Hello Coaster Fans Who Are Busy Plotting How To Hit 20 Theme Parks In 7 Days Since Everyone Is Going Back To School,
I wish we knew more or could see more but this might be interesting...looks like a mix of old school and new school:
http://www.ign.com/articles/2014/08/12/rollercoaster-tycoon-world-a...ease?watch
-RollerCoasterGod
At the very least, it looks like they won't charge extra to make it suck more with additional content. I don't play any of the games that require that.
Jeff - Editor - CoasterBuzz.com - My Blog
Jeff said:
At the very least, it looks like they won't charge extra to make it suck more
Wow, what street corner are you frequenting?
Chris Baker
www.linkedin.com/in/chrisabaker
The game is being developed by Pipeworks, a studio whose previous games seem to be limited to those crappy adaptions that come with every single new movie and TV show. Not encouraging.
Pete said:
ScreamRide looks like an Intamin research facility.
I vote this to be the funniest CoasterBuzz post of the decade!
-Travis
www.youtube.com/TSVisits
Here's some more information and some more pics of the game...With some actual information on how it plays:
http://www.pcgamer.com/previews/rollercoaster-tycoon-preview/
A much closer look from a fan. Some interesting speculation in here:
2:20 - Sit Down Restaurants
3:10 - Mascots & Mascot Theming/Branding
4:14 - Monorails & Mutliplayer, Multiple Plots/Parks
6:03 - New Coaster Editor
6:53 - Distribution
7:15 - VR
7:40 - Queues
8:10 - Peeps
8:44 - Dude totally loses me mentioning he loved RCT3
8:47 - Wishlist Items (that don't all totally suck - a couple of good ones in there)
Games. Absolutely, and I've never understood why RCT didn't include them. It would be simple to have a menu of stupid looking stalls, peeps could step up and play, and move along. Just like they do when they buy things. It's a money maker.
I guess I'm amongst the few, but I thought RCT3 was the best. I liked the rides better, the coasters were more fun, and the scenery, while still strange and kind of crappy, was better at least. Maybe I should mention that I'm strictly a sandbox player and never cared at all for the game aspect at it. In the first two I did play with success, but got tired of it quickly. When the sandbox mode came along and I could sit and build for hours I was extremely happy.
I am a sandbox player at this point (never got RCT3), just because the actual park running thing is really samey and has so much overhead. I just have no desire to manage my handymen's path areas or keep the peeps confined to the small area of the park which I actually maintain. The handyman thing isn't too bad, but it still feels like unnecessary overhead. I'd much rather be designing rides within a park setting and I do enjoy the financial aspect of things, but the tediousness of a few aspects of running a park is a non-starter for me at this point.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Here's a new 4 min video showing off A LOT of stuff for ScreamRide (the destruction mode is a about half way into the video):
http://www.ign.com/videos/2014/09/29/4-minutes-of-screamride-gameplay
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