Great coasters that make for tough rerides...

For some reason, parks that build coasters which expect loong lines seem to build looooonger ques than necessary. A good, well-designed que can serve it's purpose (house hundreds/thousands of people) yet also allow for breaks in the ques to facilitate to immediate reriders. The feeling of "Oh man, I wanna ride that again right away"... which is exactly what park executives want us to feel isn't always helped by walking a mile just to get back on.

I understand certain parks don't allow people to stay on coasters, and that's just the way it is. I wonder sometimes if I COULD get stayon rerides, or at least find a shortcut back to the line, whether the coaster might be closer to one of my favorites.

My winner? Batman : Knight Flight at SFWoA.

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I'm not an enthusiast, I just play one on message boards.

Soggy's avatar
What do you mean by "my winner?" Is it re-ride friendly or not, I can't tell by the post.

SFMM Goliath has a really long queue. Not only that, the station is about 30 feet up, lots of stairs.

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SCREAM with me... in 2003!

ApolloAndy's avatar
Nitro has a pretty long walk back around (as does X, if the line is not in the station), but honestly, how many people do you think power ride/marathon enough to care? I mean, most people only ride something twice or three times per trip anyway.

The thing that gets to me is when queue's aren't modifiable so you have to walk through the whole thing even when the line's not in it (B:TR SFStL.)

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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.

Jeff's avatar
I just have a tough time re-riding impulses more than a few times in the front or back. It's a lot of intense motion. Shivering Timbers in the back seat also tends to be a great ride, but beats you up a bit.

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Jeff - Webmaster/Admin - CoasterBuzz.com - Sillynonsense.com
"The world rotates to The Ultra-Heavy Beat!" - KMFDM

My winners, the Boss and Viper at SFGAm. Want a re-ride? 10 minutes back to the station at a brisk walk!

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- "I used to be in the audio/visual club, but I was kicked out because of my views on Vietnam........and I was stealing projectors" - Homer Simpson

All apologies Soggy. I meant B:KF is my choice because that endless line makes it tough to want to walk ALL the way back through it to ride again. SFWoA just doesn't believe in the stayons. I love the coaster, and when we rode it in October, we rode it 9 times in a row, but we felt like we had walked 100 miles just to do so. They should really have set it up like MF. You talk about a line that can be long OR short.

Jeff, with only 2 impulses (WoA and CP) I can't speak intelligently about rerides, but I can say that I understand how it could be that way. Wonder if it's got to do with the launch?

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I'm not an enthusiast, I just play one on message boards.

Does AE at SFGA have a shortcut back to the ride? I remember that queue being hella long.
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BullGuy's avatar
It is, Mark. Both woodies at Great america have a decent walk to and from the station.

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Never Has Gravity Been So Uplifting.
*** This post was edited by BullGuy 2/2/2003 2:04:33 PM ***

Speaking of woodies... the Beast is not short jaunt, and I've heard Cornball Express isn't that bad if it wasn't for all the stairs.

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I'm not an enthusiast, I just play one on message boards.

Stairs can be the worst...how about an old Arrow Shuttle. Man, that get's tiring after a while!! DIdn't the one at PKI have an elevator? For some reason I remember that...

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- "I used to be in the audio/visual club, but I was kicked out because of my views on Vietnam........and I was stealing projectors" - Homer Simpson

Here is how I understand it. Parks that have a pay one price admission generally have long walks back to the queues in order to actually prevent rerides. Basically, the park is not making more money whether you ride it 1 or 100 times in a row, so they discourage rerides to keep lines down. Nitro at SFGAdv is a good example of this.

Now parks that have a pay-per-ride usually put the ride exit right next to the entrance so that you will get right back in line, and thus fork over more money to ride again. The Phoenix and Twister at Knoebels are great examples of this.

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"If you make it too smooth, it'll be like sitting in your living room."
-Bill Cobb - Designer, Texas Cyclone

The Phoenix at Knoebel's makes it easy to reride, the exit and entrance are virtually next to each other. On the other hand, Mr. Freeze at SFStl is a very long walk to get back to the loading station.

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The only difference between stupidity and genius is genius has limitations.
*** This post was edited by MarimbaGuy87 2/2/2003 2:46:19 PM ***

ApolloAndy's avatar
I don't think that's really accurate. I mean tons of rides at POP parks have easy and quick re-ride ramps. And PR at kennywood which can be on a ticket system has a pretty long walk around.

And I don't think the park is really concerned about you getting back in line and using capacity if the line is short enough for you to care about the length of the extra queing not being used (which prob. means less than a 20 minute wait (at least in Nitro and S:RoS SFNE's cases)).
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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.

Black 7, I think your logic is somewhat flawed. Bigger parks, that charge a flat admission have bigger crowds and need bigger lines. Parks that charge on a per-ride basis really have much smaller crowds, and are much smaller parks. I can't imagine that parks really want to discourage re-rides!

Brian is right. B:KF does have a long cue, with some stairs. But I also have to put in my vote for Phantoms Revenge. The exit and entrance seem like they are a mile apart. But thanks to Brian, we were able to score a few stayons that night!!!!!!

Eric

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A one that is not cold, is hardly a one at all.
*** This post was edited by eric.walton 2/2/2003 2:50:24 PM ***

The Phantom's Revenge @ Kennywood is awesome for re-rides in the morning because it about 20 yards from exit to entrance and its far away from park gates.

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You better scream now, because at 420 feet now one can hear you.

As far as coasters that are tough to re-ride, The Legend is a tough coaster to ride over and over again without a break. All those laterals can make you sore for awhile.

As for queues, Stealth has got to take the cake. Forget X, Stealth has the slowest moving line in history. Riddler's Revenge's station will keep even the most hardened fan from re-riding.

ApolloAndy's avatar
Hrm. Maybe we're talking about different PR's, but the one I know has one of the longest distances from exit to entrance that I've been on.

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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.

DL, I'm not exactly sure what you're talking about. That walk around is rediculous. That's just to get to the entrance, and even with a straight thru queue, it's a long walk from the entrance to the station.

Eric

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A one that is not cold, is hardly a one at all.
*** This post was edited by eric.walton 2/2/2003 3:01:17 PM ***

ApolloAndy's avatar
What's wrong with Riddler's station? Yeah, it has a long walk around, but the station itself isn't that bad, save the stairs.

Stealth may have a slow moving line, but this topic is more about walking through unused queue, which X has a lot of. I have no idea what Stealth's queue looks like.

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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.

Have you ever ridden Riddler? The wait in the station is longer than the wait in the queue. I took this topic at face value, coasters that for *whatever* reason, are tough to re-ride. I didn't know it was just about un-used queue lines, which don't bother me at all. I rather enjoy power-walking through them.


*** This post was edited by DWeaver 2/2/2003 3:08:17 PM ***

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