Timbers crew 08
Dont bash the park unless you have proof.
From what i understand this coaster has been a lemon since its been installed.
IT constantly blows lims and the batman side has this habit of going to high up its spike.
Those problems are design problems. So dont bash the park on this coaster just because you want to.
Obviously premeir is paying for most of the cost of the change otherwise this new management would not be doing this.
If the coaster was designed poorly there is nothing maintanance can do.
*** Edited 2/5/2007 4:54:33 AM UTC by majortom1981*** *** Edited 2/5/2007 4:57:32 AM UTC by majortom1981***
AV Matt
Long live the Big Bad Wolf
I agree with the idea of just removing the ride completely. The ride's line is always hours and hours long when I've been there, or it's simply been closed. It's fun but its rarely open. It's been there for many years and still isn't working properly.
If they can't get the capacity up, why don't they replace the ride with something that can get people on and off quickly...oh wait, this is SF we're talking about. Even their high capacity rides have low capacity (lol).
About the tight rolls, I thought that they added a lot to the experience. They where almost as fabulous as the last inversion on Storm Runner.
So where did you get this information? I've never heard this "fact" before, and I've visited plenty of sites besides this one that were overloaded with rumors. Surely, someone would've talked, or I would've heard from another seasonsed vetran like yourself, as Great Adventure comes up quite a bit in conversation for obvious reasons.
Or maybe Jim Seay talked to you personally? I just have a hard time believing that he would talk to a member of the GP about an embarassing and potentially libel business situation. I'm not saying you're wrong, as I don't know every little tidbit of information, but could you at least back it up somehow?
and i'm used to hearing the news that the Batman side will open later...it always does ;)
Haha no I'm not giving Patrick the finger
The Freeze rides were done by Premeire, including the launches. However the Chiller was a different case. Allegedly the project was rushed and Premeire could not get the launch hardware "done" in time (or wouldn't commit to the deadline), but agreed to produce the rest of the ride, leaving the launch mechanism for a third-party to complete. Now I don't remember the rest of this story that again I thought was truth, but it's something like: because a third party was involved, that has complicated the situation in terms of getting everyone involved to work together and fix what needed fixing.
If all of the above is complete BS, I apologize. I honestly thought it was true and certainly not a widely reported "rumor".
AV Matt
Long live the Big Bad Wolf
The rollover flip thing was particularly unique, wild, a little violent, all good. A super thrill.
It's too bad the ride has had so many problems. I rode like 15 times that day and loved it more and more.
So what did they do ??? Just a bunny hop now or what?
The new track is supposed to reduce valleying (and thrills as an unpleasant side effect). But how is this going to help the problem of the thing eating LIMs like they were popcorn? Can't help but think that *somehow*, something is wrong that CAUSED the ride to burn out LIMs like that...seems like it's more a symptom than the underlying malady...
Maybe I just watch too much House? ;)
As for the whole "Force Engineering" thing, I don't think that I've ever heard that whole deal, either. I've heard of them, but I may have just figured that Premier contracted to them to provide the LIMs for their rides. Could this be true? Certainly Premier doesn't produce their own LIMs--they probably contract that out, so why not Force Engineering?
Also, I still don't quite get why the coaster would valley in between the zero-G flip and the spike hill--more than once. From the last incident, it looked like one of the cars had either derailed or separated from the chassis. Enough friction could have been created to litterally slow the train to a stop in that position. But, aside from this "freak accident", why would it do that more than once? That valley there is so shallow. Even if the spike LIMs failed to fire, it would still have enough momentum to fall back through. Unless, of course, after it fell back through and couldn't make it through the cobra roll/tophat, it would roll back toward the zero-G roll. Perhaps at this point, it has just enough energy to make it back through the zero-G roll, but not back through again. Any ideas?
On another note, from what I've read and/or heard, Six Flags could have gotten the same duel loading system that the Frezze coasters have for the Chiller, as well. They opted not to--reason being that the Chiller is 2 coasters; therefore, this would increase capacity. While this is true, on days that they were only running one side, the duel loading station would have helped. Even when running 2 sides, the capacity is so poor that 2 trains on each side might have helped, especially on crowded days. Of course, they would have to step up the efficiency in order to increase capacity--but that holds true now, as well. At least they don't have to worry about people and their earrings now!
coastin' since 1985
AV Matt
Long live the Big Bad Wolf
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
http://www.flyinphilsphotos.com/amuse/nj/sfga/2007-03-25/album0
Is it just me or does it look like the track still banks a little and then re-rights itself in a trick-trackish move?
*** Edited 3/26/2007 4:38:54 AM UTC by ApolloAndy***
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Haha no I'm not giving Patrick the finger
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