New in RCT2

Gentlemen, we have people being picked off by a sniper in the D.C. area, and terrorists blowing up others in Bali. Why are we arguing about a game???

redman822 said:

And you keep ranting about the paths...and the ducks, guess what, how does that affect gameplay? Neither has affected my ability to play the game, nor have I heard anyone else have a fit over it but you.



Oh, so I guess because it doesn't affect YOU, then it doesn't matter! How silly of me!

BTW, I'm not alone on this... a quick survey of several other boards (including the one on Infogrames' site) shows a LOT of people are pissed off about the paths thing.

For the last time, it affects *MY* gameplay a lot. Why aren't you understanding that not everyone is YOU?

I'm sorry you're completely unsympathetic to these issues, so I guess I'll just refrain. But I think I have many valid points here. Imagine if one of your favorite aspects if the game was removed or crippled. Would you REALLY just not complain at all, or even mention it? I doubt it.

There are quite a few things that I'm not 100% happy with in RCT2, but I'm willing to work with it. You can b!tch and complain all you want, but will it get your game 'fixed' or anything faster? Most likely, no. If not having customizable queues upsets you so much, as said before, go sell your game on eBay, and quitcha*****in to us.

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Tommy Penner - Variable X
Cedar Point FanBoy since 2001. || Cruiser Boy since 2002.
"Pessimists are the world's happiest people. They're either right or pleasantly surprised."

Then take your useless and pointless griping about the program where it belongs - to the publisher and creator's site. We cannot re-write the program nor add features to the patches or the (eventual) add-on packs.

Personally if creating perfecly beautiful path's is your thing, then maybe you should buy Expressway Tycoon. Or is it clicking on some duck's arse - then you should buy Field & Stream's latest hunting game.

To me - my favorite aspect of Rollercoaster Tycoon is ==GASP== creating rollercoasters and parks. I doubt that they would do away with those to aspects of the game.

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Le roi est mort. Vive le roi.
Thanks Great America!

Yeah, well, maybe you could sympathize or empathise. Like people on other boards do. You could stop posting your useless griping and whining about my posts too, you know.

Lord Gonchar's avatar


Spryboy said:

There isn't ONE CORRECT WAY to play this game. Do you understand the point I was trying to make now?


Sure, I get it. But here's how I see it. Chris Sawyer never wanted you to make buildings in the original game. The original only had basic textures for side walls (mostly meant as various retainers for landscaping reality) and nothing resembling roof textures. Players got innovative and figured that for making nice looking parks you could terraform land and create "buildings". Chris Sawyer saw this and in the addons created more textures to assist in building. It's a natural progression. Still it wasn't a tool for making buildings - it was tool for making the land look like a building. In the sequel he squashed all of that nonsense and went back to basics with the terraforming tools and gave an unprecidented amount of tools to work with in creating buildings. Another natural progression.

That's how the game is designed. If you want to use land to make "buildings" then go back to the original RCT. It still sounds to me like you didn't want the game to change at all and are merely frustrated with the new (and markedly better) design. I think most of the unhappy players are those who were happy with the original, but just wanted more of the same - an addon with more rides would've been enough to shut these people up. I personally was bored and limited with the old system. The new game offers just enough new items to make me interested again and a new interface/gameplay that makes me WANT to be interested again. Once an addon is released for RCT2 (assuming it adds new rides) this game will really shine.

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www.coasterimage.com
Dorney Park visits in 2002: 19

Once everyone gets used to it everyone will love it.

I have to say that I was a little disappointed with the lack of paths. I think a new game should be about putting more of everything in. Taking stuff out doesn't seem to make sense. I don't understand the lack of paths and flat rides and still find both a fries shop and a fries stall unnecessary. Hmmm... Oh well, just my oppinion.

Is everyone 100% sure on the paths? The whole thing doesn't make sense to me. I would've thought that maybe it would've come as scenery in the research section. I guess not though.

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Lord Gonchar said:

Still more needless quotation... when are you going to get it? -J

There's a lot wrong in your post. First off, Yes, Chris Sawyer wanted you to make buildings in the original game. The built in sceneros had them! And there most certainly WERE "roof-like" land textures, as well as "building like" cliff-faces. That was the whole point. It WAS a tool for making buildings (among other things). You're just completely wrong on this issue.

And it's not at all that I dont' want the game to change at all, or that I don't want to use the new tools. Please! That's not even REMOTELY the point I'm making. The point is, why not be able to do everything? The old way AND the new way? This becomes an issue when you're dealing with underground paths, and you want them to come out from underground, but look like they're coming through a building. Why not have building materials that also match the cliff-face side patterns, so you can seemlessly go from one to the other. This gives you even MORE creative options. Like having a coaster go through a nice neat round hole in a "building" ... rather than a big square gap in a building that looks weird. See what I mean?

Again, my only point is: Why take valid options away? Why remove things that work? Why reduce choices?



*** This post was edited by Jeff on 10/17/2002. ***


Topper said:
Gentlemen, we have people being picked off by a sniper in the D.C. area, and terrorists blowing up others in Bali. Why are we arguing about a game???


Not to seem disrespectful or anything but this thread is about RCT II, NOT the sniper situation.

Vipper, I think you are missing my point. When I read these posts, it sounds like a bunch of 2-year olds arguing about a new toy. It's just a game. The world around us is falling apart, and these guys are arguing about whether or not having a new ability in a game makes it better, or if a lack of a previous item totally destroys it. I'm not trying to start a conversation about the sniper attacks. I'm trying to point out to these guys that there are other things in life more important than arguing about a GAME. They should be happy they even HAVE the game to begin with. People in the U.S. and U.K. are so spoiled, it amazes me. They don't see the suffering in the world around them because they are so caught up in petty bickering about stupid stuff.
Hey guys! I found a great new fun thing to do with RCT2! I name one of my guests Spryboy and as soon as he boards my shuttle looper I jack the speed up to 65 and watch it fly!

