At least the gave us passes to go on any ride we wanted to without waiting, including Superman.
I thought, "It would suck to be there, rocking back and forth until it stopped". Luckily, the train was already empty (mymach5 did not get so lucky)
I decided it was a lost cause and went to RB. The train was still rocking back and forth.
SFGAMan - My wait for RB at 7:10 was around 40 minutes.
-Jesse
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http://groups.msn.com/kylecoasterworld
choose thy fate: freeze or burn
Fly with the Man of Steel in 2003
SFGAm
"THE DEMON HES GONNA GET YA"
I was able to get two rides in yesterday before it valleyed. I ran to the ride in the morning and eaisly won...everyone else went to Raging Bull. It opened just after 11:15, I rode front row on the first ride and then headed to Bull. While at Bull I was watching it and noticed I never saw it run again. Later I found out it only ran 2 runs then broke down. Got on it again after it opened up again.
Then later in the day, I just came out from seeing Cold Fusion looked up and saw both of Deja Vu's catch cars.
So I pointed out to my brother it was down again. As I was walking towards it I started thinking "well if the catch cars are there the train must have valleyed". Walked a little further and could see no train in the station. I immediatly thought the worst. (It being stuck between the loop and cobra.) But walked a little further and saw the empty train rocking back and fourth under the 2nd tower.
I watched them wench it up and work on it from where the Hometown Square kiddies used to be. Looked like alot of the work being focused on the first towers catch car. They finally got it back to the station and then it looked like the mechanics just gave up, so I figured it wasn't going to open anymore and left.
I was hoping they had got all the problems worked out with the ride, but I guess not. But with it only in its second day of operation for this year and after some changes, hopefully all it takes is some fine tuning.
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Superman: Ultimate Flight Count (SFGAm) = 49
Dave
http://www.SFGAmWorld.com
SFGAMan said:
Magnum55,You said there were no lines over an hour except for Superman on Sunday. Does that include Deja Vu?
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Yup, that included Deja Vu, although it may have reached close to an hour (or maybe more by mid-day). I was lucky to get in line not too long after it opened around 11:30 a.m.
The BIG problem with the wait times with this ride is the totally ridiculous load procedure by the SFGAm crew. They first walk up and down tightening the lap seatbelts, and then lock the shoulder harnesses and then separately walk and up to check them. Does anybody know why they do this? T Do SFMM and SFOG have this same procedure?
he dispatch intervals were at least 4 minutes long .... just terrible capacity made even worse by (seemingly) inept loading procedures.
That said, this is one of the very few rides where I wish I had pulled my shoulder harness all the way down -- it was very loose and I slid too far forward on the first tower (I haven't been scared on a coaster in a long time....but that did it)
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"Welcome back. When the train stops, push down then pull up on your lap bar. Please exit to your right, and down the exit ramp. We thank you for challenging Raging Bull, and enjoy the rest of your day at Six Flags!"
SFGAm Shock Wave said:
Where did it valley the two times it valleyed
As others wrote, it valleyed both times in between the loop and the second tower. Both times it missed the catch wagon. I remember the first time I tried to ride it during Halloween 2001 (when it first ran) and sure enough, it was missing the catch wagon that whole time and I did not get to ride it then...
Yesterday was my first ride -- its a very good ride, but clearly an engineering nightmare.
I did see it test once though. :)
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Arena football has arrived in the Windy City. Go "Chicago Rush"
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Bob Hansen
Resident Airtime Whore
Chitown said:
Deja-Vu continues to be a monument in my eyes. Went to the park today and it never opened. :(I did see it test once though. :)
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That's funny -- not the fact that you haven't ridden it, but that its nothing more than a "monument." I felt the same, but got lucky yesterday -- I didn't even know it might running on Sunday.
I think it is a really under-rated ride - probably because of its mechanical problems and the fact that so few have ridden it. I expected little from it (maybe that helped) because I am not a Vekoma fan -- but it really surprised me. The two drops are great, in my view.
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Arena football has arrived in the Windy City. Go "Chicago Rush"
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Arena football has arrived in the Windy City. Go "Chicago Rush"
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"Welcome back. When the train stops, push down then pull up on your lap bar. Please exit to your right, and down the exit ramp. We thank you for challenging Raging Bull, and enjoy the rest of your day at Six Flags!"
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The Millenium Force ride Ops: Squishing you where it counts since 2000.
Track Record: 62 coasters at 17 parks.
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It wasn't anywhere near 2 hours on Sunday morning. I waited 40 minutes and could have hopped back in line afterwards for the same wait. (This was around 12pm). Around 2pm it seemed to get longer for the rest of the day. Did it break down a lot when you were in line?
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"Welcome back. When the train stops, push down then pull up on your lap bar. Please exit to your right, and down the exit ramp. We thank you for challenging Raging Bull, and enjoy the rest of your day at Six Flags!"
*** This post was edited by SFGAMan 7/29/2003 2:58:35 PM ***
The ride is continuing to find speed as the year is progressing....
Chipster:
Deja Vu Seat 8B (at night)...There is NO substitute
Definitely not worth the wait, but since it's been closed basically the whole year and I wanted to ride it, I chose to wait it out. Besides, Homey G and I had some deep conversation goin'! :)
For what it's worth though, I didn't see the ride close once the whole day. I guess it's improving, slowly but surely.
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Top Thrill Dragster -- The most intense, unbelievable, and spectacular fifteen seconds on any coaster, anywhere, ever.
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