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-Sean Newman
Rctycoon2k said:
not another MM vs. CP!!! Mike, did anyone ask about what you thought anyways, no!
Nowhere in his post did he mention Cedar Point. And no one has to ask him for his opinion, he can do as he pleases.
It is the most incredible coaster I've ever been on and yes, I have ridden every coaster at Cedar Point and nothing there comes close to the Xtreme X experience. It's a phenomenal coaster....period.
He didn't?
Regardless, coasters valley, Millie has vallied at least twice that I can think of. It happens. The bugs are slowly working their way out of X. It seems to be running consistently everyday now. I heard that it may have been the third, new train that vallied as well.
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Coming in 2003-The Spawn Of Magnum!
Coasters valley, people catch cold, crap happens...BIG DEAL!
It's not like X derailed or anything. Just about every coaster has valleyed during a test run at some point or another. In fact, with some (i.e. Gemini blue), it happens a few times every year.
Although, I do admit that the fact it valleyed in a place without the previously installed valley floors is humorous!
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*** This post was edited by MooreOn on 1/20/2003. ***
CsTrFrK said:
"Mike,I think all these people are stating this b/c they hear all the bad things that have happened with X. We haven't heard anything good about it in a while.
Well, here ya go: The past couple of times I've gone to Magic Mountain, I've been able to get on X with about a 10 minute wait in mid-afternoon. The ride ops are getting more and more efficient every time I go, and I occasionally even see a train leave the station before the 2nd train has completely unloaded yet. That was essentially unheard of back in the spring. It has also been opening up earlier in the day each time I go, previously opening at about 1pm, now it's usually running by 10:30, occasionally running when the park opens at 10:00.
The ride is still great, and it seems like it's teething problems are passing quickly. This is the first really bad news I've heard about X in a while now, and I haven't seen it break down in the station for a good month now. I'm also seeing the restraints being stuck open happening a lot less now in the loading station, that used to be a relatively regular occurance. The biggest problem I see now is that often the restraints don't release on certain cars in the unloading station, but all you have to do is wait for a ride op to manually release them.
The ride is maturing, and it's getting better. Just give 'er time, folks :)
This is the second time I've seen X valley. Once between the first drop and first raven turn, and now between the twisting front flip and second raven turn. They just replaced one wheel, and this happened. Nothing to do with trims.
Just reminds me of the time Déjà Vu vallied twice in the same day, back in March 2002. The second cart didn't catch, so it rolled down in between the loop and the second lift. Everyone evacuted and then a bit later, they manually pulled the train up the second lift, and then it vallied in the boomerang. Just classic to see this crap happen...
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-Adam Black
E-Stop Webmaster
The Emergency Stop
FoF said: "whats the position of the seat rotation in that spot?"
You're upright and going backwards on that part of the ride.
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*** This post was edited by haux on 1/20/2003. ***
xShorty said:
"Just reminds me of the time Déjà Vu vallied twice in the same day, back in March 2002. The second cart didn't catch, so it rolled down in between the loop and the second lift. Everyone evacuted and then a bit later, they manually pulled the train up the second lift, and then it vallied in the boomerang. Just classic to see this crap happen..."
I saw the exact same thing happen at SFGAm in October 2001. I was waiting over by the first aid center by Deja Vu and I saw DejaVu testing and then I saw the train valley between the second tower and vertical loop, and I saw them bring it up the second lift and then it valleyed in the cobra roll.
I find it amusing that X didn't valley on one of the valley floors they just built. Also I don't see B&M making their own 4D, it could happen but I just don't see it happening.
JD said:
"xShorty when did it ever valley after the first drop? it always looked like it had a ton of speed into that raven turn..."
From videos I've seen it didn't look like there was much speed, it barely made it through the first raven turn.
Marcus Sheen said:
What, just like Air that spent it's first two months breaking down continuously? Air was absolutely terrible.
Oh? As far as I was aware the only major problem there was happened when the mechanism that raises the seats snapped. What else happened?
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- John
Dag, yo
Support Rob in the Great DDR Challenge!
A lot. SUF also had its share of problems (both were built concurrently). Yes, even B&M protypes have problems.
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Is that a Q-bot in your pocket or are you just happy to see me?
The two biggest problems with Air were getting the trains into flying position (even overlooking when the lift bar snapped) and even until recently problems with the restraints locking (or showing as locked).
I was stuck on it for 30 minutes due to the stupid way the transfer track runs - the train is moved onto the track running into the station before the train goes. That means, if there is a problem with the train in the station, the train on the brakes can't be directed into the other station for unloading.
Regards, Marcus
Coaster Kingdom: Air review
If Millennium Force can valley from a 300ft drop with trains as heavy as X's, what the heck are we really talking about here? I guess I never really understood the preocupation with and empty valleying train. Must be a slow news day...;)
I saw the exact same thing happen at SFGAm in October 2001. I was waiting over by the first aid center by Deja Vu and I saw DejaVu testing and then I saw the train valley between the second tower and vertical loop, and I saw them bring it up the second lift and then it valleyed in the cobra roll.
SFGAm's DejaVu has never valleyed in the cobra roll, but thanks for trying (and lying).
Basically, when a coaster train doesn't complete the circuit, and stops at a low point (bottom of a hill most times).
I'm not sure about valley floors, but I assume that they're built in case the ride does valley and allow for riders to get out easier without having to bring in extra machinery.
If I'm not mistaken, SFGAm's (maybe SFMM and SFOG's) Deja Vu has them between the loop and the second tower. Big ol' wooden eyesore.
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"Well, I'm sure I'd feel much worse if I weren't under such heavy sedation." - David St. Hubbins, Spinal Tap
http://www.loopscrew.com
This was posted on AmericaCoasters.com:
Train 3 on X has never been used during normal operation. It was damaged in a colision during testing (one reason why it was so delayed). Anyways, once the other trains started having problems, SF tried to repair the 3rd train and tested it. Well, it vallied. Then they contact various companies and tried to get 1 to help them with thier problems on X. B&M stepped forward and offered a few suggestions (don't believe me, theres a B&M logo on X's third train!) Anyways, one of thier suggestions was to tighten up the wheel assemblies and give the ride continuous contact (it had continuous contact bnefore the lift was slowed.) Since it reopened, the lift was slowed to reduce the strain on the traisn anf the chain. Anyways, they loosened up the wheels to help the train gain a bit of speed (like they did for Deja). When B&M suggested continuous contect, they tried it with train 3, and tested it. This was a few months ago, when X last vallied. Im sure they loosened it up a bit and tried it on saturday night, causing it to valley again. Another possibility- they may have been them testing the trims (seeing that they ARE installed on the ride, just not active).
Can anyone confirm that B&M has been contacted to help with the problems that X has been having? I find it EXTREMELY hard to believe that B&M did work on X, and not Arrow, and I find it even harder to believe that there is a B&M logo on X's third train. Anyone have any information?
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Intelligence is a God given gift: Know how to use it.
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