What makes bad transitions?

What makes bad transitions?

Ron Toomer?

JUST KIDDING. JUST KIDDING.

Really, I'm JUST KIDDING.

First off GP-great post couldnt stop laughing for a couple of seconds :):):)

Second off (is that gramatically correct?)- jdancisin re-read my post I didnt say OTSRs make bad transitions, I said they influence your preception of if a coaster has bad transitions.

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

TOGO makes bad transitions. If you take a look at Viper at Gadv you can just see the rough transitions in the first inversion as well as its turns. It's easy to tell if something's off while on a ride even if you haven't had headbanging. I found a good example of this on Lochness at BGW. On the first drop pullout you can tell the immediate transition. It just feels unnatural when compared to a straight B&M drop.

As for B&M hypers, I don't think they deliver. They have their moments (AC's first drop, Nitro's helix) but they don't even compare to Steel Force's hills. B&M was unique in creating parabolic hills that provided floater airtime, but the floater airtime just didn't do it for me.

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Backhand, who thinks signatures like this are redundant

Nitro and AC are not girly by any means at all man. Both are awesome rides that toss you into the air for seconds at a time for great airtime and both are very fast. Nitro has great sustained positive g's in the valleys and the crazy helix. AC is Calmer then nitro but still does pull g's. B&M's are not forceless. They just are designed well enough that the application of force doesn't hurt. Intamin doesn't over engineer the same way B&M does and that is why their coasters feel more intense. They also engineer a greater negative g effect in their airtime. Nitro -.2 g's. Sros (SFNE) I don't even wanna know but the bruises on my theighs and comparing it to the S&S rides that i know pull 1 have me guessing about -1.5 on those two crazy hills. Talon is also extremely forcefull and well engineered atthe same time.

PT300 said: Uh, while they may have not said "Big One was smooth," I certainly got the impression that it was. Nobody rides a ride that is unbearably rough over and over, do they? If someone does, please direct me to that trip report.

There are a couple of rides out there I really enjoy that are not what I would call smooth. VF's Excalibur is one of them. Another would be Iron Wolf (though I don't really get most of the roughness complaints). But when the trip report actually cited the brutality of the first drop, I don't know how you could manage to get the impression that they thought The Big One was smooth.

Just because somebody rides a ride several times doesn't mean it's smooth. It was ERT session you know!

-Nate
*** This post was edited by coasterdude318 5/6/2003 9:59:21 PM ***

I have never ridden Nitro so I can not comment on the feel of that ride. I have ridden AC, and while I can see where people say it is a little on the less intense side the ride is still fun (and has lateral gs, I feel like Im going to fall off the thing on the 1/4 turn towards the end of the ride).

However, how can anyone call Raging Bull a "girly coaster" (and if you group all BM hypers together you have to remember this one). It has two intense moments of negative Gs, the first drop (in the back) and the drop out of the mid course break (once again in the back). It has three incredable sustained negative G's dives (the first, third aka "trimed", and first hill after the midcourse break). Plus, while it is less strong when the trims are on, the helixs at the end still pack a punch. Raging Bull is my #3 favorite hyper (or higher behind Magnum and MF) and I have ridden the Morgan 3, but not any of the S:ROS (will this summer though). Even if the Supermen knock down Raging Bull, I will never, ever call this ride a girly coaster.

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

*** This post was edited by Touchdown 5/6/2003 10:24:52 PM ***

Lord Gonchar's avatar
Well, no I don't have to call Raging Bull a "girlie" coaster - I've never ridden it. To do so would be pointless. If it rides like Nitro & AC, then it's girlie.


Arlok2, I disagree with almost every last thing in your post. I found AC to be the more agressive of the two and certainly not "calmer". The fact that it actually "kicked" once or twice on the airtime puts it over Nitro's floaty, happy, fairy air. I ride Nitro and feel footloose and fancy free - very girly. Both pale in comparison to "kick your butt, try to throw you from the train" rides that S:ROS, Magnum, and Phantom's Revenge give. It's nothing more than a personal preference. I find the non-agressive B&M hyper design to be a watered down version meant for GP riders to feel like they accomplished something.

As for Talon, yes, the B&M inverteds are great rides and Talon is the cream of that crop. It doesn't hurt that it's only a 5 mile drive for me to get my fix either. That style of rides just benefits from a smooth B&M design. The only B&M designs that never fail to impress are the inverteds. They should stick to those...and Kraken. Other than that the B&M's are fun rides, but not among the best.

As always, just my take - not the gospel. In fact most would probably consider any negativity towards B&M to be downright blasphemous. Oh well, see you in enthusiast hell...

...oh wait, I've been there. We on Earth call it Flashback. :)
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www.coasterimage.com
Dorney Park Visits in 2003: 2

rollergator's avatar
Lord....thanks...:). And RB, for me, was a lot like Nitro and AC....and while I won't use the word "girlie", it's only cause I'm too much of a feminist to use *that* word. I kinda prefer the concept of overblown kiddie coasters...;). I thought Nitro was the best of them, but NONE were even close to RoS.

That being said, having seen the TRAINS on E:GF, I think I know why that coaster was so highly rated....the *secret* is in the TRAINS....now I have to get to Europe somehow...;)

Edit: forget what the thread was about....the reason BANKING is so important re: transitions....LATERALS are just plain uncomfortable above about 20 mph...
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"Like most problems in life, it's nothing that can't be solved with a little bending"...Bender, Futurama
*** This post was edited by rollergator 5/6/2003 11:37:58 PM ***

Whats the difference between the trains on the 3 American BM hypers and E:GF?

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

Yeaqh, sorry, shouldn't have used the word "girlie", but I agree over rated kiddie coaster fits it very well for AC. I can't hate against Raging Bull, because I have never ridden it, but if all it has are 2 or 3 intense air places, that is not a good coaster. Don't get me wrong, I like riding AC, and due to its short line, is is probably the coaster I have ridden most at BGW, but the bottom line is that it is a tame coaster, meant to be a family ride. Personally, the rides I prefer aren't 75 mph easy chair rides with touches of ait here and there, but rides that actually scare the GP, like I will say it again, Grizzly at PKD. That coaster has extreme laterals, combo of bouncy, ejector, and floater air, and sometimes had laterals and air at the same time. i would give a million dollars to anyone who can find a B&M that does all that.

Though I am a really big fan of B&M inverts.

What about transitions? lol.

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I am not going back to Cedar Point until they throw Mean Streak's brakes into lake Erie. There should be a law against killing coasters like Cedar Fair does.

Ride Kumba some time, then make the check out to Jeremy C. Norris....;)

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Dirtiest line uttered in 1964 flim: "How kind of you to let me come." Eliza Doolittle, "My Fair Lady"

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