Great Bear is definitely on the short side but I like what it has. At first I thought that helix/drop thing was really dull but now I love the way it feels to soar over Comet Hollow before plunging into the elements. And you're absolutely right about the drop to the river after the zero-g roll- pure genius.
That coaster would be just about perfect with another 500' of track... and another paint job, since the flat black/flat gray thing has never really worked for me. How about deep purple?
I like the B:TRs for what they are - short, compact, power-packed nuggets of full-on intensity.
For the most part, however, I like the inverts that have...for lack of a better term, variable pacing. Some floats, some non-inverting twists and turns, time to "catch your breath". More interesting layouts, IMO. Probably explains why Fire Dragon, Great Bear, and TG:TJC rate highly for me...and why one of my favorite moments on Montu is the swooping fly-by near the queue. ;)
*** Edited 6/27/2007 4:18:21 PM UTC by rollergator***
Sorry but I have to totally disagree with you guys saying that Bat wings are more intense than Cobra Rolls. Ice Dragons Cobra Roll is by far the most intense element I have experienced on any inverted coaster.
I have ridden: Talon, Raptor, Great Bear, Fire Dragon, Ice Dragon, Batman(x2) and Montu as far as inverts go.
Top 5 wood: 1.Hades 2.Voyage 3.Boulder Dash 4.Avalanche 5.Legend Top 5 Steel: 1.Maverick 2.Fire Dragon 3.Batman 4.Raptor 5.Ice Dragon
^^^^ Well, I never said I didn't like the Batman rides!
As I've gotten older, I've found that I'm not as into loop-after-loop-after-loop rides like I once was, but I'm always up for a B&M invert because the elements really do create so many different sensations. By now they're all familiar but they're still so much fun. I can't say the same about Arrow and Vekoma elements.
I guess for ME, the Cobra Roll is the one element on a Beemer that *usually* bangs my head/neck...right at the beginning of the second inversion. Hundreds of laps later, I've never banged once in Montu's Batwing - and it ain't cause I'm watching, since I usually ride it eyes-closed.
I still think B&M's cobra rolls are one of the most aesthetically pleasing coaster elements going. They just present a great visual.
However, most of them seem to have gotten 'bangy' to me. (maybe I'm just getting old :) )
As far as ride experience, for me, the Batwing is vastly superior.
With that said, I think the 'newer' cobra roll design that Hydra uses eliminates that bang and makes the element feel like one continuous motion vs the up-snap-snap-down ride the older ones give. The trade-off is a slightly different look and a less intense element.
Hmmm. Raptor with a Batwing for the turn-around element rather than that Cobra Roll. That'd be interesting.
Thus concludes my post of barely related random thoughts on a 6 year old subject. :)
Fire has that certain something...beyond just its uniqueness, it actually FEELS like a possible flight path for a living breathing dragon. No dragon in its right mind would do a cobra roll up against a wall - dragons don't flee, they fight. ;)
LOL....honestly, though, Ice feels too similar to all of those SLC experiences I'd rather forget - Fire is the one true Dragon, and my preference goes beyond rational explanation - as evidenced above... :)
When you ride the monorail at HP, they say that Great Bear has 7 "elements" to correspond to the 7 stars of the constellation. So what would they be? You have 4 inversions, the helix... I suppose the drop could count... but what else?