New Info!

I don't think it will include sexual harassment unless this game is sponsored by Disney! ;)

Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!

I can't wait to make my first launched coaster at 100mph, right off the track & smash into a crowded midway!
Let's see what the lawyers will do to me then.

^ i second that up dawgbyte, i second that.

But for my own thoughts on the "new" additions, i think the day/night mode will be an excellent new addition. As well as the laser tag. It sounds to me like its making you more like the owner of the park, having so much to choose from, having, as well as if you do choose to kill people, concenquinces will arise, like lawsuits, and things like that. This could be the most realistic game yet. We'll see.

Awesome, day/night mode. I've waited something like four years to read that.

Let's hope they will include different lighting styles for our coasters.


2002/2003
KW Team Member

DawgByte II's avatar
Got some Gamespot Pre-E Preview!!

Right Here

This game is definately shaping up to be THE one to contend with this holiday season... topping Doom3 & Half Life 2 (only 'cause RCT3 has a broader appeal)

One thing I noticed on this screenshot: there are two ferris wheels, one looks normal, but on the other one, all the cars have wagon wheels on them. It looks like we'll be able theme the individual rides! How sweet is that?
Another thing to notice: the huge entrance and exit booths are gone, and replaced with simple gates. They're most noticeable here and here.
IGN's posted a preview as well

Here

Of note: "Along certain points of a ride, you can also set up trigger points that will activate animatronic creatures and people" and "The themes change generic shops to reflect the chosen style"

"...Producer Ken Allen told us that you'll see all sorts of behavior, ranging from college kids making out to..."

Yes! I now I can watch virtual peeps make out in line and wish that they get a room!

There are finally incorporating arcades into the game. I hope they have DDR...that would be awesome! :)

It looks like this game will have all kind of goodies and the design team have gone above and beyond what has been expected of them. I can't wait for the game's release.


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.
DawgByte II's avatar
I wonder if they're going to have smoking peeps in line, and the security staff will be called in to remove them, or a big brawl will break out between the smoking & non-smoking peep.
How about peeps that cut line?
When ever I delete a path and then the peeps cut in line, I go ahead and make an example of them and drown them in a nearby lake. If the scenario doesn't have water, then I dig a really deep hole and stick them in there.

Line jumping is prohibited in my parks, and I enforce it by death! Mwahahahahaha :)


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.
Isn't it though when you kill your peeps, doesn't that hurt your rating?
Lord Gonchar's avatar

DRC said:
One thing I noticed on this screenshot: there are two ferris wheels, one looks normal, but on the other one, all the cars have wagon wheels on them. It looks like we'll be able theme the individual rides! How sweet is that?

Not entirely true.

There are 5 'themes' in the game. Each ride can be built as one of the 5 themes.

(Which is exactly what the addons did for RCT2 but everybody hated - suddenly in RCT3 it's a good thing)


well Lord Gonchar if your wondering maybe its just cause its 3D lol, or just general interest? i dunno! but I'm happy :)

Lord Gonchar said:


There are 5 'themes' in the game. Each ride can be built as one of the 5 themes.

(Which is exactly what the addons did for RCT2 but everybody hated - suddenly in RCT3 it's a good thing)


Everyone hated it because it was an expansion which we had to pay for, while expecting NEW rides. The multiple themes are standard with RCT 3, and actually a good thing if you are building themed areas (to which seperate themes are now part of peep evaluation for continuity of your park).

DawgByte II's avatar
Hey, the themes will be making a WORLD of difference this time around because it's not some ugly 2-D view of the game, but instead full 3D environment which will really add a sense of realism to your overall park.

Not to mention the fact that the peeps will LIKE it when you have consistant themed areas, and not putting a jungle ride next to a winter ride mixed with a western ride.

BUT... I'd only pay for more themed attractions if it includes a slew of new senarios and of course... the selling point... new rides.

DITTO, once again ...lol...:)
This looks exciting, really a quantum leap, but the one thing that leaves a little to be desired in my opinion is the graphics, just a little too much like Simcoaster for me....not to break the enthusiam. *** Edited 5/11/2004 12:41:17 AM UTC by Stan***
Lord Gonchar's avatar
Wow, DawgByte I disagree with every thing in that post.

1. I don't see how suddenly the themes get better because we move from 2D to 3D. There are less of them now.

2. The "consistent" theme thing is one of my least favorite aspects of the new games. The most creative RCT players (IMO) seem to be the ones who can mix and match and make it look good. In fact some pieces feel better when used in alternate "themes" than the ones they were intended for. All this does is stifle the creativity.

3. I'd pay for new scenarios. I'd pay for new themes. I'd pay for the same rides with new themes. I'd pay for new rides, but assumuing RCT3 comes with an equivalent selection of rides as RCT1&2 (and screenshots show it looks like it will), then what's included would be plenty for some time to come.

Just some observations :)


JCat said:

Everyone hated it because it was an expansion which we had to pay for, while expecting NEW rides


Don't even get me started on that crap again. The expansions didn't suck because of the rethemed (and technically new) rides, it sucked because of the piss poor scenarios and the extremely out of place, very limited use themes/scenery.

You pretty much asnwer yourself in that line I quote. It was about what you expected - unrealistic expectations always lead to disappointment.

I'm seeing a lot to like about RCT3D, but I'm also seeing a few things that seem to be added that will not (or barely) affect gameplay just because people whined (stupid day/night mode immediately comes to mind). Also gameplay decisions like limiting how I can use scenery and play effectively seem like steps back. They give you sandbox mode for "full freedom" but if you stick the "incorrect" wall piece somewhere guests don't like it.

I guess we'll have to wait and see as it gets closer and closer.


Look, both expansion packs "overall" were not good, plain and simple, with the exception of a few building blocks that were ok. I wasn't even refering to the scenarios, because I couldn't even deal with the themes to begin with.

You mentioned "suddently the themes in RCT3 a good thing"; well, yeah, as they are now an included option.

The theme situation is different now then it was for RCT2 - not in terms of what they look like, but how they are incorperated in the game. You now have your standard rides, PLUS the option to use themed versions... in the same package. If RCT2 had those expansion packs included, then I don't think anyone wouldn't have complained about having the ability to switch between a Panda Coaster over a standard one.

Whether mine or anyone else's expections are too high for RCT3 is another story, and we could very well be dissapointed, but that's has nothing to do with with the issue of themes which I was refering to.

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