Chris Sawyer posts high-res RCT 2 screen shots

Posted | Contributed by Jeff

Chris Sawyer, the developer of RollerCoaster Tycoon and the forthcoming sequel, has posted some higher resolution images and a few new ones on his site. The visible features include: load/unload stations, block brakes, banked turning drops, the scenario editor, doznes of theme objects, spinning mice, Impulses, etc. See how many new things you can spot!

Show me the photos!

MisterX: Those definitely look like B&M hyper trains to me.

Re: Wood coaster pic, I thought that was a Vekoma Roller Skater at first, the trains look right, but Roller Skater track doesn't have that middle rail. *** This post was edited by Mike Slisinger on 5/29/2002. ***

Looks so good! Can't wait! but, what about the loops? Can we control the size of the loops and other inversions? that is a new feature i want to see the most. please, pretty please!
Nice screenshots, but I think the Deja Vu I made looks more like the real thing even if it is a launched B&M invert with non-vertical drops. ;)

Overall, looks different, but the transitions still don't seem like they'll be perfect. I don't mind though, since the actual part of building an amusement park and keeping the guests happy is more fun than just building a coaster that looks a little better than this. I'll be buying it!

On the 2nd to last pic it has a picture of a green lim coaster. Did anyone get a good look at that train ? Their Premier Trains with OTSR's. I wish I did not have to wait until october :-( .
Deja Vu does not look 200 feet tall, i just wish they had put more realistic heights.
and on the pic with the SFMM front entrance, flashback does not have hairpin turns, it has a twisting dive, but it wont be bumpy and it has b&m trains, so it is good enough i guess
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Veck
http://pumpingrct.topcities.com/


*** This post was edited by CRVeck on 5/29/2002. *** *** This post was edited by CRVeck on 5/29/2002. ***

Is there actually transfer tracks that work? I recall someone saying they saw them in a pic. I am still wondering about the new flat rides and skycoasters as well. Strange that the 4-D has a staircase and no other coasters do. However, there is still a lot of time before the game comes out and something tells me CS is not done. Can't wait for this to hit the stores.

Fler said: ... and look at the viper train it has a trailing wheel car!!!!...

Is that the same as the car at the front of the standup trains on RCT? If so, what purpose does it serve? Thanks.

Smoother transitions in land types, the obviously greater amount of customizable scenery...
Did you also see in the wooden coaster pic there was orange single lap bars on the wooden coaster train.

Let's not forget the Six Flags tie-in either:

The world's most addictive theme-park game ramps up the fun with an all-new sequel, featuring the wildest rides from America's favorite theme park - Six Flags! With new addictive challenges and opportunities for creativity, players can now find our how their theme parks stack up against rides designed by the pros! Created by Chris Sawyer, RollerCoaster Tycoon 2 incorporates the same thoughtful game design that truly lets players explore every aspect of building and running their very own theme park.

Looks to be a fully featured follow-up to part one! :) I'll be first in line.

In Pic #10, it shows THREE types of suspended swinging coasters. I know of 2 (Standard and the new Vekoma floorless trains). Is the third maybe the mythical stand-up suspended? Or perhaps water-carrying ala Super Saturator?

Later,
EV
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We are the Detroit Red Wings. You WILL be defeated. Resistance is futile.

One thing that I noticed that I don't think anyone mentiones was in the Deja Vu pic the bathroom behind it has a little different look. Not that its a big change but just thought I would point this out
Plus look at the SFMM entrance! Maybe we do have normal entrances! Bottom line factor im waiting for is Nighttime (pretty much not happening), Skycoaster, Waterparks, thrill rides. I am sure there will be thrill rides coming but in future screenshots. Maybe this is just the screenshots to show off the new coasters and the next will show thrill rides.

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Cedar Point gets "twisted for 2002"
Great Escape gets "screwed for 2002"

To answer some questions...

MisterX: The "mine-train" coaster you're referring to is a Mack powered coaster. The rail in the middle of the track powers the train around the course.

Winston: I have yet to see any proof of transfer track. Someone in another thread claimed you could see it on Goliath, but with these high-res shots, you can see that there is no transfer track there, just orange-colored station track.

EchoVictor: Unfortunately, I think that the third supsended coaster is the one with the airplane cars. I'm still hoping for a liquid Swing Thing, though!

What I'd like to know is what that stand is in pic #8. I thought it kinda looked like a mushroom, but a friend of mine thought it looked like an onion. Anyone else have any ideas?

Aaron

In Pic 8 as well, it is arrow haunted mansion cars, single car per train, just like the haunted mansion at disneyland/world

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Veck
http://pumpingrct.topcities.com/

Did anyone else notice the other icon file thing in the ride pop-up window? I don't know what that is for but it looks like some kind of wrench(not the gears). It is best seen in the snowy bobsled pic. Once I looked at it closer, I realized that it looks like the end of a wrench on a nut. *** This post was edited by Lewis on 5/29/2002. ***
In the pic with the Soap Box Derby Racers there is a separate station for entrance and exit

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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.

I think the things that Chris has added look cool- but I am sceptical as to how many of them we will actually be able to manipulate (like the Goliath sign for example). I personally feel a little dissapointed- as a sequel I not only expect more features- but I also expect the frustrating features to be fied, namely...

The Ugly straight supports- I hate those things! Why couldn't he redesing some things and make V shaped supports?

Tracking Limitations- I would like to see less limitations on tracking for coasters. Where are the over-banked turns- come on Chris?!

I expect improved (all around) graphics- not just the same ones modified.

I am sure I will enjoy the game- but I expect to expereince the same frustrations that I did with the first.

Will there be any water parks at all?

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Valleyfair Security 2002! 8Years working at Valleyfair :)! SRM Holiday World, Coastermainia CP, Kings Island June 9th, Timbers Fest. May31st-June10th Leaving this Friday at 1:30pm:)!

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