Cedar Point announces Wicked Twister and Snoopy Rocks on Ice

Posted | Contributed by Jeff

Cedar Point announced this morning Wicked Twister, a 215-foot Intamin Impulse coaster that will reach 72 mph. This larger model will have twists in both spikes and go a full 450 degrees.

Meanwhile, the live entertainment portfolio will be expanded to include a new "Snoopy Rocks on Ice" show to cool of those hot summer days. The show will be performed in the "Good Time Theater," formerly known as the Cedar Point Cinema.

Link: Guide to The Point

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It's not a hyper.

This is the same category as the now defunct 'Moonsault Scramble'. The rear and middle of the trains will not top 200' during the run, so... no hyper.

 

I'm curious, though, about whether it will have the LIM-hold at the back spike.

Negative on the LIMs on the back spike, they would have listed that in the specifications.
Mamoosh's avatar
Buzz Head:  I'd bet a large portion of the pricetag for the Knott's coaster is also for theming.  Jack said they were going to re-theme the area surrounding the coaster to a 1950's theme.  The Coasters Diner will fit in nicely, and there will be a new games section.  The hamburger eatery w/ the outdoor seating next to Skytower and Wipeout will also be included in this new area.  I'm not sure if they're also going to include the rest of the boardwalk area but with Supreme Scream way off to the side it would look odd if they did not.  Hopefully all will be revealed soon.
Great ride addition but some people have to stop being greedy, I sometimes wish MF or SD2K weren't built cause since then most people expect everything to be that high of that big.  The Impulse may cause lower hourly capacity than most of the other coasters but when Cedar Point has a goal to have a good capacity on all their coasters, they always try their hardest to make sure it gets done.  And also I think a few of you need to owe Jeff an apologie, since even though he was right in saying it was an Impulse, he was stating his opinion about what it was, backed by sources he met or read, I am not speaking for him, and I am just stating what people do.  Anyway, I can't wait to see what the new trains look like with the four across seating.  Should look good on the beach and maybe a start to a hopeful boardwalk.

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Top 5
1.) Beast 2.) Phantom's Revenge 2.) SROS (SFNE) 4.) SROS (SFDL) 5.) MF

Nope, gotta go with Danimales on this one SFGRAMboy20........If Intamin has improved the technology, it is very possible for them to dispatch in less than a minute. 

Lets look at raptor.   Also has 32 seats.  Dispatch interval that is very often hit is at about 45 seconds from the time it stops in the station until it leaves.   That's only about 37 seconds of load time.   Therefore, it definitely can be done.  It just depends on the crew.   

Remember this is CP, where the crews actually move.  And I would bet there will be 6 or so checking restraints.   I say 1000 is feasible for max capacity.  However, you always have those empty seats.   Maybe they need a system like Disney's single rider lane.

Although this isnt' exactly a top-notch addition, it is a good one anyhow.  I look forward to getting a ride on it, and seeing people along the Oceana midway once again.

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At least the line for MF won't be as long!  Looks cool but should be about 50 ft taller! 

Cedar Point has always said they don't want something that someone else already has near by them.  So what is this SFWOA has the same thing!

Great job CP!!!!!!!!!!!!!!!!!!!!!!!!

ravenguy98: Snoop on ice...

LMAO!!!  You're killin' me dude!

It looks like the most fun they could squeeze into that tight space....and a strong LIM ride has been a missing element from CP so I think it's FANTASTIC!

Personally I LOOOOVE those V2/Superman LIM shuttles...I rode the one at SFWoA about 5 times in a row this fall and came to the conclusion that "if you don't have to wait more than 15 minutes" then these rides are spectacular fun.....but they're short, so a long wait kind of kills the experience.

I HIGHLY recommend everyone try avoiding long waits by going on a Monday or Tuesday, it's so much nicer..........wait....I mean DON'T go on Monday or Tuesday.....it...uh....it's bad.....stay away!

(Whew! what was I thinking there? Almost gave away the secret...)

~Tocci

Blaster, I'll simply say, YOU'RE WRONG!
There is a difference between a ride such as Raptor/Batman than v2. I WORKED v2 and batman, I know they work, I know their times, and I know their technology. It is so annoying when you people think you know this stuff. I stated something 100% accurate and backed up with facts and you still try to refute it. It takes longer to load the impulses by the fact the train is a lot LONGER....the guests gotta move their slow as*es all the way fromt he back...there is also that saftey factor with a train flying thru the station at 70mph. You can't just be checking restraints...you need to be very aware and be 100% sure the loading platform is clear. Wake up and realize you are wrong, and that cedar point is just giving the stats intamin gave. They aren't real-world applicable. And if the computer is disabled to allow the train to dispatch in less than 60 seconds you could do that, however the lims would over-heat, GUARANTEED. LIMs give off heat and there are fans to cool them down, but no amount of technology(especially only a year apart)is going to make up for time of cooldown. And I can guarantee it is how fast the guests move on that ride more than the crew. And the guests just don't move that fast. (Of course I'm sure you guys have better guests than six flags too, right? *rolls eyes*) *** This post was edited by SFGRAMBoy20 on 11/20/2001. ***
I don't agree that there will be a capacity issue with this ride. Even V2's lines move fairly quickly for a shuttle ride, at CP the ops will simply kick ass. The line may be long, but will ALWAYS be moving, plus with all the things at CP to do I seriously doubt more the two percent of the park's capacity will be gathered at WT at one time anyway.

