Is the rct series dead?

Saturday, March 1, 2008 1:20 PM
According to Wikipedia, RCT 1 is (was?) available for Mac, but you might have trouble getting your hands on it.

Rollercoaster Tycoon 2 is Windows only, but I'd imagine that you could run it using Boot Camp or Parallels.

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Saturday, March 1, 2008 3:52 PM
Thanks Ph-Tails, i'll have to see if i can swing that...is RTC3 worth buying...i've heard some complaints
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Saturday, March 1, 2008 4:24 PM
No no no...

RCT3 had a great thing going for it, but due to being rushed and improperly coded, there are memory leaks everywhere. Even if you had met the ghastly "reccomended requirements" the game WILL crash eventually. That said, the first hour or so is fun, but you need a 1k box to run the friggin thing.

The onride experience is good-I disagree with you there. The piecewise construction was changed in RCT3, you can do things that you could never do in 1/2, and the theming is what makes the games great.

Sadly, Atari works its employees like slaves, and the game was a failure for the most part.


English? Who needs that I'm never going to England!
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Saturday, March 1, 2008 9:07 PM
RCT3 turned out to be pretty good with patch #3 and/or the Soaked expansion.

I'd recommend picking it up if you can find it for cheap and can confirm the 3rd patch for the game is available for the Mac (it was also part of the Soaked release for Windows).

The goal-based mode is pretty worthless since the peeps are so stupid, but the sandbox mode is quite a bit of fun with the patch. I could play for hours without any problems -- that was not the case before the patch.

P.S. I thought I read somewhere that Chris Sawyer was done with game development after Locomotion, but I can't find any references anywhere.

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Saturday, March 1, 2008 11:58 PM
The best thing about RCT3 was the Jcats steelworx and other downloadable scenery. I am not going to lie, but I really enjoyed filming and watching some of my creations, even though they all were pretty bad, due to half of a hill being a milimeter shorter than the other.

Bolliger/Mabillard for President in '08 NOT Dinn/Summers

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Sunday, March 2, 2008 12:41 AM
Jeff's avatar Atari didn't work its developers, because they were only the distributor. Frontier developed it.

I can run RCT2 on my Macs using Parallels. Performance is mostly OK, but it's better if you can do BootCamp.

RCT3 for the Mac requires a patch from Atari to run as a universal binary if you have an Intel-based Mac, unless you want it to be super slow.


Jeff - Editor - CoasterBuzz.com - My Blog - Silly Nonsense

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Thursday, March 6, 2008 2:08 PM
Ahhhh true Jeff... my bad. Oversight on my behalf. Nonetheless, Atari is a horrid company.
English? Who needs that I'm never going to England!
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Thursday, March 6, 2008 3:37 PM
crazy horse's avatar Allthough great in the 80's, atari is now just a joke of a company.

what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.

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Thursday, March 6, 2008 3:55 PM
The Atari company from the 80s dissolved in the mid 90s and what is now known as Atari now is basically a rebranding of Hasbro Interactive. The remaining people that were attached to Atari in the 80s, and the last building of the Atari corporate campus are now part of Midway Games.
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Sunday, March 9, 2008 3:05 PM
crazy horse's avatar They were groundbreaking in the 80's, with all the arcade games...ahhh, the memories.

what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.

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Sunday, March 9, 2008 4:28 PM
I did some work with the Midway office in Santa Clara, which is the old Atari headquarters. They still had the Atari logo in topiary version out front. The best part was there was this wonderful room inside that had a bunch of the old Atari coin-ops in it. From Asteroids to Missle Command 2 up to Gauntlet. Was lots and lots of fun!
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Monday, March 10, 2008 1:26 AM
I just got RCT3 (Platinum) about 3 weeks ago when we got our new computer. So far no problems(other than some slugishness when running HUGE parks). I gotta go against the grain here and say I love it. One thing I really love is the amount and quantity of flats and night mode...2 things that were really needed in 1/2.

I'm guessing that because Platinum is updated they fixed alot of the issues by the time this version came out?

And I wish they would do RCT4....or just another expansion for 3 but I assume that once they released the Platinum edition they were done with the title. I'd really just like some more flats and kiddie rides. And some additional train/vehicle types on the tracked rides.

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Sunday, October 26, 2008 7:39 PM

The RCT series is not dead yet. When web surfing i found that there is a website that has information about the ideas for the new RCT4. This site has sugestions for new stuff on it and you can add your own ideas. Here is the site, http://forums.frontier.co.uk/showthread.php?t=711. Enjoy.

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Sunday, October 26, 2008 9:50 PM
Jeff's avatar

I doubt very much that Chris Sawyer will allow his brand to be further mangled by Frontier and Atari, especially since they screwed him out of royalties (for which eventually won in court).


Jeff - Editor - CoasterBuzz.com - My Blog - Silly Nonsense

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Monday, October 27, 2008 8:49 AM

I liked 1&2 more than three. In 3, riding the rides was fun, but that quickly ended when the FPS dropped through the floor when you got more that 1000 peeps in your park.

If there is a 4, I hope they seriously rethink what they want in a game.


Great Lakes Brewery Patron...

-Mark

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Monday, October 27, 2008 12:27 PM
Lord Gonchar's avatar

Ignoring all performance issues - 3 was a joke and lost everything that made 1 & 2 enjoyable in lieu of silly 'wishlist' features.

With that said, I'm not sure that RCT4 thread is anything but yet another silly wishlist thread.

Let the series die. Go back and enjoy RCT2.


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Monday, October 27, 2008 3:45 PM
Morté615's avatar

The only way I would want to see a RCT 4 is if Cris Sawyer did it himself, like he did 1 and 2. I would actually prefer not to see it in 3D, I like the 2D graphics and the fact that it can run on pretty much any computer made in the last 10 years.


Morté aka Matt, Ego sum nex
Dragon's Fire Design: http://www.dragonsfiredesign.com
Facebook: http://www.facebook.com/mattdrake

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Tuesday, October 28, 2008 3:30 PM

I must be the only person in the world who prefers RCT3 to 2. I really enjoy riding the rides and getting down at the peep level to observe all the midways and theming. Guess nobody here will be surprised that I like to put in lots of trees and scenery . . . my parks are all very "charming".

Yes, version 3 tends to bog down after a few hours of building up a park, but for me that's the trade-off for all the cool, gee whiz extras. That only means it's time to go back and start another park!


My author website: mgrantroberts.com

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Tuesday, October 28, 2008 3:54 PM
Jeff's avatar

The game play was just so poor. I've said before that RCT2 had a good set of refined rules that made it fun. They chucked those for RCT3 so the scenario junk wasn't interesting at all.


Jeff - Editor - CoasterBuzz.com - My Blog - Silly Nonsense

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Tuesday, October 28, 2008 6:11 PM

I used to play the scenarios on RCT2, but on RCT3 I've only ever played in Sandbox mode. It's just too fun. Maybe that's the difference for me.


My author website: mgrantroberts.com

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