Roller Coaster Tycoon II headed for stores this fall
Posted Thursday, April 25, 2002 10:07 AM | Contributed by Jeff
After the original spent years at the top of the charts, Roller Coaster Tycoon II will hit shelves this fall. New features include a tuned ride creation system for more control while building roller coasters and scenery, new shops and stores to help raise player’s profits in their parks, new park themes to help gamers attract new customers to their theme parks and a scenario editor with which gamers can create their own park challenges.
Wow this is great news Todays my birthday, i come on the site and there it is, RCT2 announced i almost had a heart attack!! ----------------- Im the #1 Canobie Lake Park Fan!!!These are my top 3 coasters: 1. S:RoS @ SFNE 2. Yankee Cannonball 3. Cyclone
*** This post was edited by MikeMir87 on 4/25/2002. ***
Oh man this is just what everyone has been waiting for,well now I know what I'm getting for my B-day in late september and this time it's not a rumor but it's a fact it's about time we got a new RCT game.
Yes! A new version to be highly addicted to for a few months. I'd like to know what changes they made to the roller coaster editor to give you more control, as the lack of control was my main complaint about the original. I don't know how I'm gonna be able to resist buying this, despite the fact that I'm a poor college student.
Having a scenario editor effectively removes the need to cheat. Very nice. Being able to create and distribute scenarios changes things big time, and no doubt will extend the life of the game by another three years!
----------------- Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com "As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
Hopefully a more freeform coaster editor is in the future. The one they have now basically confines you to coasters with 90 degree angles. Diagnols were possible but very limiting. Also I hope they include shuttles that can back through the station so that you can create impulse coasters and even the infamous Shwarzkopf shuttles. I like the scenario editor idea. I also think making the game more extensible than it already is will contribute to the games success. Look at highly extensible games like the Sims and the other Sims games that owe much of their success to being able to share files for just about anything in the game.