Spryboy-It is people like you who piss me off the most. First, you raise your standards way to high for this perfect game RCT 2. Then, once it gets released, instead of admitting no game is perfect, all you do is complain.

And who the hell are you to say that Chris Sawyer has to respect for you or any of us? Have you met him? Do you know why he created the game? In case you need a reminder, he is a coaster enthusiast like us all. He was stuck in the same position, so he created the game. He knows EXACTLY what you feel like, only he took the time, money, and effort to build the game. So until you build a game better, shut up!

Jeff's avatar

Topper said:
The world around us is falling apart, and these guys are arguing about whether or not having a new ability in a game makes it better, or if a lack of a previous item totally destroys it... They don't see the suffering in the world around them because they are so caught up in petty bickering about stupid stuff.


First of all, leave moderation to the moderators. We'll decide what goes or doesn't. Second of all, if you want to sit around in misery locked in a room watching CNN, that's your business, but the rest of us who need a distraction from all that will come here and argue about stupid stuff. Go back to CNN and leave us alone.


The point is, why not be able to do everything? The old way AND the new way?


People have responded to that a hundred times now. To tweak performance. With all the new scenery some concessions had to be made to save memory, save game file sizes, simplified UI, etc. Just because it's different doesn't mean it's worse, as you seem to imply.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure

i was playing rct2 and was building supports next to a coaster but i built it like maybe 25 feet tall and it wouldn't let me stack them any higher. I looked a deja vu and some of the other pre made coasters and they have custom made supports that go up pretty high but the game won't let me stack objects that high. I someone could please tell how i would go about doing so. Because I am not really able to make realstic looking rides at this point becasue i can't stack objecs ove a certain hight which is not very big. what should i do

AMartin777 said:
Hey guys! I found a great new fun thing to do with RCT2! I name one of my guests Spryboy and as soon as he boards my shuttle looper I jack the speed up to 65 and watch it fly!


Grow up. Check out the other boards and you'll find I'm not even close to being alone in this. If all you want to post on thsi board are "yes men", then this would be a very boring board indeed. If my opinions offend you, move along, but I can't imagine why they would.


Jeff said:
Just because it's different doesn't mean it's worse, as you seem to imply.


Sorry, but the path/queue thing *IS* worse, and I dont' see how you can argue that it's not. You personally may be indifferent to the change, but you can't argue it's BETTER. Same with the mountain-building tool. It's already in there. Nothing is saved by not making it available in the game. I doubt eliminating window mode saved any resources either. Ditto hiding the finance display. If things are going to change, it would be nice if there was a clear reason or benefit for the change... a *reason* to upset 3 years of ingrained habits. For many of the changes in RCT2 (certainly not all), I fail to see any clear reason or benefit.

Why do I have to pretend the game is perfect? Why all your whining about my expressing my own opinion, disappointment, and frustration with what SHOULD have been a much better game? This isn't a religion, last time I checked, right? Is it suddenly illegal to be critical of the all mighty Chris Sawyer? Frankly, I think feedback, good and bad, is valueable. And if you check any of the other RCT boards on line, you'll find out that not only am I not alone, I'm pretty mild in my *valid* criticisims of the game.

Whatever, Jeff. It's your bandwidth - waste it if you want. I could care less.

Jeff's avatar

Then why did you reply again?

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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure

I have to agree with Spryboy. While the game is far from disapointing overall, I feel there are things that should have been included or not changed. Most have been adressed. My biggest gripes are the lack of customizability within the rides themselves. I used to be able to go from a floorless to a standup with no difficulty. I wanted to make a Reverse Incline B&M, or put some turns on my Impulse. The lack of a banked drop on the arrow mega looper design is another annoyance, as is the fact that I can't manipulate any of the rides in the Six Flags Scenarios. That to me, someone who has more interest in running parks than building them, is a huge perplexity. The path options, lack of items we hoped would be in the game, nothing major just a disapointment in some specific areas. Railroad crossings, train transfers, (or at least the ability to add trains without loosing a line full of people), people putting their hands up on rides, Larger Radius turns for the Trust Air, Lift walkways on more than one type of ride, just small stuff that could have catapulted this game to one of the greats. Instead, it falls in with games like Railroad Tycoon II.

Not a bad game by any means, but when put against its predecessor in comparable terms, falls short of its mark. Im still gonna have a blast playing it, when someone gives me a trainer. It just really feels like more "new" stuff could have been added. The stations look the same, and theres not really any new options as far as coaster entrances.

I guess my biggest complaint is that I may have expected too much, but then again I think we all did, which changes the complaint to maybe CS should have listened a little more to what people were asking for, and Im sure that list is not exclusive to enthusiasts.

*** This post was edited by Thrilled Will on 10/17/2002. ***


Spryboy said:
Why all your whining about my expressing my own opinion, disappointment, and frustration with what SHOULD have been a much better game?


Have you made a game, or for that matter, a better game?

But I do agree with you, I am sure that Chris Sawyer wants to know what you think of the game, its called constructive criticsm. Comparing him to a nazi(sp?) is NOT constructive criticsm. That is something that immature child would do not knowing any better. That was WAY out of line and you know it. You demand respect from him, despite the fact that you compare him to a nazi?

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