DISASTER TRANSPORT shouldn't be scrapped the theming just need to be fixed it was great the first year it was opened The last ime I rode it (2000) none of the theming was working and the room with the robot was closed off
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JOHN
I'm not one to pretend I enjoy a ride that I think is a POS. Call me spoiled or whatever if you wish, but if I'd rather *not* be riding than riding, then it's obviously not worth my time. That said, here are the top contenders for rides that should be sold for scrap (IMO, of course):
-Shockwave @ SFGAm
-Son of Beast @ PKI
-Predator @ Six Flags Darien Lake
-Hercules @ Dorney Park
-Raging Wolf Bobs @ SFWoA
-All Chance Toboggans (especially Little A-Merrick-A's)
-Nate
MagnumForce made a good point. Heck, in 30 years we might be saying "take down that old hunk of junk Millennium Force".
(and I like Corkscrew :) )
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Off with the trims!
My fellow Americans; Let's Roll!
Woodencoaster.com
coasterdude318 said:
I'm not one to pretend I enjoy a ride that I think is a POS. Call me spoiled or whatever if you wish, but if I'd rather *not* be riding than riding, then it's obviously not worth my time. That said, here are the top contenders for rides that should be sold for scrap (IMO, of course):
-Shockwave @ SFGAm
-Son of Beast @ PKI
-Predator @ Six Flags Darien Lake
-Hercules @ Dorney Park
-Raging Wolf Bobs @ SFWoA
-All Chance Toboggans (especially Little A-Merrick-A's)-Nate
Son of Beast is one of the best woodies, it's the trains that need to be tossed. The ride was great except for those rocky trains. Predator and Raging Wolf Bobs have just aged and as most do have gotten really rough. The fact that these two coasters can be violent is no reason to rate them as scrap. Shockwave, come on. Tell me on old arrow looper that doesn't bash your head. Shockwave is considered the best of the three usually, and I'd rather have a arrow megalooper than a Meisho/Venkoma looper like Ninja. Chance Tobbogan's are built because they're more complex and attractive than your timy Miller Kiddie Coaster and Dragon Wagons. Their is only a small list of coasters that have bit the dust and have reached the end of their life:
Top Ten Contenders for Demolition(in order):
1.Grizzly@PGA
2.Psyclone@Six Flags Magic Mountain(you guys should know what's wrong in this picture)
3.Flashback@Six Flags Magic Mountain(seen too many parks, had a long life, shelf coasters weren't meant to last and it's extreme roughness and boardum show it)
4.Cedar Creek Mine Ride@Cedar Point(I can understand Mean Streak but this ride is rediculous)
5.Hercules@Dorney Park(aged terribly, with the mix of rain causing rotting wood and roughness and the trim brakes on the first drop. Basically, the milk has gone bad)
----Following aren't to bad but pushing their limit-----
6.Double Loop@Six Flags World of Adventures
7.Desert Storm@Castle'n'Coasters
8.Viper@Six Flags Great Adventure
9.Ninja@Six Flags over Georiga
10.Joker's Revenge@Six Flags Fiesta Texas
Predator and RWB have aged poorly, yes - which is the reason they need to go. They're past their prime and do *nothing* but shuffle anymore. Even with better trains the rides wouldn't do antying. I didn't find them violent, just boring.
Then comes Shockwave - my number one hated coaster in the world. I would honestly rather be hit over the head with a baseball bat - at least then I'm only getting one slam to the head rather than the several that Shockwave dishes out. SFMM's Viper is a thousand times better and is, in fact, the only Arrow looper I enjoy. You ask for an Arrow looper that doesn't bang my head? Sorry - can't give you an answer. Some are just a heck of a lot worse than others (and, btw, I've never heard Shockwave referred to as the best of the three).
Finally, Chance toboggans. They're painful, boring, and ugly. They're not meant to be kiddie coasters - just a cheap traveling "coaster-type" ride. And since I'd so much rather not ride than ride, they need to go.
-Nate
coasterdude318 said:
Sorry, Son of Beast is a piece of junk. The trains definitely contribute to a poor ride experience, but the layout sucks. The first drop is a *ramp* that provides no airtime, which is followed by two helices that wouldn't be smooth no matter what trains the coaster had. Then there's a loooong stretch of dead track followed by the ride's only saving grace - the loop. Then comes another two shakey helices, a hill that provides no airtime, and then it's basically over. Sorry, but it's crappy anyway I look at it.Predator and RWB have aged poorly, yes - which is the reason they need to go. They're past their prime and do *nothing* but shuffle anymore. Even with better trains the rides wouldn't do antying. I didn't find them violent, just boring.
Then comes Shockwave - my number one hated coaster in the world. I would honestly rather be hit over the head with a baseball bat - at least then I'm only getting one slam to the head rather than the several that Shockwave dishes out. SFMM's Viper is a thousand times better and is, in fact, the only Arrow looper I enjoy. You ask for an Arrow looper that doesn't bang my head? Sorry - can't give you an answer. Some are just a heck of a lot worse than others (and, btw, I've never heard Shockwave referred to as the best of the three).
Finally, Chance toboggans. They're painful, boring, and ugly. They're not meant to be kiddie coasters - just a cheap traveling "coaster-type" ride. And since I'd so much rather not ride than ride, they need to go.
-Nate
Hello, if you knew anything, descending down the first drop gives you positive g's. The specially designed trains don't fit evenly which cause the ride to shufful. The helixes only feel like that because of the trains. If you're saying a 200 foot drop is a dead ramp, and that a loop is the only good contribution to the ride, then tough luck. Welcome to the world of woodies. The layout doesn't have problems, you've got problems.
