Tatsu now vertical

Since no one brought it up at CBuzz, I guess I'll be the first! The lift grade looks very steep. Some major framework for the dual loading stations have gone up as well. Most of the footers look to be completed.

http://www.rollercoasterpro.com/updates/sfmm12.3.05/

http://www.themeparkreview.com/sfmmnew06/current.htm

http://www.sixflags.com/parks/magicmountain/ParkPress/tatsu-emerging.html *** Edited 12/4/2005 4:20:22 AM UTC by kRaXLeRidAh***

Hmmm...

I may just have to make a Stop at SFMM for Tatsu when I'm heading to Japan. Kinda fitting, no?

This could possibly be the best decision that Six Flags has ever made.
ApolloAndy's avatar
Why did they use a double station? In my experience, GAm's and GAdv's don't stack when run by a mildly competent crew.

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

^^^ Those kind of crew's don't exist at SFMM.

maybe they used a dual loading station because there are three trains?
This could possibly be the best decision that Six Flags has ever made.

Riiiight...

maybe they used a dual loading station because there are three trains?

With a Lift, a MCBR (it has one, correct?), a single station, and a final brake run, they could still run 3 trains. I don't know what they were thinking, esp. after learning their lession in Georgia. *** Edited 12/5/2005 3:47:06 AM UTC by TeknoScorpion***

I don't see the need to criticize SFMM for the duel station, I am just happy to see them concerned for capacity, something they haven't done enough of.

I'm sure stations aren't cheap, if they didn't need it, they probably wouldn't be building it.


TeknoScorpion said:
MCBR (it has one, correct?)

At last check... nope.

Maybe I saw 2 sets of final brakes. However, shouldn't it still have 3 train op without a second station?
My impression of B&M is that if there are 3 trains, they either have a duel station, or a MCBR. Although Dueling Dragons has separate load and unload platforms instead.
Yeah, Tatsu is only 3600ft long. Where are the blocks suppose to be if their is no dual station?
SFoGswim's avatar
No, the ride is too short for three trains and one station. Especially in the time it takes to load one of those trains.

Welcome back, red train, how was your ride?!
rollergator's avatar
I've found the Beemer flyers to be VERY easy to load...esp. in comparison to the Vekoma flyers.

The Zamperla flyers? ROFL, what a bad joke...

MAYBE they got the third train in case one of them goes down? I know I've seen SFNJ's flyer come to a stand-still when one train had to be taken off for "unspecified technical difficulties".

Best decision SF has made? I'll call it a toss-up between the waterpark in Gurnee, IL and the hotel in Jackson, NJ. NO ride installation I'm aware of has been THAT good, investment-wise.

They need a duel station so they can shut down one side to save money.
Mamoosh's avatar
OH.
MY.
GOD!

Some of you people really need to go back to school [or pay better attention if you're still in school]. What good would a "duel station" be?

Main Entry: du·el
Function: noun
Etymology: Middle English, from Medieval Latin duellum, from Old Latin, war
1-a combat between two persons; specifically : a formal combat with weapons fought between two persons in the presence of witnesses
2-a conflict between antagonistic persons, ideas, or forces; also : a hard-fought contest between two opponents

Main Entry: du·al
Function: adjective
Etymology: Latin dualis, from duo two -- more at TWO
1-of grammatical number : denoting reference to two
2-a : consisting of two parts or elements or having two like parts : DOUBLE b : having a double character or nature

If Tatsu's station has two sides it is a DUAL STATION!!!

*** Edited 12/6/2005 2:08:38 AM UTC by Mamoosh***

Mooshy, look on the bright side, at least they realize that both dual and duel are brought to you by the letters D, U, L, and the number 2!
How is this a good decision on SF's part. Correct me if I'm wrong, but isn't this just another coaster at SFMM (the place with all the coasters that has poor park operations). Sure, Tatsu does look impressive, but building another coaster without doing anything else to the park isn't what I call smart.

I'm not bashing, I'm just comparing the thoughts from the past to the present.

Right, again, perhaps if they upped customer service, painted everything, price it right, and had adequate staffing and opened rides, and more flats, then I'd say 'Good Job SFMM, we'll let you out of the rehab center now'...
If Snyder is serious, and will go foward focusing on family attractions instead of thrillrides, then I think Tatsu was a great way to end things for awhile. Great capacity, cool layout, 4 across seating and a great location. I would have preferred a wooden coaster honestly, but I'll never complain about another B&M near me.

"Best decision" is overstating a bit ;) But SF has made some great "coaster" decisions for next year.

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