Even without that, the game is extremely buggy and barely worth an effort. The interface can be hard to understand at times, and the camera is pitiful. If Ultimate Ride retails for less than 29.99, I might pick it up. I liked Sim Coaster & Theme Park even though they were little match for RCT, it was still a good game on its own.
I have my doubts about Ultimate Ride. Three coaster types, and as usual, the companies that publish these games refer to inverted coasters as "hanging". That can't be good! Not necessarily that... but if they're already planning on releasing an expansion pack just for stuff that should be in the first (the extra loops and so forth), why not combine it in the first??
So they're going to charge us ANOTHER $19.95 + Tax to go buy an expansion pack that should have the stuff the original should have?!? That sounds nuts because it'll bring up the price of the game to a suggested retail price of $59.90 just so we can have all the features!!
If the expansion pack is downloadable for free... that's different, but from irondragon's comments, it sounds like they will just be trying to cash in another buck on us.
Typical Disney.
irondraggon said:
You're not likely to get 200mph out of a drop, but you might! Speeds like that are normally achieved with LIM's, however, you can have coasters that are literally 1000's of feet tall, so 200mph isn't unrealistic at all!
Yea it is...Ever heard of Terminal Velocity?
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Ricochet: Bouncing to you in 2002, Only at King's Dominion!
*** This post was edited by scanz on 9/8/2001. ***
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You are the Weakest Link, Goodbye.
...Not a coaster enthusiast ripping the game for what it lacks and doesn't have.
irondraggon said:
They're STILL not here YET, now are they? NO, they're NOT!
See UR is being made by a team of programmers who are doing this as a job. No Limits and Scream Machines are being worked on by one person, in their spare time, and not as a job. Give them some credit.
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Assistant Webmaster
Kennywood Park Unlimited
http://www.kpunlimited.com
Judging by the demo and screen shots, Disney spent very little time on the game itself. Instead, they let it go with bad graphics, poor physics, and basically a big remake of the original Coaster. The only redeeming factor (if you can call it that, with the bad graphics and all) is the themeing. But if I want to build coasters, I don't want to worry about theming! I want to build coasters, and focus on the coaster only, not the surroundings.
Ok, Scream Macines and NoLimits both, you say they are not here yet. Neither is Ultimate Ride. Which will make it first? We all know. Which will be a hit with the GP? UR, or course. Which will be a hit with the CE crowd? No Limits or Scream Macines, of course, depends on how the person prefers to build coasters. I would guess NoLimits is 2 months away, because 1 man teams take a while to develop a game, but in general, they are higher quality. Look at RCT, that is 95+% all Chris Sawyer's work.
So I'm trying to say this: UR will not be a failure. It just won't be the buzz of the CE crowd. At school (if you goto school) you might, and I stress might, hear your friends talking about "This awesome Disney game!"
Where places like here I would predict you hear "Hey guys, what is the best website for No Limits/Scream Macines?" with maybe "I like UR" here and there, but few and far between. RCT watch out? No, I wouldn't worry. They are two different genres.
The only thing that all 3 simulators have in common with RCT is they deal with coasters. Simulators are not comparable to strategy games. Can you compare games like Starcraft to X-Wing vs Tie Figher? No, because one is a RTS, while the other is a space combat simulator. So, you said before RCT better watch out. I think not, you are comparing apples and oranges. Even the GP will know the difference from strategy and sim.
DawgByte II, Scream Macines being buggy, of course it is!!! It's an early demo, probably a beta. Expect bugs, I'm sure by the time it's finished it will be much more stable.
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Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
scanz said:
Okay, everyone... All this is coming fron a guy who whose favorite coaster is "Irondraggon." Nuff Said.
*** This post was edited by scanz on 9/8/2001. ***
I've never even ridden Iron Dragon before! My favorite coaster that I've actually ridden is Mr. Freeze. My favorite coaster that I haven't ridden yet is X. Are those two extreme enough for you? My handle is just my handle!
