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Whatever happened to the Balloon Stall, that was always a must have for me. I enjoyed popping the balloons on the way up! .
Also, what happened the Twister Wooden coaster from RCT1. That was one of my favorites to make. The trains were cool. Or maybe I'm missing something here?
I want new flats period. You can basically make Rockets with the Intamin LIM, so I'm not really complaining. One using magnets, one uses Water...;/ (right?!) I'd like some Chaos, Pendulum like thingys, and much more. I think we've all built enough of the same flats. Oh, and get rid of that stupid snowman on the tea cups! .
The balloon stall & wood twister coaster are still in RCT2 & havn't gone anywhere.
Under the ride selection screen for coasters it lists the ride as a wooden coaster with articulated trains,much like how the steel twister has been divided into the 4 sub catagories defined by vehicle type.floorless,stand up,hyper (4 across seats) & sit down.
*** This post was edited by BATWING FAN SFA on 1/12/2003. ***
Intamin rockets
More park scenarios (SFGAm, SFDL, and SFWoA)
Themed indoor restaurants
The original terrain tool back
Day/night contrast
Nightly parades
Intamin freefalls
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Take it up a notch, Mr. Operator! I wanna feel my brains in my feet!
Please help me to know, or i have many logos of coasters but in .jpg files with the object editor can i make the signs for my game? If anybody knows please tell how to do it.
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3 OF MY FAVORITE COASTERS I RODE:
1.- X
2.- MILLENIUM FORCE
3.- RIDDLERS REVENGE
i would like to see an S&S Space shot like power tower at cedar point with 3-4-5 towers and them connecting and launch at the same time :D
-More Water Rides
-maybe a sepreate part for water park
-Whole lot more flat rides
-bigger ferris wheel
-Custom supports :D
-more i just cant think right now.
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I would also like to see a Sky Coaster and like rentzy387 said, the right to the Warner Brothers Trademark!
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Monkies won't attack the noodles, unless the noodles attack first!
First generation freefall.
Flat rides galore (wave-swinger, roulette wheel, chaos, giant wheel, monster/octopus, himalaya, etc, etc)
Fix the path tool to allow custom colors, colors not tied to supports, and queues not tied to paths.
Return the terrain tool to game play
Rocket Coaster!
Fix the roto-drop stats so we can build *realistic* roto drops that aren't "too extreme". Ditto for woah-bellies.
Fix the path finding algorithms for the peeps.
Add more entrance/exit styles to match the new themes added (pirate, mechanical, giant candy, etc)
Raise the limits on the number of objects/themes you can have in one scenereo, and allow people to create a scenereo that has *everything*.
Setting a scenereo to have peeps that enjoy "more intense" rides should NOT make them refuse to ride anything with a less than 6.0 excitement or intensity rating! It should just up the high end.
Peeps should NEVER think "I want to go on something more exciting than X" for *transportaion* rides. They should always be willing to get on transportation rides. Without this fix, the elevator and towers are all but useless. Peeps will ride it up and then refuse to take it back down. Ditto areas of the park that are connected ONLY by transport rides, not with paths. Transport rides should be considered in path althorithms for finding the exit, etc.
Oh, purple water is a must, can't forget red, we definatly need Onion Soup stalls. Ah! And tomato soup cake stalls.
Edit: Damnit, john beat me to the water joke. ;)
--Ryan
*** This post was edited by Legend_n_Raven on 1/19/2003. ***
I would REALLY like to see the off-season like others have mentioned and I'd like you to be able to consult different ride companies (even if they are made up [aka Acme rides]) to design a rollercoaster and have a pop-up screen that shows you designs they have come up with with "projected" excitement/intensity/nausea ratings. But that would be difficult to write into the game without having just a huge amount of previously saved tracks. Maybe they could write something like "If the park has X money, then go to X height. If a park has X space, put in X turns." It could go on and on, but that would be a nightmare to program.
On a more likely and easier note, I'd love to see a used rides menu. The writers could pre-design production coasters (aka Vekoma, Schwarzkopf, Arrow coasters) along with a few custom designs and you could buy it from the menu at a discounted price with lower reliability and possibly higher down-time percentages. But with the reliability and down-time changes, you would need the ability to refurbish rides which would not be a bad idea at all. I'd love to see a park be able to get a quote to refurbish a ride and spend the money on keeping their existing coaster operating.
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The below statement is true.
The above statement is false.
SFGAMDie HARD said:
"If the park has X money, then go to X height
So if a park has $40,000, then the coaster would be 40,000 feet tall? ;)
Will, there are two rocket coasters in existance. Xcellerator and Top Thrill Dragster. They launch the trains and use linear induction motors to speed them up.
--Ryan
Frank Schramm said: "Is there any website you can go to now to post comments to the design team for the expansion pack? "
Nope, sorry, Chris Sawyer does not accept suggestions for future games. That's how we end up with *pink* water. Sigh.
--Ryan
I like the refurbishment suggestion. Maybe if we pay to refurbish a ride guests will be willing to pay top dollar to ride it again instead of thinking " I'm not paying that much for The Greatest Roller Coaster Ever Built" if it gets a few years old.
I'm glad you guys liked the pink water joke. I was half expecting someone to tell me that there's a download for it without realizing I was being a smart a$$.
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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.
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