Disney's new coaster sim will go to press at noon today. The game will be released worldwide on September 25th. I'm one of the beta testers, and I can honestly tell you that it's AWESOME! This game is gonna KILL RCT in all the charts! Visit the official website at http://www.ultimateridegame.com
The physics and transitions between elements are very poor. The most promising and realisitc game I've seen is the German No Limits, but I can see already that the interface design isn't going to work for the average Joe.
Sorry, but RCT is popular because anyone can play it. It isn't going anywhere.
----------------- Jeff - Webmaster/Admin - CoasterBuzz.com "From the global village... in the age of communication!" Watch the grass grow!
Hey, themeing is where this game really SHINES! Once you've seen what you can do with props, you'll never wanna go back to themeing that just sits there! They truly make your coasters come ALIVE, letting you design coaster ADVENTURES! ----------------- http://www.gayrollerride.com
*** This post was edited by irondraggon on 9/9/2001. ***
Trust me, it's way more than a simple modernization of the old Disney Coaster! This is basically what I think that most people want for RCT 2, but clearly in the earliest stages of its development. That's what makes the future so exciting for this game! I'll admit that No Limits looks way better, and it's sure to be much more realistic too, but this is a coaster sim for the masses, not just the most hardcore coaster nuts, like us. It's instantly accessible for children well below the suggested minimum age, (with a minimal amount of help from an adult), but better yet, like RCT, it appeals to non-coaster enthusiasts and non-gamers as well. It's got HIT written all over it, and that's spelled D-I-S-N-E-Y! Remember, this is the company that gave birth to this genre 10 years ago! They know who their competition is, they've seen all the other coaster sims, including the homemade ones in the works, and they have a plan for blowing them all away. They may not blow away every game in every category, but feature for feature, it will have distinct advantages over the others, particularly for ease of use. What Jeff said about the reason for RCT's popularity is exactly what's going to make this game popular too. It's everything that most fans of all the other coaster sims have been wanting for a long time, and coming from Disney, most parents won't be able to buy it for their children fast enough! Then there's all the Disneyphiles and Mouseketeers that will buy it for themselves, and all the oldtimers like me, who have fond memories of the many hours we spent playing Disney's Coaster. It's the sequel that we've been waiting 10 years for, and it was totally worth the wait! ----------------- http://www.gayrollerride.com
*** This post was edited by irondraggon on 9/7/2001. ***
OK, just so you all know, I've never been a very big fan of Disney in the past, but this game is certainly turning me into one! So I'm giving you my honest personal opinions. I know I sound like I work for Disney PR or something, but I don't. ----------------- http://www.gayrollerride.com
It just seems that coasters are plopped in the middle of nowhere. There is no actual building of theme parks. Is it just roller coasters that you build? To me, you can't have a coaster unless you have a park to build it in. ----------------- http://greatadventure.0catch.com
Note that you openly admitting not being able to do cobra rolls and the like. I think I'll just wait for No Limits because you can build ANY track element that you can think of. Add in a realistic physics engine and an awesome track editor and you have a great game.
Jeff, where can I find me a website for this here No Limits game you speak of. You have intrigued the Luv Monkey... ----------------- The Luv Monkey has spoken... NITRO kicks it into high gear...only at Six Flags Great Adventure! Track Record: 29 and counting...
irondraggon, good physics? Please. You yourself say the train can top out near 200 MPH. Isn't that impossible? MF tops out at almost 95, and that is very close to terminal velocity. If a game can't get terminal velocity right, I don't see it getting much right in the way of physics.
Another thing, transistions look horrible. I'd imagine that the ads I've seen in PC Gamer are screenshots directly from the game, and it's pathetic. They look worse than old school Arrow looper transitions! OUCH! That would have to kill someone.
I myself will not be buying the game, and waiting for No Limits. Sure, the editor looks complex, and not for the average Joe as Jeff said, but it is for me! I have the patience to learn it, unlike most gamers who prefer the "open box, install, reboot computer, run game, push mouse button 1 to fire, 2 to jump, 3 to move forward" games which require no intelligence to play. I prefer games which are either simulators or strategy games, and No Limits looks like the best simulator to date! (coaster, or otherwise. I would have to say I am comparing apples to oranges though, how is piloting the Concord like riding a coaster?)
----------------- Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
LOL!! I'm sticking to the No Limits too!! That disney game looks too gawdy! No theme park has THAT kid of themeing. I have already preordered my copy of the No Limits Game.. notice that the title says " no limits" GEEZUS!!!...lol. ----------------- My daughter BEGGED me to ride the kid coasters(blantant lie)HEHEE..lol.
Coasterdude39: You pre-ordered your copy of No Limits? Ole hasn't even set a price yet nor a means of distribution, or an exact release date... how did (or why) you do that?
Anyway, Does anyone know how (Disney's Ultimate Ride)much will the game be? I am guessing $29.95. I sure hope CompUSA has one of their weekly sales and offers it for 20 bucks. Then I might pick it up...
But I find it IMPOSSIBLE to beat "Rollercoaster Tycoon". Why? You can only build coasters, coasters, & more coasters.
RCT was popular not JUST because you could build rollercoasters, but because you could build your favorite flat ride, transport ride, water ride, restaurant, and map out a park of your dreams!! It was set in realistic settings with realistic themes. It was a game you could just pick up & play because the whole fun was keeping your park guests happy by managing a amusement park. Also, there were a TON of coaster types to choose from. Just about all were from real manufactures, which just added to the realism and entertainment value.
This Ultimate Ride is set in surreal settings and features no other rides to build or probably even notice. You don't manage any park guests... just build coasters, coasters, and more coasters.
Irondragon, if you have played the final version of the game:
- Can you build more than 1 coaster at the same setting so they may intertwine?
- Are there a lot of choices for coaster types? IE: Inverted, launched, wood... etc.
- Is there anything that this game offers that is not offered in RCT, No Limits, Scream Machines, or any other coaster simulation?
From Disneys Extremely poor game COASTER which some of you may remember, i Think im going to stick to No Limits. This game REALLY reminds me of Sim Theme Park which i didn't bother buying! LOL -----------------
Amazon.com is taking pre-orders for $33.99 right now, which is 15% off of their list price of $39.99. I can't tell you for sure how much or how little anyone will be charging for it when it comes out, but I'm pretty sure they'll be going fast!
*** This post was edited by irondraggon on 9/9/2001. ***