Roller Coaster Tycoon World...Hmmmm

Hello Coaster Fans Who Are Busy Plotting How To Hit 20 Theme Parks In 7 Days Since Everyone Is Going Back To School,

I wish we knew more or could see more but this might be interesting...looks like a mix of old school and new school:

http://www.ign.com/articles/2014/08/12/rollercoaster-tycoon-world-a...ease?watch

-RollerCoasterGod

Nice, finally a new PC RCT game. Hopefully they get it right.

I have little hope. But we will see. I think I will wait for a few of you guys to review it first.

My hopes are high and expectations are low.

Jeff's avatar

At the very least, it looks like they won't charge extra to make it suck more with additional content. I don't play any of the games that require that.


Jeff - Editor - CoasterBuzz.com - My Blog - Phrazy

Bakeman31092's avatar

Jeff said:

At the very least, it looks like they won't charge extra to make it suck more

Wow, what street corner are you frequenting?


Thabto's avatar

This looks much better than RCT4. Good thing this won't be a Free to Play with microtransactions. I'm OKwith full DLC expansion packs, but not microtransactions which are mostly used as shortcuts in free to play games.

Jeff's avatar

Forget realistic game play... how about more carnage?


Jeff - Editor - CoasterBuzz.com - My Blog - Phrazy

Just about any game looks good compared to that. Yikes!

Vater's avatar

I must get ScreamRide. Badass.

Pete's avatar

ScreamRide looks like an Intamin research facility.


I'd rather be in my boat with a drink on the rocks, than in the drink with a boat on the rocks.

The RCT4 trailer looks intriguing, but I'll stick with my outdated isometric graphics of RCT1 & 2. These games are over a decade old, but still great and enjoyable. They came from an era when gameplay was more important than graphics.


Astroworld.....Gone But Not Forgotten

The game is being developed by Pipeworks, a studio whose previous games seem to be limited to those crappy adaptions that come with every single new movie and TV show. Not encouraging.

http://en.wikipedia.org/wiki/Pipeworks_Software

LostKause's avatar

Pete said:

ScreamRide looks like an Intamin research facility.

I vote this to be the funniest CoasterBuzz post of the decade!


Here's some more information and some more pics of the game...With some actual information on how it plays:

http://www.pcgamer.com/previews/rollercoaster-tycoon-preview/

Lord Gonchar's avatar

A much closer look from a fan. Some interesting speculation in here:

2:20 - Sit Down Restaurants
3:10 - Mascots & Mascot Theming/Branding
4:14 - Monorails & Mutliplayer, Multiple Plots/Parks
6:03 - New Coaster Editor
6:53 - Distribution
7:15 - VR
7:40 - Queues
8:10 - Peeps
8:44 - Dude totally loses me mentioning he loved RCT3
8:47 - Wishlist Items (that don't all totally suck - a couple of good ones in there)


Games. Absolutely, and I've never understood why RCT didn't include them. It would be simple to have a menu of stupid looking stalls, peeps could step up and play, and move along. Just like they do when they buy things. It's a money maker.

I guess I'm amongst the few, but I thought RCT3 was the best. I liked the rides better, the coasters were more fun, and the scenery, while still strange and kind of crappy, was better at least. Maybe I should mention that I'm strictly a sandbox player and never cared at all for the game aspect at it. In the first two I did play with success, but got tired of it quickly. When the sandbox mode came along and I could sit and build for hours I was extremely happy.

ApolloAndy's avatar

I am a sandbox player at this point (never got RCT3), just because the actual park running thing is really samey and has so much overhead. I just have no desire to manage my handymen's path areas or keep the peeps confined to the small area of the park which I actually maintain. The handyman thing isn't too bad, but it still feels like unnecessary overhead. I'd much rather be designing rides within a park setting and I do enjoy the financial aspect of things, but the tediousness of a few aspects of running a park is a non-starter for me at this point.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

Here's a new 4 min video showing off A LOT of stuff for ScreamRide (the destruction mode is a about half way into the video):

http://www.ign.com/videos/2014/09/29/4-minutes-of-screamride-gameplay

Vater's avatar

I predict the novelty will wear off quickly. That said, I'm still going to have to pick it up for 360. I can't wait to destroy ****.

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