BTW, Phantom Tollbooth is my favorite book.
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.....I'm.....just....lost....in......the...doldrums....
Is it your favorite book as well? My username is named after my favorite character! The Mathemagician, "Numbers are more important than words!" *** Edited 2/22/2004 1:27:40 AM UTC by Mathematician***
Jeff - Editor - CoasterBuzz.com - My Blog
Is this a sign of what RCT 3D will look like?
Looks like Zoo Tycoon is making the plunge into 3D, and I'm betting you that RCT will look pretty much similar since they've both got the same kind of concept... a big budget game going 3D about park building simulator with lots of guests.
Looks good, but going to be a little simplistic geometry with the peeps up close.
Looks like they fixed it... and the screens are back up :). Joy... Doesn't show too much, but from the day Zoo Tycoon was announced officially to some screen shots was pretty nice.
I'd like to see the "official" announcement of RCT3D on Gamespot, because shortly afterwards, there'll definately be a couple teaser shots present, I can bet you that much.
[/edit] *** Edited 2/18/2004 10:08:57 PM UTC by DawgByte II***
With that said, doing a game like Zoo Tycoon might be driven by some 3D API (Direct3D in this case), but that doesn't mean it's 3D the same way a shooter is.
Jeff - Editor - CoasterBuzz.com - My Blog
RCT has been much more successful than 3-D coster sims like No Limits or Hyper Rails because it focuses on managing an entire park rather than just making pretty, smooth rollercoasters. I love this holistic approach.
I also love the "elemental" aspect to the game that LG mentioned. Simply adding a few new pieces, such as a larger corkscrew, more gradual steep twists(i.e. if you want to make a 180 turn on an intamin's first drop, it has to be done over 40 vertical feet rather than being a more gradual twist throughout the drop), or more diagonal options would comlpetely transform the coaster-building possibilities. I hope the value of simple additions like this are not overlooked as the developers are preoccupied with polygons.
I am also worried about how scenery can be handled. I love the simple elements available with the original scenery packages. You can combine them in so many ways to create a practically infinite number of designs. The main reason I don't really like the WW or TT themeing is that so much of it does not have this kind of flexibility. I am worried that a "real" 3-D engine similar to FPS games would have a hard time scaling and rotating a station built of 100 different scenery pieces all in real time, so they might really "dumb down" the scenery options.
Anyway, this is what I'm thinking about, but really I am not too caught up in this. Sure, a new version is exciting, but I still get a kick out of RCT2, so I can wait. :) *** Edited 2/19/2004 5:40:22 PM UTC by RCTandy***
Here is where you can get the demo:
Hey, do you guys think that game will possibly have a combination of two engines? One in which you build rides in a 2D environment like the first two games, and another in which it loads up a 3D environment that you can view kind of like NoLimits?
*** Edited 2/22/2004 5:41:15 AM UTC by CPgenius***
Have Fun!
Paul Drabek
Negative-G Amusement Parks and Rollercoasters: www.Negative-G.com
...not to mention that Vegas Tycoon is a budget game, it's got some pretty graphics...
What I do NOT like about it, and really hope that RCT doesn't do that this game does... is collission detection. In Vegas Tycoon, there is none what-so-ever, so you can go thru every peep, every building & object & even underground slightly, which just makes the game less fun because of that. It's as if nothing exists.
RCT:3D will most likely improve on anything similar to that, as it'll have a much higher budget & more experienced programmers, but the graphics are pretty nice for Vegas Tycoon, as the people appear to have a high poly count... there's just too many similar looking peeps. One thing the next RCT should do is have color swapping for outfits to keep all the peeps looking as differently as possible, without making too many different models.
Paul Drabek said:
Just buy No Limits and you can import your RCT designs into it.
Yeah, but the physics engines aren't the same. I've had more than a few good RCT coasters stall in No Limits.
Another option (admittedly low budget) is Roller Coaster Rider. A small program designed specifically for first person rides on RCT coasters. Far from perfect, it's another alternative.
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