Posted
Chris Sawyer, the developer of RollerCoaster Tycoon and the forthcoming sequel, has posted some higher resolution images and a few new ones on his site. The visible features include: load/unload stations, block brakes, banked turning drops, the scenario editor, doznes of theme objects, spinning mice, Impulses, etc. See how many new things you can spot!
Re: Wood coaster pic, I thought that was a Vekoma Roller Skater at first, the trains look right, but Roller Skater track doesn't have that middle rail. *** This post was edited by Mike Slisinger on 5/29/2002. ***
Overall, looks different, but the transitions still don't seem like they'll be perfect. I don't mind though, since the actual part of building an amusement park and keeping the guests happy is more fun than just building a coaster that looks a little better than this. I'll be buying it!
*** This post was edited by CRVeck on 5/29/2002. ***
*** This post was edited by CRVeck on 5/29/2002. ***
Is there actually transfer tracks that work? I recall someone saying they saw them in a pic. I am still wondering about the new flat rides and skycoasters as well. Strange that the 4-D has a staircase and no other coasters do. However, there is still a lot of time before the game comes out and something tells me CS is not done. Can't wait for this to hit the stores.
Fler said: ... and look at the viper train it has a trailing wheel car!!!!...
Is that the same as the car at the front of the standup trains on RCT? If so, what purpose does it serve? Thanks.
Let's not forget the Six Flags tie-in either:
The world's most addictive theme-park game ramps up the fun with an all-new sequel, featuring the wildest rides from America's favorite theme park - Six Flags! With new addictive challenges and opportunities for creativity, players can now find our how their theme parks stack up against rides designed by the pros! Created by Chris Sawyer, RollerCoaster Tycoon 2 incorporates the same thoughtful game design that truly lets players explore every aspect of building and running their very own theme park.
Looks to be a fully featured follow-up to part one! :) I'll be first in line.
Later,
EV
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We are the Detroit Red Wings. You WILL be defeated. Resistance is futile.
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Cedar Point gets "twisted for 2002"
Great Escape gets "screwed for 2002"
To answer some questions...
MisterX: The "mine-train" coaster you're referring to is a Mack powered coaster. The rail in the middle of the track powers the train around the course.
Winston: I have yet to see any proof of transfer track. Someone in another thread claimed you could see it on Goliath, but with these high-res shots, you can see that there is no transfer track there, just orange-colored station track.
EchoVictor: Unfortunately, I think that the third supsended coaster is the one with the airplane cars. I'm still hoping for a liquid Swing Thing, though!
What I'd like to know is what that stand is in pic #8. I thought it kinda looked like a mushroom, but a friend of mine thought it looked like an onion. Anyone else have any ideas?
Aaron
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Veck
http://pumpingrct.topcities.com/
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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.
I think the things that Chris has added look cool- but I am sceptical as to how many of them we will actually be able to manipulate (like the Goliath sign for example). I personally feel a little dissapointed- as a sequel I not only expect more features- but I also expect the frustrating features to be fied, namely...
The Ugly straight supports- I hate those things! Why couldn't he redesing some things and make V shaped supports?
Tracking Limitations- I would like to see less limitations on tracking for coasters. Where are the over-banked turns- come on Chris?!
I expect improved (all around) graphics- not just the same ones modified.
I am sure I will enjoy the game- but I expect to expereince the same frustrations that I did with the first.
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