Blame a lack of good internet access during SpringCon... ;)
I personally can't speak for Tatsu, but I have heard the same opinion elsewhere. Goliath definitely did things do to that I didn't think were possible for a B&M hyper.
And this is the first time we've seen a good "layout" on a Beemer-flyer.
Also always hard to say how a ride will operate under "normal circumstances" as opposed to how it runs during a media-day/event type deal...
Silver Bullet for me was a REALLY good invert...but I like Talon, Fire, and the other "soft" Beemer inverts, layout-wise...it's the one time I really DO *get* floater airtime...I :)
Hypers, not so much. Flyers, not so much. Me likey what I am hearing about the new ride at SFMM...hmmmm, when IS Coaster Solace again? ;)
edit: The *point* of this particular "rant"...hehe. Likely, parks started realizing that the kids today, they want something more powerful. ;)
Or, alternatively, maybe B&M finally started listening to whiny enthusiasts? :)
*** Edited 5/15/2006 10:48:58 PM UTC by rollergator***
The straight hill, down into that EVIL direction change into the wrap-around immelman, and then those OMG-WHATS-HAPPENING-TO-MY-FACE g's just before the straightaway into the vertical loop...
I still think that's pretty much the most kick-ass sequence on any B&M *I've* been on. Certainly nothing like that on Talon.
I like how Islands of Adventure has 2 incredible B&M's both Incredible Hulk and Dueling Dragons. Islands of Adventure is the best!!!
The thing that I love about Talon is the ride has a great mix of hang-time, airtime and intensity and with those low to the ground turns later on, it really feels like flying.
Silver Bullet really didn't do anything for me except for the overbank which was pretty sweet. I wish it had a little more variety, though. (Single train operation didn't help either).
And Matt, Texas Giant does not rock unless you mean it feels like it was tracked with gravel. :-P
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Gator gets it, Andy. Why don't you? ;)
AV Matt
Long live the Big Bad Wolf
matt. said:
As far as I'm concerned B&M has built 3 really really mediocre inverted coasters for Cedar Fair in the past few years, I think more than anything those 3 coasters alone plus the first round of flyers have contributed to the whole forceless B&M argument.
Hmm...I'm not so sure I agree.
In my opinion, B&M's three (or four) family hypercoasters are most responsible for the forceless comments. But in reality, nearly everything the company has built post-1998 has been of the forceless breed. Prime examples that have shaped my opinion in this direction include SheiKra, S:UF, Medusa, BDK, Kraken, Talon, and the aforementioned hypercoasters (Raging Bull, Nitro, and Apollo's Chariot). That's not to say these are all bad rides. I really love Kraken and Talon for other reasons. But something did seem to happen after 1998 that shifted the company's newer rides away from being forceful.
-Nate
I think the term "Family Hypercoaster" is odd(but I understand what you're saying). In my experience, people either ride coasters or they don't. At CP my Mom rides CCMR and that's it. Everyone else in the family rides every coaster in the park. Isn't the height alone going to scare away these families? Or are they all getting their picture taken with Bugs Bunny? ;)
coasterdude318 said:
In my opinion, B&M's three (or four) family hypercoasters are most responsible for the forceless comments.
I didn't include the hyper's and I'll tell you why: as far as I can tell, you get a large majority that really really likes these rides, and then a *very* vocal minority. If you only had the comments on this board to go by, you'd think Nitro was the most dull coaster in the world. Then again, its still ranked #6 according to Mitch's poll, with Apollo at #14. Do all of these people really think these rides are all that forceless? I dunno, just an idea.
I agree with the floorless thing, though. Gimme Kumba any day.
Maybe newer B&Ms lack the SUSTAINED forces of rides like Batman, Montu and Kumba, but to say they are forceless is a load of b.s. Not to mention completely inaccurate- anything moving at 50, 60 or 70 MPH cannot be without strong forces, as that would obviously defy the laws of physics.
I think aside from a few moments (RB's first drop, Nitro's helix), those B&M hypercoasters are pretty "forceless." That doesn't mean they're not enjoyable rides. In fact, I enjoy both of them. Heck, a lot of the "forceless" rides included in my last post were rides I rank quite highly. But I don't think anyone would try to argue that the forces on those rides come anywhere near those on the Intamin hypercoasters, for instance.
And come on, the term "family hypercoaster" is obviously a slang term not meant to be taken literally or used as a valid/accurate term.
-Nate
Force = mass x acceleration
acceleration = change in velocity over time
velocity = speed in a given direction
Note 1: If the speed is constant, but the mass is changing direction, it is accelerating.
Note 2: If the speed is constant and the mass is moving in a straight line, there is no acceleration
Note 3: In case it isn't clear, if there is no acceleration, there is NO force.
Even if the mass is moving slowly in terms of miles per hour, but its direction is changing abruptly (a tight turn like on a wild mouse), the mass is accelerating. Where as if the mass goes around a wider turn, the acceleration is less.
Less acceleration = less force. *** Edited 5/16/2006 3:03:15 PM UTC by Acoustic Viscosity***
AV Matt
Long live the Big Bad Wolf
I would agree that, on the average, newer B&M coasters contain FEWER MOMENTS OF EXTREME FORCES compared to older B&M coasters, but it's completely wrong to say that newer B&Ms are FORCELESS.
-Nate
*** Edited 5/16/2006 2:54:11 PM UTC by coasterdude318***
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