Posted
Cedar Point announced this morning Wicked Twister, a 215-foot Intamin Impulse coaster that will reach 72 mph. This larger model will have twists in both spikes and go a full 450 degrees.
Meanwhile, the live entertainment portfolio will be expanded to include a new "Snoopy Rocks on Ice" show to cool of those hot summer days. The show will be performed in the "Good Time Theater," formerly known as the Cedar Point Cinema.
Link: Guide to The Point
This is the same category as the now defunct 'Moonsault Scramble'. The rear and middle of the trains will not top 200' during the run, so... no hyper.
I'm curious, though, about whether it will have the LIM-hold at the back spike.
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Top 5
1.) Beast 2.) Phantom's Revenge 2.) SROS (SFNE) 4.) SROS (SFDL) 5.) MF
Lets look at raptor. Also has 32 seats. Dispatch interval that is very often hit is at about 45 seconds from the time it stops in the station until it leaves. That's only about 37 seconds of load time. Therefore, it definitely can be done. It just depends on the crew.
Remember this is CP, where the crews actually move. And I would bet there will be 6 or so checking restraints. I say 1000 is feasible for max capacity. However, you always have those empty seats. Maybe they need a system like Disney's single rider lane.
Although this isnt' exactly a top-notch addition, it is a good one anyhow. I look forward to getting a ride on it, and seeing people along the Oceana midway once again.
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Cedar Point has always said they don't want something that someone else already has near by them. So what is this SFWOA has the same thing!
Great job CP!!!!!!!!!!!!!!!!!!!!!!!!
LMAO!!! You're killin' me dude!
It looks like the most fun they could squeeze into that tight space....and a strong LIM ride has been a missing element from CP so I think it's FANTASTIC!
Personally I LOOOOVE those V2/Superman LIM shuttles...I rode the one at SFWoA about 5 times in a row this fall and came to the conclusion that "if you don't have to wait more than 15 minutes" then these rides are spectacular fun.....but they're short, so a long wait kind of kills the experience.
I HIGHLY recommend everyone try avoiding long waits by going on a Monday or Tuesday, it's so much nicer..........wait....I mean DON'T go on Monday or Tuesday.....it...uh....it's bad.....stay away!
(Whew! what was I thinking there? Almost gave away the secret...)
~Tocci
The novelty of these type rides wear off fairly quickly. And then what? It's back to Millennium Force. *** This post was edited by DWeaver on 11/20/2001. ***
This ride is PERFECT for Cedar Point. Enthusiasts may have more knowledge, experience and passion for coasters, but everybody rides for basically the same reason, 'cause coasters are AWESOME THRILL RIDES! This is going to be another awesome ride, and it will be unlike any other at CP or in the world.
This new ride is completly awesome. Everyone is looking at the whole thing wrong. Ok maybe it won't have a high guest compacity but it will take 750 riders per hour or 1000 if lucky away from other lines. If they do not have a major increase in attendence that then tells me that on the average that could make the normal wait for MF or magnum or something like that at least 15 minutes shorter.
I think the Guest will love this ride. Stop thinking like an enthusiest and start thinking like a normal person. Ok now cedarpoint has a ride that launches you 72 mph up a large 215 ft spike were you will be rotated 450 degrees only to be droped back down being rotated again repeating the process a good 4 more times.
To me being rotate like this on a spike taller than magnum is going to be a pretty freaky experience. I think most of the guest will flock to this ride. That hopefully will leave other lines a lot smaller. The location of this ride also rules. This basically completely balances the park out.
In other words I am Extremely pleased with there selection. And for all of those who are already complaining open your eyes. Cp just blew 9 million dollars on a rollercoaster which will make lines shorter for other rides. Be happy you ungrateful people. They just can spend 25 million dollars every year to please a few spoilt coaster enthusiest. And the way the economy is be thankfull we are getting anything at all
And Bernard...let's look at Vekoma's claim of 1,100 riders per hour for Deja Vu. It actually is around 400. Coaster manufacturers talk up their rides to sell them, and of course they and the parks will be very generous with an estimate such as capacity--its so you all believe it and don't complain...haha, so ignorant.
The only thing this v2 clone(lol) will do is reduce lines for things such as millenium force...which is very cool by me. That is a good idea.
OH AND MOST IMPORTANTLY, v2 according to Intamin gets 1,100 riders per hour...lol! No one can argue with this one, that ride has never acheived that, the max was in the lower 700's, and you gotta be booking to even get that. *** This post was edited by SFGRAMBoy20 on 11/20/2001. ***
First you say that S:TE isn't a coaster because it's not a full circuit. Then you say it's not a coaster because it's launched. Then you say it's not a coaster because it just goes up and down...That funny, I thought Wicked Twister did the same things. But wait, It has twisting spikes, so suddenly it's a coaster? Where does it say a coaster must twist to be a coaster? And the Demon Drop argument, that doesn't cut it either. Not unless you want to include Freefall @ SFMM in that list too.
Considering that the ride itself is a minute long, that is not possible. On average, it takes about 80 seconds to load a train with 28 people, so for a train with 32 people it will be about 85 seconds. Coaster manufacturers always overestimate capacity anyways. For example, I doubt that Magnum gets over 1500 per hour, even though the manufacturer may claim that it gets 2000.
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I worked on Magnum this past season and I can tell you that if we took 80 seconds to load a train (36 people), we would have set up each time. The dispatch on Magnum is listed in the manual as 1:15. I can tell you that with the proper dispatch point (top of second hill) and the knocks it is usually exactly 1:20 in reality (I've timed it over and over while sitting in the Soak City lot). This is from dispatch to dispatch. If we took more than about 25 or so seconds more than this, it was a set up since Maggie does not allow trains to be stacked. Many days we'd go without a single set up. This means we NEVER took as much as 80 seconds to get a train loaded. The actual time a train sits in the station is definitely under a minute since it takes at least 20 seconds as the first train rolls out and the next rolls in from the ready brakes. We got over 1,500 per hour regulary. On our best day in June we averaged 1,776 per hour out of a listed max capacity of 1,944 per hour. You're right that it is hard to achieve the manufacturers maximum capacity, but it is possible to get fairly close.
So basically what I'm saying is that a crew at CP will have no trouble consistantly getting a train ready to go in one minute. I also suspect that they'll use the same seating method as on MF so as to fill all of the empty seats.
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-Matt
2001 Magnum Crew
As for the Superman thing, if superman the escape is a coaster then so is demon drop, same thign just teh otehr way around.
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Does CCI know how to make a bad coaster?
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