NoLimits coaster simulator set for Friday release

Posted | Contributed by Ride_Op

NoLimits, the most authentic and realistic coaster simulation availble to date, has announced the full release will be availible on Friday, November 9.

More information can be obtained at the NoLimits site, including screenshots hinting at what will be in the upcoming release.

What sort of DLL error?  Could you post it here?  What kind of video card do you have?  Does it support OpenGL?  If it doesn't you won't be able to play.

-Ride_Op

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Visit the new Ride_Op Coaster Productions! http://rideop.twistedrails.com

thank you so much for your help ride op. you are such a great help!!!

thanks again!!!

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corey

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Ride_Op the exact error is MSVCP60.DLL

 

I'll have to check with my dad to see what video card I have.

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Cameron Willis
"You mean I can't pay with all pennies?" Six Flags Execs. buying coaster after emptying all the wishing ponds.

Oh yeah, that error. It was been fixed in the final version of the game. To correct it now and download the file you are missing, go here: http://www.uforesources.com/dlldownload.html Simply paste it into the NoLimits installation directory.

-Ride_Op

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Visit the new Ride_Op Coaster Productions! http://rideop.twistedrails.com *** This post was edited by Ride_Op on 11/6/2001. ***

Can I watch the coasters I make in that cool 3d mode like the 4 demo coasters??  I have built a track but can't save it so i dont know how to watch it in rendered 3d mode.
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DawgByte II's avatar
You can't save it because it's only the demo. It'd have been nice if you could save the demo tracks just so when the final version DOES come out, you can play them.

What I'd like to know, RIDE_OP... for the Intamin Triangle Track (hyper), will it automatically place the flat track for certain areas aka: Superman: Ride of Steel, or will it be a triangle track for the entire length no matter what elements are put into the design? It'd be a little more realistic, but probably harder to program because of the computer thinking involved in "is this where I should put the flat pieces or no?"

Anyway, after one pays for the full registered version of the game, Ride_Op... will users be able to download new tracks or car-styles in the near future?

Is there going to be a complete face-lift to the web-site? For a really great game, the web site smacks of amaturism. I think it should fit the style of the game.

Are "skins" allowed for coaster trains? It'd be nice to smack the coaster with the perfect skin to completely replicate your coaster after a real-life one, or the one of your dreams.

I know this is doubtful... but is/will there ever be a skin editor?

DawgByte II's avatar
On a seperate note....

I didn't notice any new screen shots except that one on the front page for No Limits. I didn't see any examples of the Intamin Hyper track...... am I missing it somewhere?

Also: What coasters will be included in the final release?

Also: Will there be a NICE read-me/help menu/tutorial to assist people who are beginners in the editor?

Also also: Very stupid, but will there be title music or any theme/background music at all to the game, editor, or title screens?

nelson324, I hear you loud and clear. I just bought a G4, but I didn't buy it to play coaster simulators. If one becomes available, that's nice, but I prefer to ride the real thing. If you don't already have it, I highly recommend 3-D Ultra Pinball Thrillride, which takes place in Hersheypark.

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SFA 2002-What are they building? *** This post was edited by Intamin Fan on 11/6/2001. ***

Whew....lotsa questions, lotsa answers.  In order DawgByte...

The Triangle Track will remain constant throughout the entire layout.  Changing track styles would be pretty tough mid track, so that's been left out for now.  It may come in the future.

There are already a few sites ready to go for track exchanges.  Peeps may upload their coasters for free to them and download them into the program just as you were able to for Ultra Coaster.  One of them:  http://www.thrillnetwork.com/boards/forumdisplay.php?s=&forumid=62?s=  And another:  http://screammachinescentral.com/.  I will have one brand new original design up on my site (link in sig) most likely on the day the game comes out.  The game will come with 16 or so tracks.  New train/track styles will be in future free upgrades for the game.

Don't know.  I think the website is fine, but it's not my site so it's not my call.  You'd have to ask Ole on that one.

Each train has a default skin, but you can make your own and choose which trains use which skins.  The default skins will serve as a guide for you when you are making your own skins.

No skin editor, but you can use any photo or image editing program to change or make your own skins.  You just need to be able to save your skin as a Targa (.tga)

The Intamin Hyper track is on the front page.  Click that small image so it goes to full size then look in the lower left corner.

While I won't give away the list of coasters in the final version, there are about 16 of them and there is at least one track for each train type in the game.

There is a very extensive tech guide that Ole and I co-wrote that should answer any question you may have on how to use the Editor and the Simulator.

There is no background music as part of the Editor or Simulator, but Winamp runs just fine in the background and shouldn't interfere with your frame rate so you can play your own music all you want.

-Ride_Op

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Visit the new Ride_Op Coaster Productions! http://rideop.twistedrails.com

DawgByte II's avatar
You are 'Da Man, Ride_Op, a big giant thanks for answering all my questions... uh... except one.

I didn't ask it yet, but I was wondering... WILL there be a wooden coaster track available as a future download? I am not sure how hard or easy it'd be to creat a wooden track, but I am willing to bet a million to 1 that this is one track coaster enthusiasts will crave for badly!

I know myself, I want to re-create the Crystal Beach Cyclone lay-out!

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Proud to be an American!!

Yes, we do have plans to do a wooden coaster style with multiple trains availible. 

-Ride_Op

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Visit [url=http://rideop.twistedrails.com]Ride_Op Coaster Productions!

New Error!  GLU32.DLL

a patch wasn't avaleible on the page you linked earlier.  But the patch for the first one worked great! :)

Will this one be gone in the new version too?

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Cameron Willis
"You mean I can't pay with all pennies?" Six Flags Execs. buying coaster after emptying all the wishing ponds.

Haven't encountered that one before...sounds like an OpenGL error though.  Try upgrading the graphic card drivers and see if that helps.  Some slight changes have been made to the game and a new demo will be availible on friday for you to check and see if the game runs sufficiently before you pay for it.

-Ride_Op

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Visit the new Ride_Op Coaster Productions! http://rideop.twistedrails.com

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