Cedar Point announces Maverick for 2007

Posted | Contributed by Jeff

Cedar Point's new Intamin coaster will combine speed and low curves with a western theme. The lift is powered by LSM motors to 105 feet with a beyond-vertical 95-degree drop. An LSM launch sends the three-car trains out to 70 mph over 4,450 feet of track.

Read more from PointBuzz and Cedar Point.

Link: PointBuzz

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I like. Is nice ! ;-)

By the way, not only is this the park's 17th roller coaster, it's also their 6th Intamin ! And the 8th Stengel !

I'm assuming that if they are going to publicly claim 1200 TRHC, then there's got to be two blocks in the station-to-tunnel segment, and the lift hill is the most obvious one of them. I could be wrong, of course.*** This post was edited by Brian Noble 9/8/2006 8:41:05 AM ***
See, now Rob had to bring up ID with a 46" requirement, but I can do one better. Big Bad Wolf has a 42" requirement with OTSRs. :P
Without any loose articles and a fast crew, they can easily hit a 36 seconds interval. I worked at Space Mountain at DLP back in 2000-2001. When there was 5 trains running, the interval had to be exactly 36 seconds. Else, the ride would not like it... trains stopping all over the ride.

I'll say it again: Has anyone noticed what looks like brakes on the hill after the 70 Mph launch? Why did they put these here? Is the train going too fast at this point? Why did they make the launch 70 Mph then? Just to have a fast launch?

As for block sections, here's my guess:

--station unload
--station load
--LSM lift (should have some sort of anti-rollback)
--first part of course up until tunnel brakes
--second park of course up until final brake run
--final brake run (able to hold multiple trains)

I could be missing one. Don't coasters, for safety reasons, have to have 1 more block than they do (number of) trains?

Rablat, are you sure those aren't some sort of anti-rollback device?
Watch the animation--they look like some sort of brakes. The anti-rollbacks don't seem to show up on the animation, but I think the brakes may/do.

Compare them to the pre-70mph launch brakes and the final brakes.

Also if you look close enough you can see it slow before it dives into the helics over the water.
^ Yea I think you're right. So, my guess is that perhaps they wanted to give the thrill and/or statistic of a 70-MPH launch, but that it was actually more speed than they wanted/needed for the last part of the course.

This may hamper some of the negative Gs over that first hill after the launch. Still, though, it's probably good that they have the brakes, as that barrel roll is taken pretty fast as it is!

Lord Gonchar's avatar
Anyone notice how these newer coasters are starting to look more and more like creations the RCT community has been doing for years. (crazy layouts, unique inversions, thought-out theme elements, pushing the boundary of traditional coaster thought)

Something like this has the one-of-a-kind element, a stop and launch in the middle, the impression of dueling if certain intervals are hit (a RCT fave), themeing that isn't just next to the ride but part of it.

Even Voyage at HW had the plexiglass window, the fly-bys, the large station house with winding queue that the coaster dives under and beside.

It all feels more and more like RCT come to life - and that's a good thing.

rollergator's avatar
^ Enthusiasts turned engineers? Blasphemy! ;)
Acoustic Viscosity's avatar
My thoughts exactly, except I'm glad we're not limited to 45 and 90 degree turns and two or three angles for hills. :)
Lord Gonchar's avatar
Maybe more like enthusiasts as inspiration, Gator. :)

Not everyone can be part of the secret nine. Some of us have to live vicariously through games. ;)

rollergator's avatar
Hehe, I was thinking specifically of one Michael BOODLEY... ;)
Interestingly enough, Maverick does seem like something conceived using RCT. Maybe Dick Kinzel was playing the game in his office one day and has a brainstorm :)
Yeah, I could picture him yelling at the compuer, "What? Slide 1 still isn't fixed, where is that mechanic!"
HaHa Funny.
In the morning everyone better have their running shoes on because Maverick is the furthest coaster away from the entrance than any other ride worth running to. My heart rate was way up just going to TTD. Now someone may have to resuscitate me, as I lay in the middle of the path.*** This post was edited by steelraptor 9/10/2006 12:28:29 AM ***
*** This post was edited by steelraptor 9/10/2006 12:29:32 AM ***
The farther the ride is from the gates the better. Well for me atleast. As I can run a mile in well under 6 minutes easily. I'll just find myself first in line.

Anyways im really impressed with this ride. 8 hills of airtime! This sure sounds like a top ten coaster in the future to me.

I think the ride looks fine, but I have to say, the "build up" to this announcement left a little to be desired.

Last year, I almost had the date of the "Voyage" announcment etched on any flat surface I could get my hands on. I knew the time. I knew the place. I took time out of a very busy day in the hospital to visit the webcast and see the announcment. Man, I was totally pumped. The build up to Voyage was great. There were hints here, hints there. Then they drop the bomb of a whole new themed area of the park. Every passing week brought a little more excitement. Pictures of tunnels being created. Paula and her terrific hints and corny puns. I was addicted to the Holiblog.

The guys on CP's blog barely wrote about the thing. "Here are some envelopes," they said. "Announcement anxiety."

Most of the time they talked about the inner workings of other rides. And their hints were, well, not good. "Whole new direction..." "Ready for some Sidewindin'?"

Blah, blah, blah.

Days before the announcement, someone spills the beans on another website. Then the announcement comes and we've already seen half the ride created, including 2/3 of the inversions. Just one let down after another.

The announcement was as anti-climactic as they come.

Does anyone else agree with this, or am I the only one who was left wanting more anticipation for what was to be the greatest ride at Cedar Point since MF?

*** This post was edited by ArmsUp 9/10/2006 9:28:00 PM ***

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