I noticed that when a coaster comes banked to one side and corkscrews to the other side, it makes the ride more intense and fun. Here's a picture if you can't picture it. Here's another one.
Or when a coaster turns before the drop at 0 degree angle. Here's a picture.
Those are small things I feel make a coaster exciting! If you add your opinion to this thread, follow it up by a picture cause most of the time you never notice these things.
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RESIDENT EVIL: BIOHAZARD! Scaring up some HELL only on the NINTENDO GAMECUBE!!!!!
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The below statement is true.
The above statement is false.
Constant Looping is a lack of creativity.
Oh I forgot to mention the B&M "hump" on the top of Apollo's Chariot (my favorite coaster) while almost all B&M coasters have this, I'm pretty sure Apollo's Chariot's is longer and you pick up speed before hurling you over the edge that gave me the greatest airtime I've ever experienced, the fact that Nitro doesn't have the hump completely bums me out!
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The below statement is true.
The above statement is false.
Constant Looping is a lack of creativity.
"Reflectors" on some of the B&M invert wheel covers, http://coasterbuzz.com/rollercoasterphoto.htm?i=832 what the heck are those red things? My guess: reflectors.
coasterqueenTRN said:
Once you get to the top it is dead SILENT, except for the 3-4 clinking noises you hear about 3 seconds before you drop. That ALWAYS freaks me out. :-D
That's also when you learn about the religious preferences of your riding partners..;)
Personally, I notice *every stinkin' detail* about the coaster trains...:)
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
I take it the ride ops at SFDL just say "all clear" when sending a train out? at SFA they always say "all clear,dispatch" whenever a train goes out on any coaster.
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