Posted Thursday, September 7, 2006 3:34 AM | Contributed by Jeff
Cedar Point's new Intamin coaster will combine speed and low curves with a western theme. The lift is powered by LSM motors to 105 feet with a beyond-vertical 95-degree drop. An LSM launch sends the three-car trains out to 70 mph over 4,450 feet of track.
Looks like a lot of fun, and I'm definitely surprised. Much more themed than I expected. I'm also interested in how close to capacity they manage to get: one train every 36 seconds is a tighter interval than TTD.
It looks like a great ride. 2 things, though, that I'm not impressed with:
--capacity that's worst than Dragster
--those Intamin OSTRs; with Storm Runner, I have to ride that thing defensively to enjoy it and keep from getting hurt; why can't they just remove the upper portion (shoulder straps) and leave the giant "U" shaped lapbar? Premier and Anton have proven that these are not always necessary.
rablat: it's not the number of trains, so much as it is the frequency you can dispatch them---though without enough trains, you cant hit the interval. TTD could hit its THRC with its original trains (one row shorter than the current configuration) if it sent a train about every 48 seconds or so. Maverick needs to send a train every 36 seconds to hit 1200 riders per hour.
That's not inconceivable. WDW's Space Mountain dispatches trains between 29 and 21 seconds---dispatch times get shorter as the ride warms up. But, the tolerances are pretty tight. For example, the interval needs to be manually lengthened between a light train (with 2 or more empty seats) and the next one, otherwise the second train could cause a block intrusion.
If I remember right, TTD misses its designed interval in part becuase the time it takes the launch mechanism to reset is longer than was anticipated---there are problems when they try to bring the catch car back "too fast". That won't happen on an LSM coaster, as there are no moving parts.
I suspect the limiting factor is going to be the time it takes to load and check a train. I'm expecting a double-loading station, and separate load/unload, similar to Dragster's setup. It's going to need a dedicated crew, and guests who don't dawdle around with loose article bins, etc.
Rick: I imagine at least two load, dispatch to lift crest, lift crest to tunnel, tunnel to brake run, and two unload. That's seven, which is enough for six trains.*** This post was edited by Brian Noble 9/7/2006 3:26:41 PM ***
I love it but I can't get the myspace code to work here at work HaHa. Does anyone know if this is the first ever twisted horseshoe roll? I have never heard of it. *** This post was edited by TonyBlackjack 9/7/2006 4:05:49 PM ***
I have no problem with the restraints, and they still pin you where it counts. I think with a good crew they'll hit 1,200 people per hour no problem. Lots of blocks, lots of trains, no cables or hydraulic nonsense to get in the way.
Between dispatch from the station and clearing the brake block behind the launch is 53 seconds. And from the launch to after the final brakes in 32 seconds, so it's the first half that dictates dispatch times. At a dispatch every 53 seconds, that's 67 dispatches per hour, and at maximum capacity of 12 people per train, no more than 815 people per hour.
Has anyone noticed what looks like brakes on the hill after the 70 Mph launch? Why did they put these here? Is the train going too fast at this point? Why did they make the launch 70 Mph then? Just to have a fast launch?