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Check out the best SFMM coaster reviews at http://geocities.com/totallysfmm/
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"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc, 1989
The bad: I found that this thing does not clear itself out of virtual memory. After playing for extended periods of time, it eats your page file away until there's nothing left. Hopefully this bug will be fixed before the final release.
This simulation is incredible, though, and I can't wait until all the bugs are worked out and we can do all sorts of different coaster types. I can't wait to do inverts!!!
Jman
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Andrew Hyde
http://www.experiencethepoint.com
Author- Experience The Point: The Unofficial Guidebook to Cedar Point
UPDATE UPDATE
In the latest update, Ole Lang found out that Scream Machines has ripped off some of his textures for his coaster demo.
Personally, I find this highly unfair and a form of stealing! Anybody agree with me?
No Limits is supposed to be the far superior version of a rollercoaster simulator. If there are competitors stealing textures, models, or even engines (like a 'Quake III engine', just as a rough example), then it just ruins the chances of the superior program from making it on the market.
I feel that ALL US COASTERBUZZERS should e-mail or boycott this Scream Machines, and let whomever created the program know exactly what they did was wrong and to change it immediately.
I would much rather wait 2-3 more months for No Limits Coaster rather than get some other cheesy buggy rollercoaster demos in the meantime!!!!
Anyone agree??
*** This post was edited by DawgByte II on 8/26/2001. ***
Forums, RCT+More, Coaster Continuum, then there is a million of these topics.
Please don't make rash assumptions just based off of what Ole said.
*** This post was edited by Coaster Fantom on 8/26/2001. ***
Even so... I don't know what to judge, but there's no reason the creator of No Limits should lie. The main beef of Scream Machines is the horrid camera handling as well as editing some of the pieces together.
One last thing I should add as an addition. Checking Ole Lang's No Limits site... he all of a sudden removed the statement that the textures were stolen....
Hmmmm... Maybe he took a closer look at the inferior product? I don't know... but hey... if we can have 2 coaster creation simulations, all the more power for us!!!
*** This post was edited by DawgByte II on 8/26/2001. ***
It's all controlled by the arrows with the mouse on the screen (I think it's the last button up on the top of the screen that brings up the camera).... you can set it locked, where it will help rotate around the area you are working with, or unlocked where you can more freely move around.
Personally, that is my biggest quirk with the game... the camera. It's not a freely movable camera, so it just hampers the game by ohhhh... 7 points... which lowers my score on this demo/game to like 2 stars out of 10. It has potential, but the sound sucks, and the camera control is autrocious (if that is spelled correctly)
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