For example, you start with the station stretch it a little by draging with the mouse, you choose to have a right turn, you click and drag the curve till you're satisfied with the radius. If you want it to slop a little you drag the end of the turn up or down. And then if you want some banking you decide how many degrees and the banking becomes steeper gradually, instead of abruptly like in RCT.
So a building system where you can stretch, twist and raise/lower the tracks would be easy to build and look better. I know they had the old system on the older RCT games where you get 3 types of curves, slopes or loops because of the animations. But now where you have an engine that can handle complete 3D graphics, it shouldn't bee too difficult to add more complex animations for the trains.
Or do I have to make my own roller coaster tycoon? ;) *** Edited 3/3/2004 7:18:23 PM UTC by olov***
olov said:
But there's one thing that annoys me, they have exactly the same building system. You get prebuilt parts and you put it together and you have a decent coaster.
See that's exactly what I don't want. That's "No Limits Light" and I'm after "RCT Extra".
I want "plug and play" I just want more pieces to plug and play with.
I already explained this idea in detail in the 4th post down on page two of this thread if anyone missed it, so I'll refrain from going into detail again.
If they don't fix this [more freedom of building]... I have this scary feeling that it's going to be nothing more than an updated modern Rollercoaster Tycoon for todays computers... but nothing new in terms of gameplay style & coaster bulding.
The NoLimits kiddies will hate the rigidity of building rides I'm sure, but seeing as how most think NoLimits is already the greatest game ever, who cares. :)
My only request is that the POV uses some kind of smoothing algorithm since RCT transitions are not the smoothest ever created (I don't consider that a bad thing, but rather a limitation related to keeping the game simple for anyone to play). Hell, that's something that even NoLimits could use so you don't spend hours tweaking out vertices over and over.
Jeff - Editor - CoasterBuzz.com - My Blog
Fate is the path of least resistance.
olov said:
No, if you did read the rest of my post I did not want it as complicated as NL either but by just a few simple movement with your mouse you would have a good looking and original coaster. It's a plug and play with more freedom to modulate them if you want to. What's so wrong with trying new ways?
and here's the problem with allowing more manipulation: With prebuilt elements it is easy to create the animations. The calcualtions to animate and render it can be pre-determined and built into the game, and reused over and over again. This will free up resources to allow the game to simulate the rest of the park.
The more you allow a person to adjust a single piece the more calculations you'll have to include, you'll have to fgure out what piece it is, and how it was manipulated for each and every track piece. This used up resource faster than you can imagine. and then throw in all of the other rides and the peeps, and your game will require a top of the line $4000 machine to run. *** Edited 3/3/2004 8:11:13 PM UTC by Danimal***
Those transistions in the Corkscrew look like hell, but that makes it all the more realistic. I can't wait to build a TOGO!!!
One thing I really don't like though is the continued use of unrealsitic shops, since when do you see a giant chicken in a theme park?
I wonder if the game will still remain scenario based or not...having a 3-d enviornment is totally different from the original but we'll learn more as they get closer to the release date...I think we can say farewell to the rating system though because you'll be viewing the game as one of the peeps & it'll be difficult to control the handymen from that perspective.
I hope it will improve on some coaster graphics. Especially the wooden coaster and the hills in general look very disappointing right now.
But hey, better than "Tittie Twister".
I'll miss the classic graphics of the first two games, but this does look nice as long as it is not over-done.
Jeff - Editor - CoasterBuzz.com - My Blog
I the screenies do look goodand the sound of the increased AI make it sound like you are really building a park with a park atmosphere and that will be truely amazing. Even worth upgrading my PC to do.
I might have to get used to the 3D enviroment though, it does look a little colourful and cartoony.
...I hope they improve on those river-rapids rides... there aren't too many "river rapids" rides where they have to climb to like 60 feet high just for a decent ride. Very unrealistic & very tedious when the lift is like 1mph. All those water rides were 1mph... man, that really backed up all my lines!
Otherwise, I hope they have just as much customizations as the previous RCT's including the type of ground, pavement, fences, variety of trees & so forth so a virtual walk-around will feel very customized.
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