Prototypes are never fun? While there certainly have been several prototypes that have been flops or needed drastic imrpovements, there are also plenty of wonderful prototypes that are definately fun.
CP not having a fun prototype? What coaster at CP is a prototype? I can't think of a single one. There are several that have expanded upon existing technology, but that itself doesn't make a coaster a prototype.
I'm also trying to figure out which coasters at CP aren't 'fun'. Personally I can only think of one that I don't consider fun and that is MS. Several of them are certainly not highly thrilling rides, but most people seem to enjoy them for what they are. I'm not sure I find a ride on TTD worth a 3 hour wait, but I still consider the ride 'fun'.
http://www.pointbuzz.com/Gallery.aspx?a=517
It is intersting how excited I am of a coaster at CP but i have never been there before.
Dustin Kern said:
Hmmm, wasn't Volcano the proto type for Wicked Twister. If it wasn't, it still was the proto type for that style of coaster and after so many years, it still has almost one of the longest wait times in the whole park at any point of the day.
http://rcdb.com/ig1251.htm
Isn't that was more of a prototype for Wicked Twister or any impulse coaster? *** Edited 8/16/2006 2:56:21 AM UTC by P18***
Just a thought,nice to dream... :)
PhantomTails said:
Of course it's the same kind of track... the ride is by the same manufacturer. They don't make a different type of track for every new ride, y'know. I think you'd, uh, kind of notice footers and land cleared between TTD and the project site if they were extending Dragster.
Its NOT the same type of track.MF and TTD uses a "box beam" style track,the new ride is a "triangle" design,so they DO use different style tracks for different rides. :)
And it would be foolish to make a different type of track as that would cost much more in research and development and then would be passed on to the client. If you have something going so well right now, why would you want to improve a good thing? Doesnt make sense to me!
PhantomTails said:
Of course it's the same kind of track... the ride is by the same manufacturer. They don't make a different type of track for every new ride, y'know. I think you'd, uh, kind of notice footers and land cleared between TTD and the project site if they were extending Dragster.
I hope you weren't actually typing that in all seriousness...:) Oh, and if it were they could just wait until the season ends to work on the space.
Go Go Red Coaster On The Move In The Dirt!!!(awesome name for a coaster with red track and tan supports don't ya think?) Okay, I think I just confused myself. Anyway, what do you people think the odds of this coaster having an abundance of turns are? ;)
CP Boy said:
Ummmm...triangle was used on MF. Actually MF used triangle, box and how ever ya wanna classify the brake run with just the rails.And it would be foolish to make a different type of track as that would cost much more in research and development and then would be passed on to the client. If you have something going so well right now, why would you want to improve a good thing? Doesnt make sense to me!
I dont see anywhere on MF that they didnt use box beam,the only place that I didnt look was at the brake run.
Where on the ride does it switch to style of track?
*** Edited 8/16/2006 4:35:00 AM UTC by Ex_Westview and KW_worker***
I just watched the video on YouTube here. http://www.youtube.com/watch?v=OfPbmQ3J4FQ
Make sure you watch all three vid's on the site.
It's obvious to me that this is the same type of coaster going in at The Point. The red track and silver supports even follows the same color scheme. And the 'side winding' theme? Seems to fit to me.
I think this coaster is being underestimated due to the fact that its not going to break any height records, but it will be FUN. This type of coaster has great potential. Because the cars are fixed on the side of the track you can do things differently physically and be exposed to some pretty substantial g-forces rounding those curves that you normally wouldn't experience.
For instance, traveling in a banked position normally means you're rounding a curve of some sort. But on this coaster you can travel in a straight line while the track 'twists to the right or left. If the landscaping is just right, as it appears to be in the POV video, there will be some really cool head chopping effects. The thing does a 360 degree roll near the end of the course! Very cool element. Anyone know the top speed?
I could see one of these interacting with Tatsu, Revolution and Ninja on the mountain. A launched terrain coaster...Cool. I'll be there next year.
http://www.coasterimage.com/pictures/cedarpoint/millenniumforce18.htm
It switches back right before the last overbanked turn. You can see it in this picture right between the tree and the corner of the shade structure in the left corner of the screen.
http://www.coastergallery.com/CP/53.html
and here:
http://www.coasterimage.com/pictures/cedarpoint/millenniumforce28.html
Thanks Gonch and Peabody! :)
*** Edited 8/16/2006 4:45:54 AM UTC by Incidentalist***
PhantomTails said:
Intamin switches between the different types of track (2-, 3-, 4- rail) depending on the forces and costs associated with that section of track. Top Thrill Dragster uses quad-rail track because of the tremendous forces associated with a 120 mph launch; however, chances are that Intamin would incorporate 2- and 3- rail track if the ride was longer. (The idea of extending TTD is ridiculous; however, I'm trying to explain why the types of track Intamin uses aren't specific to each ride.)
Thanks for explaining Phantom,but I told you it was a total shot in the dark my guess,you dont have to be so serious,said it was far fetched. :)
Was is your guess to what it is?
Closed topic.