The novelty of these type rides wear off fairly quickly. And then what? It's back to Millennium Force. *** This post was edited by DWeaver on 11/20/2001. ***

Your right, SFGRAMBoy20. How dare everyone take INTAMIN's word over yours <rollin eyes> and <snickering>
SFGRAM you gots some attitude BOYIEEEEE! 

This ride is PERFECT for Cedar Point.  Enthusiasts may have more knowledge, experience and passion for coasters, but everybody rides for basically the same reason, 'cause coasters are AWESOME THRILL RIDES!  This is going to be another awesome ride, and it will be unlike any other at CP or in the world.


Ok even though no one is reading this right now Here is what I think.:

 

This new ride is completly awesome. Everyone is looking at the whole thing wrong. Ok maybe it won't have a high guest compacity but it will take 750 riders per hour or 1000 if lucky away from other lines. If they do not have a major increase in attendence that then tells me that on the average that could make the normal wait for MF or magnum or something like that at least 15 minutes shorter.

I think the Guest will love this ride. Stop thinking like an enthusiest and start thinking like a   normal person. Ok now cedarpoint has a ride that launches you 72 mph up a large 215 ft spike were you will be  rotated 450 degrees only to be droped back down being rotated again repeating the process a good 4 more times.

To me being rotate like this on a spike taller than magnum is going to be a pretty freaky experience. I think most of the guest will flock to this ride. That hopefully will leave other lines a lot smaller. The location of this ride also rules. This basically completely balances the park out.

In other words I am Extremely pleased with there selection. And for all of those who are already complaining open your eyes. Cp just blew 9 million dollars on a rollercoaster which will make lines shorter for other rides. Be happy you ungrateful people. They just can spend 25 million dollars every year to please a few spoilt coaster enthusiest. And the way the economy is be thankfull we are getting anything at all

DWeaver I think you misunderstood.  I never said v2's line didn't move, just that it averages 600 people per hour.

And Bernard...let's look at Vekoma's claim of 1,100 riders per hour for Deja Vu. It actually is around 400. Coaster manufacturers talk up their rides to sell them, and of course they and the parks will be very generous with an estimate such as capacity--its so you all believe it and don't complain...haha, so ignorant.

The only thing this v2 clone(lol) will do is reduce lines for things such as millenium force...which is very cool by me. That is a good idea.

OH AND MOST IMPORTANTLY, v2 according to Intamin gets 1,100 riders per hour...lol! No one can argue with this one, that ride has never acheived that, the max was in the lower 700's, and you gotta be booking to even get that. *** This post was edited by SFGRAMBoy20 on 11/20/2001. ***

Time for my rant...

First you say that S:TE isn't a coaster because it's not a full circuit.  Then you say it's not a coaster because it's launched.  Then you say it's not a coaster because it just goes up and down...That funny, I thought Wicked Twister did the same things.  But wait, It has twisting spikes, so suddenly it's a coaster?  Where does it say a coaster must twist to be a coaster?  And the Demon Drop argument, that doesn't cut it either.  Not unless you want to include Freefall @ SFMM in that list too.

well said JordonDunham
2 is better then one I think because of capacity and racing feeling., openess will be achieved anyway.
PxPx, you have to understand all those people that say that are from Ohio and they are all about having 'their'(or so they think) record.  Just let them whine.  hehe
quailroberts said:

Considering that the ride itself is a minute long, that is not possible.  On average, it takes about 80 seconds to load a train with 28 people, so for a train with 32 people it will be about 85 seconds.  Coaster manufacturers always overestimate capacity anyways.   For example, I doubt that Magnum gets over 1500 per hour, even though the manufacturer may claim that it gets 2000.

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I worked on Magnum this past season and I can tell you that if we took 80 seconds to load a train (36 people), we would have set up each time.  The dispatch on Magnum is listed in the manual as 1:15.  I can tell you that with the proper dispatch point (top of second hill) and the knocks it is usually exactly 1:20 in reality (I've timed it over and over while sitting in the Soak City lot).  This is from dispatch to dispatch.  If we took more than about 25 or so seconds more than this, it was a set up since Maggie does not allow trains to be stacked.  Many days we'd go without a single set up.  This means we NEVER took as much as 80 seconds to get a train loaded.  The actual time a train sits in the station is definitely under a minute since it takes at least 20 seconds as the first train rolls out and the next rolls in from the ready brakes.  We got over 1,500 per hour regulary.  On our best day in June we averaged 1,776 per hour out of a listed max capacity of 1,944 per hour.  You're right that it is hard to achieve the manufacturers maximum capacity, but it is possible to get fairly close.

So basically what I'm saying is that a crew at CP will have no trouble consistantly getting a train ready to go in one minute.  I also suspect that they'll use the same seating method as on MF so as to fill all of the empty seats.

 

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-Matt
2001 Magnum Crew

Matt you've never worked an impulse, I have.  It will NOT happen. I've worked Batman and you can dispatch that in a less time. Full-circuit coasters are a LOT different in terms of capacity. It will not happen. I'm not going to say it anymore...I will just laugh when I talk to someone that is going to work WT and they don't ever get close to 1,000 rph. *** This post was edited by SFGRAMBoy20 on 11/20/2001. ***
Ya know CP will have at least 6 people or so on the platform and they wont aloow stuff to be brought onto the platform meaning lockers.  The website says teh ride will be 40 seconds, plus 1:20 to load would be 960 right there. 

As for the Superman thing, if superman the escape is a coaster then so is demon drop, same thign just teh otehr way around.

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Does CCI know how to make a bad coaster?

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