Roller Coaster Tycoon World...Hmmmm

Tuesday, August 12, 2014 11:08 AM

Hello Coaster Fans Who Are Busy Plotting How To Hit 20 Theme Parks In 7 Days Since Everyone Is Going Back To School,

I wish we knew more or could see more but this might be interesting...looks like a mix of old school and new school:

http://www.ign.com/articles/2014/08/12/rollercoaster-tycoon-world-a...ease?watch

-RollerCoasterGod

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Tuesday, August 12, 2014 12:36 PM

Nice, finally a new PC RCT game. Hopefully they get it right.

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Tuesday, August 12, 2014 12:47 PM

I have little hope. But we will see. I think I will wait for a few of you guys to review it first.

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Tuesday, August 12, 2014 2:04 PM

My hopes are high and expectations are low.

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Tuesday, August 12, 2014 3:08 PM

At the very least, it looks like they won't charge extra to make it suck more with additional content. I don't play any of the games that require that.

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Tuesday, August 12, 2014 3:25 PM

Jeff said:

At the very least, it looks like they won't charge extra to make it suck more

Wow, what street corner are you frequenting?

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Tuesday, August 12, 2014 3:27 PM

This looks much better than RCT4. Good thing this won't be a Free to Play with microtransactions. I'm OKwith full DLC expansion packs, but not microtransactions which are mostly used as shortcuts in free to play games.

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Tuesday, August 12, 2014 9:14 PM

Forget realistic game play... how about more carnage?

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Tuesday, August 12, 2014 10:20 PM

Just about any game looks good compared to that. Yikes!

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Wednesday, August 13, 2014 1:06 AM

I must get ScreamRide. Badass.

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Wednesday, August 13, 2014 3:04 AM

ScreamRide looks like an Intamin research facility.

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Wednesday, August 13, 2014 8:28 AM

The RCT4 trailer looks intriguing, but I'll stick with my outdated isometric graphics of RCT1 & 2. These games are over a decade old, but still great and enjoyable. They came from an era when gameplay was more important than graphics.

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Wednesday, August 13, 2014 3:12 PM

The game is being developed by Pipeworks, a studio whose previous games seem to be limited to those crappy adaptions that come with every single new movie and TV show. Not encouraging.

http://en.wikipedia.org/wiki/Pipeworks_Software

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Thursday, August 14, 2014 12:36 AM

Pete said:

ScreamRide looks like an Intamin research facility.

I vote this to be the funniest CoasterBuzz post of the decade!

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Wednesday, September 3, 2014 12:33 PM

Here's some more information and some more pics of the game...With some actual information on how it plays:

http://www.pcgamer.com/previews/rollercoaster-tycoon-preview/

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Thursday, September 4, 2014 4:58 PM

A much closer look from a fan. Some interesting speculation in here:

2:20 - Sit Down Restaurants
3:10 - Mascots & Mascot Theming/Branding
4:14 - Monorails & Mutliplayer, Multiple Plots/Parks
6:03 - New Coaster Editor
6:53 - Distribution
7:15 - VR
7:40 - Queues
8:10 - Peeps
8:44 - Dude totally loses me mentioning he loved RCT3
8:47 - Wishlist Items (that don't all totally suck - a couple of good ones in there)

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Thursday, September 4, 2014 6:41 PM

Games. Absolutely, and I've never understood why RCT didn't include them. It would be simple to have a menu of stupid looking stalls, peeps could step up and play, and move along. Just like they do when they buy things. It's a money maker.

I guess I'm amongst the few, but I thought RCT3 was the best. I liked the rides better, the coasters were more fun, and the scenery, while still strange and kind of crappy, was better at least. Maybe I should mention that I'm strictly a sandbox player and never cared at all for the game aspect at it. In the first two I did play with success, but got tired of it quickly. When the sandbox mode came along and I could sit and build for hours I was extremely happy.

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Friday, September 5, 2014 9:48 AM

I am a sandbox player at this point (never got RCT3), just because the actual park running thing is really samey and has so much overhead. I just have no desire to manage my handymen's path areas or keep the peeps confined to the small area of the park which I actually maintain. The handyman thing isn't too bad, but it still feels like unnecessary overhead. I'd much rather be designing rides within a park setting and I do enjoy the financial aspect of things, but the tediousness of a few aspects of running a park is a non-starter for me at this point.

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Monday, October 6, 2014 2:10 PM

Here's a new 4 min video showing off A LOT of stuff for ScreamRide (the destruction mode is a about half way into the video):

http://www.ign.com/videos/2014/09/29/4-minutes-of-screamride-gameplay

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Monday, October 6, 2014 3:54 PM

I predict the novelty will wear off quickly. That said, I'm still going to have to pick it up for 360. I can't wait to destroy ****.

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