Actually, I was thinking about the problems in this ride myself and came up with another possible solution. How possible would it be to, during the offseason, add another twenty feet to each tower. This would give you enough speed coming out of the first drop to catch the catchwagon on the second spike whatever the weather.
Again, just a thought. I don't want the minimum three swear word though if you flame me.:)
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Bob Hansen
A proud CoasterBuzz Member
"So you think your'e really brave, gonna see the DEMONS cave.
You silly dude, your'e only food, for the DEMON"
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Did you know that 1 in every 5 American teenagers believes that the US declared its independence from FRANCE???
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Arrow Engineer: "Well, we just tested the prototype Suspended with an inversion and the car broke off the stick thing. We plan to reuse the stick things on a future prototype called a 4th dimension."
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Le roi est mort. Vive le roi.
Thanks Great America!
You mean they designed the thing with valleying in mind?
Though, come to think of it, I don't recall hearing the trims in action during the ride.
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Arrow Engineer: "Well, we just tested the prototype Suspended with an inversion and the car broke off the stick thing. We plan to reuse the stick things on a future prototype called a 4th dimension."
JoNoJ27 said:
You mean they designed the thing with valleying in mind?
Belive it or not they did, there are no trims during the ride. I never even realized that they designed the ride with valleying in mind. Even though they did design it with valleying in mind though, they didn't plan for it to valley in between the cobra roll and the loop because there are no brakes in between there.-----------------
Deja Vu Count = 25
CoasterWorld
*** This post was edited by CoasterDude316 on 8/19/2002. ***
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Thank You for challenging TOS: The Ride. We hope you enjoy the rest of your day, here at SFCB.
*** This post was edited by BullGuy on 8/19/2002. ***
Rollergator, I understand your point about the "gradual turn," but please clarify the rest of your post. It doesn't really make sense to me.
The ride rocks when it works.
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SFGAm: 1)DV 2)V2 3)AE Blue 4)Viper 5)Bull
CoasterDude316 said:
JoNoJ27 said:
You mean they designed the thing with valleying in mind?
Belive it or not they did, there are no trims during the ride. I never even realized that they designed the ride with valleying in mind. Even though they did design it with valleying in mind though, they didn't plan for it to valley in between the cobra roll and the loop because there are no brakes in between there.-----------------
The ride itself isn't actually designed around it valleying. Those brakes between lift 2 and the loop in case something happens with the 2nd tower. All boomerangs have this. For instance, lift 2 either A.) doesn't catch at all or B.) catches but releases early. As bas as Vekoma may be, that was smart. If the lift has a problem, those brakes will catch the train before it hits the loop. Ever pay attention to a boomer or a super-invertigo and hear the brakes close when the train hits the lift? When the train reaches a certain height the brakes slam back open, then the lift disengages. In essence, you're right about it being designed around a valley, but those brakes are there to protect the base of the lift #2. Much like the station brakes, they act the same way.
--Josh
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Arrow Engineer: "Well, we just tested the prototype Suspended with an inversion and the car broke off the stick thing. We plan to reuse the stick things on a future prototype called a 4th dimension."
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