Or he will cry. DUH! :)
I don't cry... instead I will send The Sandman and Tommy Dreamer to bust SF up... ECW style!
Not quite. I've made 5 visits to SFOG, 3 to SFGAm, and 1 to SFMM in the last 3 years. Grand total I've seen a Deja Vu run.....0. And they're in their 5th season now.
On the same note, I've visited SFOG and SFGAM once and SFMM twice, and have ridden all three Deja Vus (and the fourth GIB in spain!) :)
*** Edited 6/9/2005 4:40:14 PM UTC by Richard Bannister***
I develop Superior Solitaire when not riding coasters.
ApolloAndy said:
That said, neither X nor the DV's are running well. Nor is TTD. Nor is SR. Nor is KK.
Since when is Storm Runner not running well? I've yet to hear of a cable snap, a multi-day breakdown, cables fraying, or any of the problems with Top Trash Disaster or KaKa. My point, one which the "defenders" have yet to acknowledge, is that before KK opened, everyone from the "CP fan base" was talking about "Good luck, you're gonna need it" and the "KK folks" were talking up the extra years of research, and the reliability of the smaller rockets, and even the better maintenance crews at GAdv (give me a break).
So, where's your defense now? Explain to me again how just because it's been built later and at a SF park it's more reliable and works better? Hmm? Yea.
--Brett, who enjoys Great Adventure a lot, but enjoys Hershey and Irony more ...
Intamin CANNOT admit when/where they've made mistakes in the past. THAT is crucial when trying to improve *any* product, not just coasters. Of course, being technologically-advanced rides, the rockets really DID need to improve (drastically) with each installation. That simply has not happened. (See the restraints threads for more evidence of intamin's failings). I really WISH that Intamin could admit their failures, improve their product, and be *wildly* successful....after all, they've built the greatest steel coaster EVER built, IMO.
I had actually kinda hoped that some of what was "new and improved" for KK would work so that it could possible by retro-fitted into TTD.
It is still early, but if I remember right, wasn't it the cable break in 03 which was rumored to be a catalyst for all the other problems they had with it? If that's all this is, then hopefully for you GAdv it doesn't lead to the same problems. Some of the reports I'd heard though almost make it sound like a wheel assembly problem. Again, I don't know what it may have been but a couple of the descriptions make it sound like it was more than just a simple cable snap.
John
Impulse-ive said:
ApolloAndy said:
That said, neither X nor the DV's are running well. Nor is TTD. Nor is SR. Nor is KK.Since when is Storm Runner not running well?
My point was that none of these coaster run as well as a B&M at any of the parks. Hence my conclusion that it's more a manufacturer/ride type issue than a park staff issue.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Ride of Steel said:
No matter what, the train should roll back eventually.If not then Six Flags has a huge problem. The track is designed, like TTD, on a ever so slight angle so that the train will very slowly rollback to the station.
Are you sure your friend just didn't notice it was moving very slowly?
Yep (He's TwinsGP). Multiple hours later, the train was still out on the end of the track.
As for the inspection thing, that's what they told us at the very beginning of the day. (That KK could be down all day for inspection). We left the line and they started cycling empties. In the time it took us to get through SpongeBob, they had started launching full trains. We ran over, saw the last train before they stopped loading. Stood in line for a while, got kicked off line for a while (this is when I left the park) and hours later (like 3 or 4 hrs.) they started cycling empties. 6th or so empty was the crash.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
MagnunBarrel said:
Let us just say that these coasters have had alot of problems. i know there are all those people who want to ride, but they need to address the problems. The breaks coming up seems logical, but it being stuck there for a long time, out of the question if it was the breaks.Because then they could jog the train back to launch position at least, unless however the breaks were damaged. Then they wouldnt go back down for another launch.
Even if the brakes are stuck in the up position, the car will roll back to the station (slowly). There has to be something else preventing it (like the launch sled, for instance) from rolling back in.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
You must be logged in to post