Posted
Chris Sawyer, the developer of RollerCoaster Tycoon and the forthcoming sequel, has posted some higher resolution images and a few new ones on his site. The visible features include: load/unload stations, block brakes, banked turning drops, the scenario editor, doznes of theme objects, spinning mice, Impulses, etc. See how many new things you can spot!
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Top 5 Coasters
1.Deja Vu(SFGAm) 2.Raging Bull(SFGAm) 3.Millennium Force(CP)
4.CornBall Express(IB)
5.Viper(SFGAm)
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Cedar Point gets "twisted for 2002"
Great Escape gets "screwed for 2002"
*** This post was edited by wickedtwisted on 5/28/2002. ***
One thing that I am a little disappointed in not having is more track parts. I'm VERY grateful for the banked drops and ups, and in the blue hurricane pic, it looks like there's some other new parts (specifically, the one being placed), but only having 3 angles for a drop, or 2 radii for turns gets a little boring after a while. After all, coaster building is the main focus of the game.
In any case, I'll be in line when it releases with everyone else. Very very excited.
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AC?, RB?, MF?, DD?, PR? Who can keep track of it all?
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Im the #1 Canobie Lake Park Fan!!!These are my top 3 coasters:
1. S:RoS @ SFNE 2. Yankee Cannonball 3. Cyclone
I think that people need to wait because we still have like 5 months until the game comes out. Also, I've noticed one new track peice and that is the vertical twist. It is possible with any type of coaster I think. It is shown clearly in the pic with the big orange hyper where it dropa into those transparent box things.
I hope the game looks all cheesy all over like the original.
i love cheesy graphics.
obviouly no B&M camelback inversions then
B&M FLYERS OR BUST!!!!!!
i heard the intamin pipeline was going to be in this, maybe thats what the spiral coaster will be, cool.
oh why are the supports so crappy
Chris Sawyer take note of this
*realistic SLC trains, the wheel assemblies run on the inside of the track and NOT the outside, he just shoved the old B&M 2 seat trains on it and called it a suspended looping coaster, and most SLCs have 10 cars per train*
hot rod trains. ala Xcelerator
realistic dive machine trains
dead bodies in underwater view after you drown em, hehehe
is it just me or do those new monorail trains kick ass??
it would be very cool if construction workers came and built your rides over the certain period of time needed to build them, like a year or so for the bigger coasters and smaller amounts of time for the smaller things like impulses, hey colossus at thorpe park took 2 years to build,
realistic money amounts
grand openings for big rides like major coasters where peeps gather around the que entrance and when its opened they all rush in and try to get in line first.
realistic vekoma flyer please, the current trains look stupid and unreal and the track cant be bent like the real thing.
ability to kick bad guests out of the park at the click of a button,
realistic crashes, a whole train doesnt blow up and kil everyone on board!!!!!!!.
crash survivors!!!!
holding brake on impulse
stengel dive
thats only a bit of my rant but to make things real if ya'll know what i mean. what do you fellas reckon will be in the game from this list and what wont be???
Fler *** This post was edited by Fler on 5/28/2002. ***
two things I didnt notice and one of these I may have just missed thus far and somebody else saw it...
1. Overbanked turns - more than just for Intamin too, I would love to make Mr. Freeze.
2. In order to complete Mr. Freeze I need a tophat. Havent seen one yet, I am sure it will be there though. I hope.
I am starting to warm up to this game now after seeing the high res shots. I am seeing more and more possibilies over the original that I am starting to get seriously stoked.
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Bob Hansen
A proud CoasterBuzz Member
"We are not responsible for anything the Demon takes or breaks"
but enought of my coaster deprivation (the guys at coaster globe know all about it)...............if only the impulse trains had seven cars in the picture in would look like S:UE and if it had 8 cars and different colours WT.
i like the look of those impulses. id like to be able to see a ride op though
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#1 coaster company - Intamin AG
#2 coaster company - B&M engineering
#3 coaster company - Vekoma international
#4 coaster company - Arrow Dynamics
If you ever ride Flashback at night, DONT GO TOWARDS THE BRIGHT LIGHT!!!!!!! *** This post was edited by Fler on 5/28/2002. ***
doesnt look like the 4D will be very versitile, and look at the viper train it has a trailing wheel car!!!! cool huh???
cant see one on X, which has 1 in reality
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#1 coaster company - Intamin AG
#2 coaster company - B&M engineering
#3 coaster company - Vekoma international
#4 coaster company - Arrow Dynamics
If you EVER ride Flashback at nigh
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"Getting on Iron Wolf is kind of like going in a blender and pressing PUREE"
--Ever lying in wait for someone to say something stupid.
Well I have to say that I was expecting a little more out of this, but hey I'll be in line to buy it regardless, vetter to have something than nothing.
I saw the stairs on X, but I haven't seen them on any other lifts. Hopefully they'll be added later.
I'm glad that we have vertical supports for SLCs, but the towers look kind of clunky.
Also look at the picture with the big orage B+M coaster. Notice the clamshell restraints (well, that appears to be them).
One last thing: look at the bottom of the pic with the wood coaster, there is something resembling a mine train. I can't tell if this is a Premier-type launched coaster, or if it's something else. Any ideas?
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