CP new coaster

I can tell you that it's been tried in many simulators (Scream Machines, Hyper Rails, and NoLimits) and in order to safely traverse a 415' tower without excessive G forces and without stalling at the top the simulators suggest the train needs to go between 110 and 115 mph. Account for differences + or - 5 mph (I'm guessing). Accelerating G forces will depend on the length of the launch run which we don't know yet. So there you go.

I was among the skeptics convinced that the tower would not stretch beyond 400' but I'm happy to eat my words. :-)

-Kevin

Looks like the tower is tapering in more than most people (I believe) expected......

http://www.cedarpoint.com/public/inside_park/webcam/camera2.cfm

Makes me wonder what the top hat and tower structure is gonna look like...

*** This post was edited by Dale Picolet on 12/6/2002. ***

A lot of people figured that it would do that, because in order for the "weird piece" to fit, the diagnola pieces have to be angled more shallow than what it was. I don't know it that will be the very top piece though, more stright pieces could be added to the top of that also.

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It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.

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