Because it's an over-engineered, light-on-the-g-forces snoozefest, that's how!
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Goliath looks short but sweet.
delan said:
Different people have different opinions. I for one think it's an outstanding ride.
Yup, yup, yup. I think Nitro is fantastic, but it does lack quite a bit after the brake run. That's actually my only concern with SFOG's Goliath. I think the first 2/3rd's of the ride looks killer, and I'm just hoping that those last few bunny hops aren't as sleepy as Nitro's.
And at the very least all of the B&M hypers have outstanding first drops which is half the battle for me anyway.
Gorman said:
Is Nitro really that boring? I wanted to ride it this summer.
Nitro is my favorite coaster ever, wood or steel. I don't think it's boring/forceless or whatever else the haters want to call it. A lot of it has to do with the amazing seating on the ride, that lets you actually feel the airtime, unlike the Intamins which pack you in like a sardine. That for me wins everytime, but when you have a sick layout like Nitro's (hello awesome tilting hills and double helix from +G hell!), you've got a damn fine coaster.
Go ride it for yourself this year, if you were planning on it!
Joe "always gotta be representin' for my ride!" C. :)
thrillerman1 said:
Well if you plan on going opening day (March 4) you might be a little disappointed as Goliath isn't scheduled to open til April 1 according to the SF website.
I wish every park and corporation shared Will Koch's philosohpy that new attractions should always be ready on opening day.
Something that you will notice in these pics, the fencing underneath the ride. I understand it is neccessary due to the location of ther rides, walkways, etc. in the park, but man.... it does kinda ruin the beauty of the ride to see all that chain link sticking out everywhere.
~josh
But it's just sad, to me anyway, to see all those hills beckoning you and then to find that the extreme forces have been engineered out of the ride so as to make it more "family-friendly."
Maybe if they *looked* more like kiddie rides, we'd be pleasantly SURPRISED by how they ride? ;)
~josh
Legendary said:Nitro is my favorite coaster ever, wood or steel. I don't think it's boring/forceless or whatever else the haters want to call it. A lot of it has to do with the amazing seating on the ride, that lets you actually feel the airtime, unlike the Intamins which pack you in like a sardine. That for me wins everytime, but when you have a sick layout like Nitro's (hello awesome tilting hills and double helix from +G hell!), you've got a damn fine coaster.
Joe, these are my exact feelings for Nitro, almost word for word. It's my second favorite steel coaster, behind Expedition G-Force. The fact that not everyone "gets" it just makes it more *my* ride. Then again, Nitro always rates very high on Mitch's polls, so many people do get the fun factor of this ride. It's so different from the Superman hypers, but I like it better because it doesn't have to work so damn hard to please.
Hell, it's not even one of the top three coasters at SFGAdv in my book.
Nitro - It's the new Magnum...if Magnum were overengineered to the point of forcelessness. Thank God for Ron Toomer's little piece of bendy metal. CAD this, mofo!
(Phew, a Nitro debate almost slipped under my radar ;) )
(disclaimer: Nitro is a fine ride, just not my cup of tea. Like others, I get a ride in every visit to SFGadv.)
End post with little jingle:
"Nitro will help you get your Z's"
...
(you know you hear the Nyquil song when you read that!)
...
Seriously though, Nitro does exactly what it was designed to do. Look intimidating, but give a ride that doesn't scare the average park-goer away. That's what B&M does. It's kind of the ultimate B&M in that aspect. Most parks would kill for such a ride in their line-up.
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