Small things about coasters you notice.

I noticed that when a coaster comes banked to one side and corkscrews to the other side, it makes the ride more intense and fun. Here's a picture if you can't picture it. Here's another one.

Or when a coaster turns before the drop at 0 degree angle. Here's a picture.

Those are small things I feel make a coaster exciting! If you add your opinion to this thread, follow it up by a picture cause most of the time you never notice these things.

-----------------
RESIDENT EVIL: BIOHAZARD! Scaring up some HELL only on the NINTENDO GAMECUBE!!!!!

On the B&M Floorless Coasters it has some wheel covers that look like splash guards. I thought those were cool.
The rumbling in the station of Kennywood's Racer as the trains roll by overhead. It sounds like the whole thing is going to collapse. You don't notice it on the ride however.
The vroooommmmm of S:ROS (sfdl) lift as soon as the whole train is engaged. And when the ride ops say "clear".
That moment of dead silence during the double down on the Jack Rabbit of kennywood... priceless

-------------
"Looks like you've been missing quite a bit of work lately"
"Well, I wouldn't say I've been MISSING it, Bob."

One of my other favorite moments is at the top of the lift hill. The sounds and motions the train makes as it disengages the chain and begins to move freely.

-------------
"Looks like you've been missing quite a bit of work lately"
"Well, I wouldn't say I've been MISSING it, Bob."

On Raging Bull when you are waiting for your seat or on the train as the car begins to leave it makes a click click click......click click click.....click click click.. and gets faster and faster letting you know that the car is leaving for one of the most insane experiences you'll ever well experience.

-----------------
The below statement is true.
The above statement is false.

Constant Looping is a lack of creativity.

Oh I forgot to mention the B&M "hump" on the top of Apollo's Chariot (my favorite coaster) while almost all B&M coasters have this, I'm pretty sure Apollo's Chariot's is longer and you pick up speed before hurling you over the edge that gave me the greatest airtime I've ever experienced, the fact that Nitro doesn't have the hump completely bums me out!

-----------------
The below statement is true.
The above statement is false.

Constant Looping is a lack of creativity.

Definitely the silence on the Jack Rabbit @ Kennywood during the double dip. It is awesome being on a coaster that doesn't make any noise, until you get into the tunnels of course.

-----------------
I can't think of a good signature.

The "psst" sound of the LIM catapults in Disneyland's Space Mountain. Also can't forget the speil at the end of the Matterhorn...."remain seated please, permanecer sentados por favor!"

I also like the sound that Arrow Coasters make when they enter a break run.

How Raptor has hoses for drainage from the fins up top, I havn't noticed any other B&M invert that has these.

"Reflectors" on some of the B&M invert wheel covers, http://coasterbuzz.com/rollercoasterphoto.htm?i=832 what the heck are those red things? My guess: reflectors.


-Geewhzz
I'm with jdancisin and SWIMDEJ with the silence on the Jack Rabbit. Also, I like the speed up on the lift hill of the Phantom's Revenge when it is running 2 trains. It makes heightens the excitement a little more.

Weight lost to ride more coasters......90lbs
coasterqueenTRN's avatar
I know Drop Zone isn't a coaster, but......

Once you get to the top it is dead SILENT, except for the 3-4 clinking noises you hear about 3 seconds before you drop. That ALWAYS freaks me out. :-D

-Tina

The "crack" that Wicked Twister makes (although less this year than last) when it launches through the first set of LIMs. And the silence on Jackrabbit is great ;)

Brett, Resident Launch Whore Anti-Enthusiast (the undiplomatic one)
I noticed that when waiting on the ramp going up to the station to TTD the end of the brakerun shakes a lot when the train pulls off of the tower and comes speeding into the brakes. Almost like a shock absorber. I still don't see how the ride can handle all the different shaking it does.
Jdancisin: I live for that moment.

Btw, I'm at Kennywood the second tuesday in July if anyone else will be there then. Every year, im there, second tuesday in July.

Josh


When you give, you begin to live... - Dave Matthews
I'm more amazed that Top Thrill Dragster can do all the shaking and none of the breaking of Wicked Twister.

I've noticed that Millennium Force after the catchcar engauges the train it sometimes lerches forward. Then as the catchcar speeds up, it slams into the train.

rollergator's avatar

coasterqueenTRN said:
Once you get to the top it is dead SILENT, except for the 3-4 clinking noises you hear about 3 seconds before you drop. That ALWAYS freaks me out. :-D

That's also when you learn about the religious preferences of your riding partners..;)

Personally, I notice *every stinkin' detail* about the coaster trains...:)


You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)

SFA's (&I'm sure SFNE's) does the same thing as well just as soon as the entire train is on the lift & clear of the re-lift block,don't forget that wonderful sound it makes when disengaging the chain at the top too.

I take it the ride ops at SFDL just say "all clear" when sending a train out? at SFA they always say "all clear,dispatch" whenever a train goes out on any coaster.

I love how we can pick up a conversation from three years ago without skipping a beat! :)

[url="http://www.livejournal.com/users/denl42"]My blog[/url] You said, "I'm gonna run you down." I heard, "I'm an orangutan."

You must be logged in to post

POP Forums - ©2024, POP World Media, LLC
Loading...