more 4D's are coming including launched!

coasterdude318

Sorry, I thought you were suggesting it would have been stupid for arrow to build a huge ride with a corkscrew chassis early on.

ecd

1)X isn't going to ever run 3 train at the same time. Myth #1.

2) Capacity issues hasn't stopped a dozen other Boomerangs from being built, nor suspended versions, besides, the next 4D won't appear in a park with a huge loyal attendance anyway, the way it was meant to be from the start.

3) X is *one* extra-large version of a prototype design that has since been modified and scaled down, so it hardly makes sense to compare the two, especially when you haven't even seen the work done by Arrow/S&S in the two years since.. Only a few lucky people have been able to ;)

4) X has vallied once, and so has every other coaster I can think of. This hardly qualifies as an issue. It was during testing when techs slowed the lift to a crawl to test where the ride might stop in cold conditions. But next time X has a hang nail, I'll let you know.

5)If you don't like the ride, don't like Arrow, fine. But if your *really* interested in what has gone into this ride, do some honest research like I have and stop believing everything you read on the net. I case you haven't figured it out, I have an obssession with the 4D, and have talked with people who helped create it, and who work on it daily.

X?, Y?
ECD: I wasn't suggesting it would have been stupid to build a large ride with a corkscrew chasis, I suggested it would have been stupid to build such a *huge* looping coaster the first time an inversion was ever introduced to a ride. The corkscrew was a prototype in more ways than one (the corkscrew, the train/chasis, etc). Even if you're pretty sure your prototype is going to work, you don't build it as large as you can imagine right off the bat. That's a stupid move.

DWeaver: I never said X won't ever run three trains. What I said was that it *isn't* happening right now, so obviously the coaster is *not* functioning perfectly (ie: how it was designed to work). If I were a park, I wouldn't buy the ride until it could at least function how it is meant to.

A 4-D is hardly a boomerang. It's a bigger investment, and when you build a full-circuit coaster, you expect it to operate at a decent capacity. Until that happens, you can rule out the Six Flags and Cedar Fair parks.

Whe I spoke of X's valleying issues, what I meant was that SF obviously has a reason for concern. You don't spend tons of money to install valley floors "just in case" if you don't have a reason to think it's going to valley (you don't see any valley floors on B&M inverteds, for example). Clearly, there's a reason for the park to think the ride may have a tendancy to valley.

If you don't think I've done any "honest research" or taken a lot of what is said about the ride with a grain of salt, then you're mistaken. I may not like Arrow, and that may be a bias, but obviously you have quite a bias too.

-Nate

Just because they install valley floors doesn't necessarily mean they have reason to believe it will valley, however, they install them for the reason that if something went wrong and it did valley, that spot they installed it at would be really dangerous for the rider to hang there for a while, and/or if the ride vallied there, rescue crews would have a hard time reaching it. Those are just the "if" precautions, not the "we have a suspicion" precautions. But then again, I didn't build the ride so I'm not sure. But niether are any of you so stop telling everyone "what is," cause truthfully everyone is at least some percent ignorant on this issue. The only people that have room to talk are SF reps and designers.
*** This post was edited by one sided soldier 2/20/2003 11:41:03 PM ***
"If you don't think I've done any "honest research" or taken a lot of what is said about the ride with a grain of salt, then you're mistaken. I may not like Arrow, and that may be a bias, but obviously you have quite a bias too".

Hardly. My "bias" is strickly towards the 4D, which I and *many* others feel is the best and most complicated design perhaps of all time. As for capacity issues, I don't disagree the X's is disappointing to say the least, mainly because of the unnessesary rotations inside the station. Once again, these issues have been worked out for the next installation.

"A 4-D is hardly a boomerang".

And yet you'll find one in many large SF and CF parks.

"It's a bigger investment, and when you build a full-circuit coaster, you expect it"...snip

Absolutely. But SF didn't just buy a full circuit "coaster". They bought a full circuit "prototype"(def-never attempted before). Big difference.
*** This post was edited by DWeaver 2/21/2003 5:12:52 AM ***

Arrow will probably never build another X in its current form. The talk about marrying Air-launch with 4d concept is the way things appear to be going. The commonality between S&S and Arrow recently appear to be innovation not solid mechanical design, the X is a cool concept ride but mechanically its junk, and the same goes for S&S's rides. Is someone going to front the money for another wildy outrageous ride? probably. Is it going to be a world class ride like B&M would build? probably not.

ecd

rollergator's avatar
DWeaver, I couldn't agree more. Bravo!

