Roller Coaster Tycoon 3D

Forgive me if I am jumping to conclusions ( I don't like to get stuck there (from the Phantom Toolbooth)) but the final product will not have the coasters look that blocky right? Right?
If you're talking about RCTGL, then that is an entirely different project.

BTW, Phantom Tollbooth is my favorite book.

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.....I'm.....just....lost....in......the...doldrums....

Oh good. I was thinking that the coasters, while the scenery looked very good, were going to be blocky on RCT3d. Thanks.

Is it your favorite book as well? My username is named after my favorite character! The Mathemagician, "Numbers are more important than words!" *** Edited 2/22/2004 1:27:40 AM UTC by Mathematician***

I also wouldn't mind seeing this released on the Xbox or PS2 in addition to the PC version. I think if they modify it for the consoles or have one specifically for them, it could really look great. Either way, it should be interesting to see how this thing develops.

"Find yourself a dream and, when you find it, chase it like a bull chasing a rodeo clown; don't give that clown an inch, not one inch" -Sean Kelly
Yall r all stupid, u want to play a good game play Diablo 2 lord of destruction yall bunch of LOSERS
Jeff's avatar
That post is too funny to delete. Hard to believe mental giants like this still appear from time to time.

Jeff - Editor - CoasterBuzz.com - My Blog

I thought all of the ancient Greek philosophers had died? My mistake I guess...

"Find yourself a dream and, when you find it, chase it like a bull chasing a rodeo clown; don't give that clown an inch, not one inch" -Sean Kelly
DawgByte II's avatar
http://www.gamespot.com/pc/strategy/zootycoon2/screenindex.html

Is this a sign of what RCT 3D will look like?
Looks like Zoo Tycoon is making the plunge into 3D, and I'm betting you that RCT will look pretty much similar since they've both got the same kind of concept... a big budget game going 3D about park building simulator with lots of guests.

Looks good, but going to be a little simplistic geometry with the peeps up close.

Umm all I'm getting on that link is just and advertisement for some james bond style game...there are no Zoo tycoon screens at all.
DawgByte II's avatar
[edit]

Looks like they fixed it... and the screens are back up :). Joy... Doesn't show too much, but from the day Zoo Tycoon was announced officially to some screen shots was pretty nice.
I'd like to see the "official" announcement of RCT3D on Gamespot, because shortly afterwards, there'll definately be a couple teaser shots present, I can bet you that much.


[/edit] *** Edited 2/18/2004 10:08:57 PM UTC by DawgByte II***

Jeff's avatar
I've actually been reading up on 3D programming because, well, I guess I just have some interest in being well rounded. :) The fascinating thing is that these days, much of the math is handled for you in hardware, so there's little reason to know all of the math concepts.

With that said, doing a game like Zoo Tycoon might be driven by some 3D API (Direct3D in this case), but that doesn't mean it's 3D the same way a shooter is.


Jeff - Editor - CoasterBuzz.com - My Blog

I am excited about RCT3, but I really hope they go in the right direction with it. Sure, it would be great to be able to walk around a virtual 3-D park with coasters flying overhead, etc., but the real fun of RCT for me is in the gameplay.

RCT has been much more successful than 3-D coster sims like No Limits or Hyper Rails because it focuses on managing an entire park rather than just making pretty, smooth rollercoasters. I love this holistic approach.

I also love the "elemental" aspect to the game that LG mentioned. Simply adding a few new pieces, such as a larger corkscrew, more gradual steep twists(i.e. if you want to make a 180 turn on an intamin's first drop, it has to be done over 40 vertical feet rather than being a more gradual twist throughout the drop), or more diagonal options would comlpetely transform the coaster-building possibilities. I hope the value of simple additions like this are not overlooked as the developers are preoccupied with polygons.

I am also worried about how scenery can be handled. I love the simple elements available with the original scenery packages. You can combine them in so many ways to create a practically infinite number of designs. The main reason I don't really like the WW or TT themeing is that so much of it does not have this kind of flexibility. I am worried that a "real" 3-D engine similar to FPS games would have a hard time scaling and rotating a station built of 100 different scenery pieces all in real time, so they might really "dumb down" the scenery options.

Anyway, this is what I'm thinking about, but really I am not too caught up in this. Sure, a new version is exciting, but I still get a kick out of RCT2, so I can wait. :) *** Edited 2/19/2004 5:40:22 PM UTC by RCTandy***

I'm excited. Hopefully it wont turn out like Sim Coaster, but I'm afraid it may. Good, realistic graphics is a tall order to fill. While RCT is cartoonish, its premise is much more accurate than the other theme park sims. I hope it doesn't lose that flavor.

[url="http://www.geaugaguide.com"]Geauga Guide[/url]
Can't wait. I hope you have a few more options in the respect of degrees. Hope it has a rocket coaster. Oh, and I hope that the physics are a little better. There is no way a 300 ft. drop can make a 107 mph. Here's hoping. *** Edited 2/22/2004 3:39:12 PM UTC by Mathematician***
On the gamespot page that is linked to above, there was an ad for vegas tycoon. I downloaded the demo and it was alright. But the 3d graphics could be an indication of what rt3d might look like.

Here is where you can get the demo:

http://www.vegasmakeitbig.com

That would be nice provided that Atari pays more attention to coaster detail than that game did. ;)
All I ask for is diagonal paths, and an even larger map so that a realistic recreation of Cedar Point can finally be created!

Hey, do you guys think that game will possibly have a combination of two engines? One in which you build rides in a 2D environment like the first two games, and another in which it loads up a 3D environment that you can view kind of like NoLimits?

*** Edited 2/22/2004 5:41:15 AM UTC by CPgenius***


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.
For those who want a first person POV of their RCT designs you can do it right now. Just buy No Limits and you can import your RCT designs into it. Add a few supports and go for a ride!

Have Fun!

Paul Drabek


Negative-G Amusement Parks and Rollercoasters: www.Negative-G.com

DawgByte II's avatar
I've been playing Vegas Tycoon for awhile now... although only the demo, it basically represents what the finished product is like, and I can say that I'd be pretty happy if RCT:3D looked a lot like Vegas Tycoon...

...not to mention that Vegas Tycoon is a budget game, it's got some pretty graphics...

What I do NOT like about it, and really hope that RCT doesn't do that this game does... is collission detection. In Vegas Tycoon, there is none what-so-ever, so you can go thru every peep, every building & object & even underground slightly, which just makes the game less fun because of that. It's as if nothing exists.

RCT:3D will most likely improve on anything similar to that, as it'll have a much higher budget & more experienced programmers, but the graphics are pretty nice for Vegas Tycoon, as the people appear to have a high poly count... there's just too many similar looking peeps. One thing the next RCT should do is have color swapping for outfits to keep all the peeps looking as differently as possible, without making too many different models.

Lord Gonchar's avatar

Paul Drabek said:
Just buy No Limits and you can import your RCT designs into it.

Yeah, but the physics engines aren't the same. I've had more than a few good RCT coasters stall in No Limits.

Another option (admittedly low budget) is Roller Coaster Rider. A small program designed specifically for first person rides on RCT coasters. Far from perfect, it's another alternative.


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