Issues at Cedar Point 5/14 anyone know a mechanic?

Saturday, May 18, 2013 10:53 AM
kpjb's avatar

It is uncanny how many oddball situations TimberRider has experienced first hand. Truly uncanny.


Hi

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Saturday, May 18, 2013 11:35 AM
Break Trims's avatar

If Timber-Rider ever got into an argument with the PointGuru guy over at PointBuzz, I don't think the internet itself could contain it. Pray this never happens...


Parallel lines on a slow decline.

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Saturday, May 18, 2013 12:28 PM

But what if they are one and the same?

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Saturday, May 18, 2013 12:57 PM
birdhombre's avatar

Raven-Phile said:

And all this time, I thought MCBR's existed to piss off enthusiasts, and make the ending of rides "boring".

See, that's why I'm glad GateKeeper's not-quite-midcourse brake isn't enabled during regular runs, because it proves that GK's ending is boring all on its own. ;)

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Saturday, May 18, 2013 3:11 PM
ApolloAndy's avatar

Well, to be fair, the ending of the layout has to designed so it can be completed from a full stop at the MCBR, so even if the MCBR isn't on, it still affects the layout.

Edit: Although now that I think about it, that *should* mean the second half elements are all smaller and would be more intense taken at full speed. But in practice, rides like Talon, B:TR, and Afterburn do pack quite a punch right up the brakes, so what do I know?

Last edited by ApolloAndy, Saturday, May 18, 2013 6:48 PM

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

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Saturday, May 18, 2013 5:08 PM
Jeff's avatar

They seem to only do a light touch on that ride. I don't find it to be particularly disruptive. They definitely did the bare minimum there. I've seen it go from a dead stop there, and it moves awfully slow to the final brakes.


Jeff - Editor - CoasterBuzz.com - My Blog - Twitter - Video

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