David Barabin [Chairman: Frontier Developments], who is a friend of Chris Sawyer, did an interview on Gamespot's Complete video interview, and has indeed indicated a number of things:
1) There will be a greater variation of banking on the coasters. (which was specified that this helps on re-creating real-world coasters)
2) There will be a greater variety of coasters, including all the coasters from RCT 1 & 2.
3) The emphasis will stronger on the people this time around and their needs. Each character will have their own little personality with facial expressions & more.
4) There will be much more detail in the customization of the food stands, such as a burger stand where you can choose to add additional items such as chili or cheese.
5) Their main reasons to goto 3-D are being able to ride your own rides & the individuality of the people & personalities they can create and how they can react to situations.
6) WILL indeed be a sandbox in the game for sure.
He indicated that, of course, they're all huge fans of the original RCT & know that the fans don't want to spoil the fun of the original, so they keep the same formula. Chris is NOT working on the game, but is offering his input into it.
http://www.gamespot.com/pc/strategy/rollercoastertycoon3/media.html
You may have to be a Complete member to view it.
Can you imagine Joe Blow casual gamer with a GeForce2 and a P3 messing with Bezier curves and nodes in a 3D environment? Not if you intend to sell the game.
NoLimits, however passionate its audience, is a tiny audience by Atari standards. The game will be as easy as possible for all types of players, based on gameplay that has already proven to be popular.
Jeff - Editor - CoasterBuzz.com - My Blog
It seems that everything I've ever wanted in RCT is being confirmed in this game(though I would still like to have a 2d mode, but i highly doubt it, and it won't upset me in the least). Customizing food stands? Better stuff for coasters? More coasters? More Flats? More theming? Better Peep AI? All the stuff from the origional? How can anybody complain?
It seems that this is the origional game in 3D, and I can handle that! *** Edited 3/25/2004 4:24:55 AM UTC by TeknoScorpion***
In addition, imagine having to build NL-style coasters in a game like this? It would be a week before you'd get a chance to add anything else to the park. :) Not to mention even sufficiently powered systems crying for help in Coaster Cam mode.
I'm quite glad they are using track "parts" (and more "tuneable" ones at that) then the previous versions, which is also good news.
I would think (and hope) that it'd be the latter.
Downloading an andy or gonch park that are 40meg might not be worth it :P
... and was that a "Guess your Weight" stand I saw??
Hi
Ross McColl said:
I wonder if the filesizes of tracks and park will significantly increase in rct3. Or if it's still the raw info being stored and the game itself that extracts all of the effects.I would think (and hope) that it'd be the latter.
Downloading an andy or gonch park that are 40meg might not be worth it :P
I had the same curiousity, but I imagine, it has to be the latter. I'm also wondering if coasters will be able to be uploaded "solo" without an entire park...
If there is an actual peep camera mode (you choose a peep and follow him through his/her eyes) then everyhing goes! But again, only a camera view at peep "level" was mentioned.
...the food stands are going to still suck like they did then. I don't think they're going to have little food courts, or eat-in restaurants.
...although it'd be nice if the impliment this feature, as it'd add a lot more realism to the game. How many tentacles to peeps eat on the go, anyway?
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