This happens on Vekoma and Arrow coasters a lot.
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Fear the Wrath of the Orient Express!!
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
-Nate
*** This post was edited by coasterdude318 5/5/2003 2:39:20 AM ***
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Chris Knight
Be sure to download my latest NL Wooden Looping Coaster creation Dream Blast. Updated for NL 1.3!
1.) The train pulls suddon Gs in a lateral motion.
2.) There is lots of give between the train and the track, thus causing the train to move on the track.
3.) Some parts of the ride had to be squeezed in there causing strange shapes and some fast transitions, so fast they cause the suddon Gs to occur.
So I would say a bad transition is just a transition that isn't completed smoothly. Also metioned earlier, when the center of gravity is off, it isn't comfortable.
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I belive Wire Bending really helped out with designing coasters. I bet without the wire, the Arrow Coasters wouldn't be rideable at all, and therefore we may not see very few looping coasters being built at all.
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Chris Knight
Be sure to download my latest NL Wooden Looping Coaster creation Dream Blast. Updated for NL 1.3!
*** This post was edited by Sawblade5 5/5/2003 3:10:17 AM ***
In fact, I find many of the Schwarzkopf designs to be more fun than the newer coasters because in addition to being smooth, they're powerful. (IMO, something most B&M's sorely lack)
...and lay off Arrow! ;)
I'd still take an Arrow airtime machine (Magnum) over B&M's watered down girlie versions (Nitro & Apollo's Chariot, for example). There is beauty in imperfection and that's something lacking in today's "perfectly designed" coasters. I like the little quirks of my favorite older rides.
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Dorney Park Visits in 2003: 2
*** This post was edited by Lord Gonchar 5/5/2003 3:43:15 AM ***
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Colossus [1]
Nemesis: Inferno [6]
-Nate (who hasn't ridden the Big One, but doesn't like the look of it at all)
There is no big secret to transitions that requires a computer. Railroads developed formulas for transition curves in the 19th century to reduce derailments going into curves. Computerized equipment has made it easier and cheaper to bend the transitions though.
How to make a bad transition:
1) Install OTSR's. Without them people probably won't even notice that their head moved..
2) Let your track gaging be loose.
3) Start the final turn radius suddenly without a gradual "transition" section of greater radius.
4) Start the turn at the same time as the banking rather than starting the banking first.
5) Don't do like B&M does where necessary and actually have a slight reverse turn the first few feet of the banking to keep riders heads in a more or less straight line.
*** This post was edited by Jim Fisher 5/5/2003 7:33:57 PM ***
In some cases #5 is true while other times it just makes it worse. Heartlineing is what #5 mentions, I've seen it used on some but not all B&M transitions, IT is also a very common site on Impulses and the Rocket Coasters (Including Top Thril Dragster) from Intamin. When Designing coasters in a simulator like NL make sure you adjust and test, repeat it until you get the Gs within check and the bumps out of the ride. This can be time consuming but I like doing it. Eventually you get to where it doesn't take much time up doing it.
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Chris Knight
Be sure to download my latest NL Wooden Looping Coaster creation Dream Blast. Updated for NL 1.3!
*** This post was edited by Sawblade5 5/5/2003 4:33:18 PM ***
The use of heartlining depends on the type of curve and how fast you have to get into it. While I'm not into no limits, I suspect that it doesn't offer you an infinite number of combinations.
Sawblade5 said:
Yea as I mention the Thriller (now Zonga) was designed and built in the pre CAD era for coaster building.
One thing that is important to note about Zonga was that it was not designed to have OTSRs. Without those, the transitions would be flawless.
I would say that all of Schwarzkopf's stuff is amazing, and the fact that he didn't have the aid of fancy CAD and such makes his achievments more impressive in my mind.
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The Trip: CP, SFWoA, PKI, KW, HW, IB, SFGAm, MiA and LeSourdsville too.
8 Days- 10 parks. May 2003
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All who think Mean Streak needs a match taken to it say I.
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