You'd rather be dead than ride Shockwave? I would ride any coaster rather then die right now(even though Cedar Point is nothing compared to Dreamland.) Mainy reviews say that Shockwave is the best of the three because it is the only one that keeps its intensity. Viper comes to a hault and GASM just gets slow and rough. You'd be lucky to have Shockwave, my looper is a 5 second Arrow Corkscrew.
Tobbogans aren't cheap man and if you've got $200,000 to spare then let me see it. They're rarely seen as and weren't made to be traveling rides. Tell me why you're on a Tobbogan in the first place? They're not made for immature teenagers, they're for youngsters. Those spiral drops don't look ugly, they're actually much more appealing to the GP than a turn-drop-turn-brake Miler kiddie coaster, which is why parks by them.
Predator is just Predator, it is violent and may not be to yourr liking, but is still a woodie that deserves some respect for being their.
As much as I may dislike certain coasters, I'm not going to bash a certain coaster to death and say it needs to be ripped apart. The only coaster I would actually consider to sink that low would be Great America's Grizzly, but since it's the only woodie their, I would rather have it stay. Rule number #1, be thankful for your coaster and the thrills they give you. Where would we be without them? I don't want to know so HUSHHHHHHHHHHH!!!!!
Lost my temper their :)
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Off with the trims!
My fellow Americans; Let's Roll!
Woodencoaster.com
The Mine ride? Take out the mine ride? You are lucky I don't take ya out back and shoot ya LOL (jk)
Seriously if not for the mine ride what family coasters would there be at CP? Maybe Iron Dragon as Wildcat is waaaaayyy to intense to be a family coaster.
As for the shockwave deal, ITS AWESOME!! My brother has rode all three and says Shockwave is far far superior to either GASM or Viper. Heck at SFGAM I enjoyed Demon and Shockwave more then RB and that is saying a lot.
If you are gonne get rid of some coasters take out some Beemers, they are getting unimaginative and dull without much intensity. I could fall asleep on Raging Bull.
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Does CCI know how to make a bad coaster?
*** This post was edited by MagnumForce on 3/31/2002. ***
I can't believe this topic.
As coaster enthusiasts, we love ALL coasters, from the roughest Vekoma to the smoothest B&M, from the slowest kiddie coaster to the mega fast gigas and launched coasters. No coaster should be sold for scrap, modify it to make it more enjoyable if there is a certain problem with it!
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"Enjoy your record-breaking ride on Millennium Force"
Shame on you!
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Does CCI know how to make a bad coaster?
Enough with the over-use of quoting, people! If you're going to use it, cut down the quote, at least get rid of the signature! *end rant*
*begin another rant*
MagnumForce, RB isn't unimaginative. Show me another coaster with a similar layout (no, Goliath and Titan are not similar, not to mention they were built after, so if any are unimaginative, they are, until after the camelback.) I agree, though, I could fall asleep on it if I rode it 5 times in a row. It isn't intense after the first drop, unless you are in the back seat, when it is mearly semi-intense.
Tobbagans are more traveling than stationary, what are you thinking, Vertigo? I've seen them at carnivals twice, and I don't goto carnivals often. I've been to 4 or 5 in my life. I only know of a couple that are at parks, and they probably came from carnivals.
coasterdude318, a baseball bat? You on crack, or just like the sound of your skull going 'crack'? On Shockwave, the closest thing I hear is 'slam', and that isn't nearly as bad as 'death'. Shockwave doesn't need to be scrapped. If you're not able to handle the beating it may give if you don't ride it right, stay out of line, make it shorter for me! (Don't anyone give me crap that 'if you have to ride a certain way, it sucks,' I don't care!)
*end another rant*
*begin yet another*
If any coaster needs to be dismantled, it's Python at BGT. The stupid thing wasn't open when I was there, so it should be dismantled, and moved to my back yard so I can ride it! Then BGT can take it home again.
*end yet another*
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Webmaster of Travis's Websites of Infinite Boredom!
Less than 2 months until SFGAm opens!
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Does CCI know how to make a bad coaster?
*(no, Goliath and Titan are not similar, not to mention they were built after, so if any are unimaginative, they are, until after the camelback.) I agree, though, I could fall asleep on it if I rode it 5 times in a row. It isn't intense after the first drop, unless you are in the back seat, when it is mearly semi-intense.
*end another rant*
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Titan's back seat semi-intense!!! Hell No, Thats Freak'n Intense !!!! That entire Ride is Very Intense until the block break, which needs a little adjusting.
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- Peabody
coasterdude318 said:
Sorry, Son of Beast is a piece of junk. The trains definitely contribute to a poor ride experience, but the layout sucks. The first drop is a *ramp* that provides no airtime, which is followed by two helices that wouldn't be smooth no matter what trains the coaster had. Then there's a loooong stretch of dead track followed by the ride's only saving grace - the loop. Then comes another two shakey helices, a hill that provides no airtime, and then it's basically over. Sorry, but it's crappy anyway I look at it.
Sorry man. If anything it's the trains. In my mind they have to much restraint. I don't care what your woodie does, the only good train is one with a bench seat and a lap bar. The roughness is characteristic to a wooden ride. No matter how many times you ride it you will find that you rarely ever have the same experience twice. The wood expands and contracts with temerature that is what makes them unique and extremely rough at times. If you want a smooth ride get in your car and drive down the highway.
I agree that this topic should be scraped, no coaster deserves to be scrapped unless it is falling to peices and can not be reasonably fixed. (R.I.P. KING COBRA)
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