Flat rides, flat rides, and flat rides.
Also large half corkscrews so we can make dive loops/immelmans.
Sit down resturaunts and arcades. The peeps could go in and sit down for a minut and then leave.
Game stands. That would be very easy to put in the game because it's just like an existing food stand.
If none of the things that I listed were added, I will still be excited. No biggie.
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Yesterday is history, tomorrow's a mystery, and today is a gift and that's why it is called the present.
What I would absolutely love to see would have to bee the following
New Flat rides (everyone is begging for these)
A better Graphics engine
Blocking systems
Top Hat inversions
Premier rides (the company if your just a total idiot)
Super invertigos
and of course what everyone want's new types of mini golf holes for the young tiger woods in us all.
Those beautiful Intamin coaster trains.
Got those in RCT II along with many other trains such as Giovanola, Vekoma floorless suspended, Intiman, 4D trains, and Schwartzkopf Speed coasters.
-Greatly improved coaster editor with more angles than 90 degrees and limited diagnol
Then they've got just what you've asked for, drop editor so you can edit the angles at the bases of drops.
-Transfer tracks
Yep!
The ability to actually design a mega park with double wide paths which the peeps won't get lost in.
You'll see that in there as well.
Turns like the ones on Millennium Force.
Yes, you'll have banked drops galore in RCT II.
- Train crossings on path with little crossing arms
Trainers can do that in ten seconds flat.
-Q-lines that have a place you can open if the line is filled or close if the line is empty
Yes, there will be much more complex queing systems for you to use with multiple features including real entrance signs and logos.
-B&M flyers
I'm afraid that didn't make it into the game ,sorry to be the one to brake it.
Blocking systems
There will be a new feature for midcourse brakes so you don't have to use those ugly ones everywhere.
I agree about the supports,it seems that the graphics program for the track & supports will remain the same for the most part.too bad though because I was hoping for the mono pod style lift supports for hypers and some of the larger arrow mega loopers.
There are new supportsystems for some of the new coasters added like the Giovanola hyper.
-more real parks (US parks, not only large parks like CP, but smaller parks like Worlds of Fun, Holiday World, and Knobels')
Cedar Fair and Six Flags parks are to be featuredin the games cenarios, but Chris Sawyer's recreations are really drabby and I would just rather make my own or download other's recreations.
A change that would take so much frustration out of building, I think, would be this: you should be able to toggle on an "automatic tree removal" which would (you guessed it) automatically remove trees which are in the path of coasters or paths that you are building. I just don't see the need to right click on 200 trees to build a coaster in the jungle or forest scenarios.
Chris Sawyer mentionedthat tree removals was one of his major pryorities to fix in the game.
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Lake Compounce-So Fresh and So Clean Clean
*** This post was edited by Vertigo on 5/26/2002. ***
*** This post was edited by mforcealldaway on 5/31/2002. ***
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