Associated parks:
None
Second, he said the line stopped moving for 20 minutes. He didn't say the line was shut down. Perhaps the line BEFORE the passed-out guy and his group stopped moving--maybe out of respect or maybe out of the lack of room to get around them. That queue area IS kinda tight--nowhere near as wide as SUF at SFGAdv.
And yes, I have seen unmanned Flash Pass/Fast Lane entrances before, which can make me unhappy, as some people may take advantage of these. I'm fairly against Flash pass myself, but if run correctly and with enough employees, then I suppose it could work.
coastin' since 1985
These guys are nuts in here. It was exactly as stated the kid passed out in the maze not the str8. Yes you can see the flash entrance from the st8 away. Yes the ride shut down for approx 15 minutes while I was on the stairs and it had nothing to do with the kid. I was stuck in the middle of the maze until they moved the kid then the line moved alot and YES it did take almost 2 hours in total.
I got in line at about 7:00 p.m. or so and did not get off the ride until 9:00 . actually just past 9:00 because two yong boys were in front of us and their mother was waiting at the exit and I recall her saying that it took over 2 hours. YES IF FRICKING DID
They were running two trains and their were empty seats in almost every damn train. ENOUGH move one already.
rablat5 said:
Didn't any of you read what he said? He said he saw the "thugs" jumping the line WHEN HE WAS IN THE STRAIGHTAWAY. So stop saying that he couldn't have seen it from the switchbacks--because that's not where he saw it from.
His story has changed on this too much. He said he saw the same group multiple times, but there simply isn't a way to see the same group multiple lines with the line configuration. The ride takes too many people to see the same group line jump over and over, and specifically because it WAS the straightaway, you aren't there long enough to see it more than once.
Second, he said the line stopped moving for 20 minutes. He didn't say the line was shut down. Perhaps the line BEFORE the passed-out guy and his group stopped moving--maybe out of respect or maybe out of the lack of room to get around them. That queue area IS kinda tight--nowhere near as wide as SUF at SFGAdv.
Okay, if the line stops for twenty minutes behind them, but in front of the group it keeps going, then the queue line would have basically been completely cleared out by that point. 20 minutes of running a B&M coaster will put through approximately 300 people using my grossly underestimated numbers (the real number would be closer to 400 I believe if they were running relatively close to quickly). Emptying 300 people out of a queue line is a HUGE break in the queue line, and if it was right before the station, would've taken out almost the entire line heading up to the station. It would've been far too noticable.
Like I said, I figure that he was probably scared for the person who fainted, but I seriously doubt that it was more than 10 minutes before anyone showed up, and even that would've been a major, major issue and amount of time to get someone out.
And yes, I have seen unmanned Flash Pass/Fast Lane entrances before, which can make me unhappy, as some people may take advantage of these. I'm fairly against Flash pass myself, but if run correctly and with enough employees, then I suppose it could work.
Usually, these are blocked if they are unmanned. I asked my friend who was at the park and used Flash Pass that day if he encountered any that were closed, and he said no, but that Flash Pass ended at the park at 8:00. If you didn't use your passes by then, it was too late. So, if what he is saying is true, there was no employee at the Flash Pass line *because* Flash pass would've no longer been offered at that time.
This makes the two plus hour wait for Superman even more unbelievable, as the main queue line is listed as sixty minutes. It would've taken more than a 15 minute downtime to make the wait much longer, especially considering that Flash Pass was closed for the last "hour" of the wait.
Coasterguy said:
They were running two trains and their were empty seats in almost every damn train. ENOUGH move one already.
Okay, and I already proved by doing real math that running a trian with empty seats is more efficient than filling up every one, (and that Cedar Point also practices the same thing on most of their rides), but if that is the reason the park sucks, I'd suggest you never go back.
And yes, SUF can take 2 hrs in line. Your assumption is if SF is pushing people through at a really good rate and not stacking trains much. When I first rode the one at SFGAm, if I'm not mistaken, it took almost 2 hrs, and the queue wasn't quite full.
Get off this guy's back. We know that SFGAm is one of the better SF parks, but that doesn't exempt them from putting on a bad performance one day or on one ride.
What with all the bad press SF has been getting, plus this guy having only bad experiences at Six Flags parks, it's no wonder he's come to the conclusion he did about Six Flags in general.
I'll still visit Six Flags parks, but you can bet that I'll be complaining about their crap, as long as it exists.
coastin' since 1985
thecoasterguy said:
Okay, and I already proved by doing real math that running a trian with empty seats is more efficient than filling up every one, (and that Cedar Point also practices the same thing on most of their rides), but if that is the reason the park sucks, I'd suggest you never go back.
Well, the actually correct way to do it is to group people before they're about to get on (see Disney).
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
ApolloAndy said:
Well, the actually correct way to do it is to group people before they're about to get on (see Disney).
I would contend that on many coasters, it is very hard to do that and allow people to ride where they want. That is why parks like Islands of Adventure have single rider lines -- so that they can easily fill the trains up. But with a single rider line, it still doesn't make the main line move any faster.
If you have a eight groups of three who want to ride, and zero groups of one, chances are even with grouping people together you'll have empty seats.
And having just visited World, Land and Paris within the last 24 months, I can't think of *one* coaster at Disney that I got grouped on. I haven't ridden EE, but with that exception, I honestly don't know what you're talking about. The only rides that I remember that they grouped on were the Jungle Cruise, the Armageddon thing at Paris and the Safari at Animal Kingdom.
My story has not changed it is gotten mored detailed as I have tried to clear up so not so clear things from my first posting. you my freind NEED A LIFE. I am off to Bush Gardens Tampa now and Animal Kingdom for Expedition Everest this weekend. This is a planned trip.
Let me ask you this. Why would anyone spend time typing on here just to tell stories and make up stuff. I am 30 years old for cryin out loud. I have a career, life, and a hobby of coaster riding. EVERY INCH of my posts have been true.
I am over this thread and off to my weekend.
The coasterguy you need therapy big time.
Many of the non-coaster attractions (ToT comes immediately to mind) have an op or two who group riders. A couple of rides at CP do it to (Dragster, MF...at least last time I was there).
And the single rider line does decrease the size of the regular line - because the single riders aren't in it. They're filling up empty seats on previous trains.
And you'd never see a group of 8 triples with an empty single riders line unless the ride was a walk on. At SFoT, on S:ToP there are always singles, regardless of how short the main line is. Always.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
You must be logged in to post