Parkitect early build available

Lord Gonchar's avatar

Pre-Alpha 7 was released yesterday. Some new goodness.

Also a new Billboard mod which seems like it could have a lot of potential.


ApolloAndy's avatar

Gah. Talk about masturbatory inside jokes and memes.


Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

Lord Gonchar's avatar

The original RCT came out 17 years ago and in all that time I can't believe no one thought of this (or they did and I never saw it):

Attaching a queue/path to a ride exit/entrance from the side.

Such a basic idea that makes so much sense. Totally changes the spacing and approach to building in the game.

Last edited by Lord Gonchar,
Jeff's avatar

You couldn't do it on RCT though, right?


Jeff - Editor - CoasterBuzz.com - My Blog

Lord Gonchar's avatar

No. Such an obvious idea too.


I puzzled over this, and finally remembered that this wasn't possible on RCT. The ticket booth/entrance for the ride always put your queue path one tile away. I'd often put the entrance on the side or rear of the ride, but the lawn pace in between the path and the ride either had to be left bare, paved, or my choice would be to plant flowers or small 1 tile trees or shrubs to pretty it up. Or, I could turn the path back toward the ride fence and run it right against, but still... This is indeed a space saver. I like the idea that a ramp or stairs to a coaster station can be right against the wall this way.
This program looks more and more interesting to me each day.

Last edited by RCMAC,
bjames's avatar

It ends up as a 5x5 square anyway though, just as it would in RCT. For the carousel at least. Decent idea nonetheless.


"The term is 'amusement park.' An old Earth name for a place where people could go to see and do all sorts of fascinating things." -Spock, Stardate 3025

Lord Gonchar's avatar

You're comparing apples and oranges.

On a same case basis, this saves one row on each side. A 4x4 ride can now bw 5x5 with entrance/exit/queue instead of 6x6. A 3x3 ride could be as small as 4x4 instead of 5x5. And so on.


Lord Gonchar's avatar

Another update and they're still pumping out great stuff on a weekly basis.

  • A fast delete tool
  • Worker break rooms
  • A terrific dark ride system


LostKause's avatar

The dark ride system looks interesting. If the game allows an unlimited amount of ride vehicles, it would be very realistic.


The game itself limits the amount of vehicles to whatever fits into the station for performance. By modding/savegame editing you can have as many as you want (until your PC melts).

bjames's avatar

Lord Gonchar said:

You're comparing apples and oranges.

No I'm not. The games are far more similar than they are different.


"The term is 'amusement park.' An old Earth name for a place where people could go to see and do all sorts of fascinating things." -Spock, Stardate 3025

Lord Gonchar's avatar

The size of the carousel in RCT is completely irrelevant to the size of the carousel in Parkitect.

It was a nonsensical comparison.


bjames's avatar

Lord Gonchar said:

The size of the carousel in RCT is completely irrelevant to the size of the carousel in Parkitect.

It was a nonsensical comparison.

And you continue the straw man argument. It's pretty much irrelevant, certainly not something I was going to continue, I personally think the game looks fantastic and will continue to serve new players well.

Last edited by bjames,

"The term is 'amusement park.' An old Earth name for a place where people could go to see and do all sorts of fascinating things." -Spock, Stardate 3025

Lord Gonchar's avatar

Dude, whatever.

You downplayed the sideways queue feature in Parkitect because of the size of rides in RCT. It makes no sense. I simply called that logic out.


Kick The Sky's avatar

Well, I have finally joined the Parkitect bandwagon. It is not bad for a pre-alpha thus far. Reading back in this thread makes me happy that I did not go through all of that angst. :) I have been having a time of it trying to relearn how to make coasters as this is a bit different than the original rct method. I kept questioning why you couldn't go from a slight incline to a steep incline until I saw that the size of the piece being dictated determined the overall slope and curve as a result. Once I got past that I was good to go. Unfortunately, my coaster making skills aren't what they used to be. I have only made one medium excitement ride so far and it was a log-flume! Have yet to make an exciting coaster :/

I will have to play with it some more here and there and get better at coaster-smithing. I like how the workers are implemented thus far. I like that they have to keep the shops and stalls stocked up. That is a very neat addition.

Anyways, I have probably gotten far more than my fifteen bucks out of this already and I don't see my interest waning yet. I will post anything cool I make (if it happens, that is) ;)


Certain victory.

Thabto's avatar

I'll get it once it comes to Steam


Brian

Lord Gonchar's avatar

Kick The Sky said:

Unfortunately, my coaster making skills aren't what they used to be. I have only made one medium excitement ride so far and it was a log-flume! Have yet to make an exciting coaster :/

Ratings calculations still need tweaked a bit and if you have the old RCT mindset, they feel WAY off.


Vater's avatar

I've considered buying the $15 pre-alpha. Is it worth throwing the extra 10 bucks to get the soundtrack?

Lord Gonchar's avatar

Only if you're a really big fan of theme park video game soundtracks. :)


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