Here's what I've found so far after playing through the first scenario all the way through tycoon level:
The game isn't done. I think the potential for the game is huge, but not until they finish the last 10%. If I had to recommend the game, at this point I'd say wait for a patch or expansion pack.
Jeff - Editor - CoasterBuzz.com - My Blog
It just seems like they were rushing themselves too much to get the game out. Their website and forums are down? What a surprise, just think of all the blasting that would be going on over there. Let's just hope they are focusing their efforts on a patch so that they may appease the masses and add into the game what should have been there to begin with.
Ridiculous, I really thought we were past this type of game development. Every PC game I have played in the last two years has been bug free at launch. I guess they were pressured for the holiday season.
It just seems like they were rushing themselves too much to get the game out. Their website and forums are down? What a surprise, just think of all the blasting that would be going on over there.
Ha! I was following the official forums all afternoon. The morons over there were raving about it.
The thing is (and we've discussed this before in the past) depending on your approach to the game, you want different things from it.
The current version is a dumbed down park layout designer aimed at the gamer crowd.
I preferred the fairly well thought out version that appealed to both enthusiastsm, those who actually play games without cheats or the need for sandbox mode and sim fans.
I've said it a ton already and I'll say it a million more times - They listened to the wrong people for input on this one. (and by "wrong" people, I suppose I mean people who don't play the game like me ;) )
But now we can make really pretty parks that don't really do anything (do anything correctly, at least) and explore them to our heart's content.
I was looking forward to a good game when it seems all that RCT3 turned out to be is suckage in a jewel case in a shrink wrapped box.
Nice move, Atari. Shoulda stuck to Pole Position, Frogger, and Pac Man.
People, I highly recommend the strategy guide as so many questions can be answered. My only beef so far is, Where is the double decker carousel???
People, I highly recommend the strategy guide as so many questions can be answered.
Care to elaborate?
Right now, I don't see questions as much as reports of things that are WAY off or WAY wrong.
Will the strategy guide tell me how to rewrite the code?
I've been informed that an update will be available "when the game comes out." I put that in quotes because Atari US's street date is November 2nd, but the game is already out in stores around the Bay Area at least, probably in plenty of places around the country as well, so I'm not entirely sure when that will be, all I know is that it isn't right now.
They already know they released a flawed game!?
I'm not big on games, but how often does a patch/update come out the day the game hits the shelves? Is this common?
I'm all for corporate greed, but this was such a blatant attempt to make the holiday season and fix it later that it's just kind of sad.
I guess the last 10% comes in patch form and it sounds like that was the plan all along. :(
*** Edited 10/28/2004 5:39:52 AM UTC by Lord Gonchar***
Game wouldn't exit gracefully. I mean, I had to hit the reset, it was that serious.
Exit's nice and "gracefully" on my machine.
Path alignment isn't right. I had a complete queue, with the sign appearing at the end, but peeps got three squares in and turned around until I rebuilt the entire thing. Plus the exit didn't vertically align right yet people could get out. I noticed in one control window some of the UI overlapped.
Have not ran into the problem yet.
You can't do separate load and unload stations as you could in the previous games.
Staff window doesn't remember the filters you had last time you looked at it. Should've been able to select staff by type, as in the old game.
This is RCT3 not 1 or 2. Nobody has ever said they were going to be the same game. Come on.. what's the point? What were you expecting? Another RCT 2 That is the same as RCT1?
This is RCT3 not 1 or 2. Nobody has ever said they were going to be the same game. Come on.. what's the point? What were you expecting? Another RCT 2 That is the same as RCT1?
So you're cool with useful and helpful features being removed just to make the game "different"?
I'd rather have the features such as seperate load/unload stations to build realistic or efficient coasters and have the tools I need to play the game (many of the park management tools like the staff window and grouped peep thoughts) that made the game fun rather than frustrating and have it feel "the same" - change just for the sake of change is not a good thing.
It does seem weird that the game would be released unfinished, I just hope there is a patch by the time I do get deeper into the game. *** Edited 10/28/2004 6:02:45 AM UTC by DWeaver***
A couple more issues:
Overall, I'm sorely disappointed. The game shipped incomplete.
Jeff - Editor - CoasterBuzz.com - My Blog
1. The water doesn't slow the boat. It's momentum/physics seem the same as a coaster's.
2. If you don't put at least one flat run at the top of the lift, the boat rolls back. Build lift, 1 flat piece, drop and you get a rollback everytime - you need at least 2 flat pieces after the last angles up piece.
Anyone ever figure out what's up with the 5 car limit I mentioned in the other thread?
*** Edited 10/28/2004 6:34:06 AM UTC by Lord Gonchar***
- Reverse inclined launch on a corkscrew coaster? That's right, it launches the train in reverse up your reverse lift. Stupid.
The Bullet at Flamingoland does this...
I develop Superior Solitaire when not riding coasters.
Well, I suppose something good came of the late release in the UK afterall, it allowed me time to see the game is a buggy POS and as a result - I cancelled my pre-order, and I'll wait until the game is either "fixed" or in the bargain basement before I even consider getting my wallet out again. It's obvious that the official forums are down to try and deter other people doing the same. *** Edited 10/28/2004 12:05:57 PM UTC by Grant***
the spashdown coaster water doesnt slow dow either.
They need to give us more land in sandbox mode. I cannot build a faithfull representation of sixflags Great Adventure with this game. I THink its geared towards cedar point.
The Nitro type coaster max out at millenium force stats (cant go any higher than 300 ft tall
Strata coasters only go up to 123 mph. You cant build a true Kingda Ka coaster in this game because it wont have enough speed to get over the top (tried it already)
The lack of sound on some rides, and use of incorrect sounds on others is really annoying.
I have not experienced any of the crashing problems that Jeff is talking about, but I do have an ATI card. (Radeon 9600 with Athlon XP 3000 CPU)
Yes, it's buggy. Yes, it has some very serious flaws. But, I am still really enjoying playing the game and would have bought it even knowing it's flaws.
Does anyone here know how to stop the trees from swaying ? It's driving me nuts !
Most patches come out within a month of a games release. With some games they may come out with several patches before fixing most of the problems. Let's just hope all these bad reviews get back to Atari and they work to correct the problem/s
--Greg
"You seem healthy. So much for voodoo."
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