This isn't even what I'd call a "standard prototype". For instance, look at Stealth, Xcelerator, Hypersonic, etc. The one thing most prototypes have in common is that they are the "compact version" of the full-size coaster. Dodonpa wasn't built before H:XLC, nor was TTD built before Xcel. The reason: with new technologies, you generally want to make sure they work as intended by making a smaller version, THEN expand after all systems are PROVEN. With X, those guidelines were thrown out the window. BIG risks were taken (as PKI did with Sonny).

Some people will say that Arrow shouldn't have built it that big, others will say SFMM made a mistake in asking for the BIG version first. Fact of the matter is that X is here, it's BIG, and it's staying. Sometime soon, whenever and wherever it may be, there WILL be more....it's THAT good. And then, a lot of the naysayers with a brand new 4-D in their homepark WILL be saying "it's the greatest ride ever". I'm no Nostradamus, but I *do* know what this ride is...;)


DWeaver said:


4) X has vallied once, and so has every other coaster I can think of. This hardly qualifies as an issue. It was during testing when techs slowed the lift to a crawl to test where the ride might stop in cold conditions. But next time X has a hang nail, I'll let you know.


You seem to forget that X vallied on Sunday morning, January 19'th 2003, just about a month ago. Oh yeah, and it vallied in one of the spots where they DIDN'T put in an evacuation platform, right before the last raven turn. I watched it happen with my own eyes, and at no point was it ever slowed down on the lift.

Hypersonic XLC wasn't a prototype, the actual prototype was installed at the S&S factory and it was called Thrust Air 2000. Your point still stands though rollergator. I totally agree with you. But the same thing goes for X. Arrow built some small model versions at the plant to test out the questionable systems, so X wasn't a total guess. However there are some things that no prototype and only the finished product could tell you.
the X proto at arrow only consisted of one vehicle, 100 feet of track (straight) with a downdrop approx speed was 10mph, while it did demonstraight the vehicles ability to roll down the hill and flip the seats over it was not an effective prototype

ecd

one sided, from what I understand HypersonicXLC IS the prototype that was built at the factory. They broke it down, fabricated a few extra pieces for the bunny hop/turnaround, and shipped it to VA. The launch/tophat track is the same. It required some major reworking from Interactive Rides the second season to get it to its current operational level.
Dodonpa was the first from-scratch ThrustAir.
Mamoosh's avatar
I was told never to scratch my Dondonpa....

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"Outside of a dog, a man's best friend is a book. Inside of a dog it's too dark to read." - Groucho Marx

LMAO! :)

I suggest you don't! I made that mistake once...

nasai's avatar
It's all that straight up and down motion that gets me...;)
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Debeers - ...she'll almost have to...
I may be wrong, ECD, cause I'm not for sure, but I believe that I read that the TA2K was not used for H:XLC, and if you look at pix, the hills do look quite a bit different. But that's just me, not trying to say your wrong, just an observation.

I hope to see a 4D on the east coast soon, as my plans for Cali keep failing. I'm gonna get to ride XLC on opening day this year, since it was closed when I went last year(I went Monday, they opened it Thursday, darn them).

Though it's a bit off topic, why does Dodonpa have such a different support structer than XLC, anybody know? Is it just because of a newer gen. type thing, or they just wanted to try something different. The Hills on both coasters look so different, and Dodonpa looks like it is wider.

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Mmmmmmmm...Chocolate!

Earthquake regulations. Just like other Japanese rides.

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- "I used to be in the audio/visual club, but I was kicked out because of my views on Vietnam........and I was stealing projectors" - Homer Simpson

Dadonpa's hill is wider, to prolong the negative G's. I also read somewhere that there is 3000plus feet of track for Dadonpa, nearly twice that of Hypersonic. I think thats because it takes that huge sweeping turn before it enters the vertical hill, and it takes it at 107mph, so i can imagine the turn would have to be huge and wide to accomodate the G's at that high of a speed. And while i know Dragster will be the fastest in the world, it takes a whole 4 seconds to get to 120. Dadonpa hits 107 in 1.8 seconds, which has yet to be untouched :)

Bring on a launched 4d! Bring on a smaller 4d thats not launched,and bring it right to my homepark of kings dominion :)

Amen David, hopefully PKD won't hold S&S too accountable, and be happy with the first TA2K, and the first 4D on the east coast!

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Mmmmmmmm...Chocolate!

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