Terminal Velocity: The point at which the speed of a falling object matches the resistance of the medium through which it is falling. In this case the object would be a coaster train, and the medium would be air. I don't know of any research that's been done to determine the Terminal Velocity of a fully loaded coaster train falling from over 1000ft yet, but I suspect that it's considerably greater than the Terminal Velocity of a single skydiver, who would top out somewhere between 120-150mph. Again, I don't think that 200+mph is unrealistic, and even if it is, WHO CARES, it's FUN!
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http://www.gayrollerride.com
*** This post was edited by irondraggon on 9/9/2001. ***
DawgByte II said:
If Gamespot (www.gamespot.com) as well as IGN (pc.ign.com) both give the game a score somewhere in the 8 point margin (out of 10), then I may actually go out and buy it because they have been very reliable in the past, and wouldn't lie about a product. They are average gamers reviewing a coaster game for the overall value of fun...
...Not a coaster enthusiast ripping the game for what it lacks and doesn't have.
Thank you DawgByte, you are right on the money with that one! Don't take it from me, take it from the reviewers!
Here's what they have to say so far:
http://gamespot.com/gamespot/stories/news/0,10870,2768527,00.html
http://pc.ign.com/previews/16558.html
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http://www.gayrollerride.com
*** This post was edited by irondraggon on 9/8/2001. ***
Maybe you guys should not judge it until you have tried it like him. As for me, when it comes out, I will buy it. If I don't like it, I will take it back just like I did with Sim Theme Park.:)
And I haven't tried the demo for No Limits, and Scream Machines crashes on my computer. As for Disney's Ultimate Ride, I don't tend to trust mice. I'll stick with RCT/LL until the almighty Chris Sawyer comes out with a sequel.
EDIT: and I looked at one paragraph up there too. I think the reason we have all these coaster sims now is all because of RCT. Hell, I've never heard of Coaster until I read this thread. RCT is the true beginning I think of the whole coaster-sim gaming market.
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http://coolforce.cjb.net - The Most Important Internet Web Site... EVER.
"I have no legs. I HAVE NO LEGS!! YEAH!!"
*** This post was edited by MiLLeNNiUMRiDeR on 9/8/2001. ***
Ever hear of the original Theme Park? That's basically what Chris Sawyer based RCT off of!! And this was like back in 1992 or 1993... somewhere around there.
BTW: You should also really read a whole lot more of this thread before posting as you probably did miss a lot.
Chris Sawyer isn't the almighty, since he did borrow heavily from the Theme Park game which was by Bullfrog Sofware. He made an excellent game, but it was mostly the refining he did... and soon, there will be others.
Rollercoaster Tycoon just set the standard for what has to be topped, that's all... but this is also something where the average joe can just pick up & play.
Ultimate Ride has really nice graphics... I will admit that, they just aren't realistic. They aren't cartoony, but they just aren't realistic in the sense that coaster enthusiasts think on... like No Limits. But nonetheless, I thik it will be a fun game. Give it a chance, people.
irondraggon said:
OMG... Disney has just informed me that they're planning to do something UNPRECEDENTED in the PC gaming industry for Ultimate Ride starting in mid-October!Like pricing it at FREE? We can wish...
Anyways irondraggon, you better hope this game doesn't bite the dust or you will take some heat from this board
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Assistant Webmaster
Kennywood Park Unlimited
http://www.kpunlimited.com
The codes will be revealed in our ongoing ad campaign, as well as on the coaster exchage. There are a number of new props that will be available through the codes. One way or another I'm sure all of the codes will quickly tallied and revealed on the message boards!
Also, we are planning an expansion pack for the spring that will offer a range of new environments, props, track types and will also feature a "propagator" that will allow you to build and share your own props with others.
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http://www.gayrollerride.com
*** This post was edited by irondraggon on 9/8/2001. ***
*** This post was edited by irondraggon on 9/9/2001. ***
*** This post was edited by DragonCyrs on 9/8/2001. ***
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