Opinions.....
what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.
RCT died as soon as Chris Sawyer stopped working on it as far as I'm concerned. *** Edited 2/27/2008 12:33:07 AM UTC by BBSpeed26***
Bill
ಠ_ಠ
Atari has ruined a great game.
what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.
I pretty much agree with that, does Atari own all the rights to the game?
kRaXLeRidAh said:
Yes, the RollerCoasterTycoon franchise died the day Chris Sawyer sued Atari for withholding royalties.
Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC
Some of the scenarios could be along the lines of the ones found in RCT.
Try to get 4,500 fanboys to bash an opposing park by the end of year 4.
Take as many rides out of comission, while charging(You set the price.) for the brand new Q=Bot system you just installed in your park. All the while keeping a park rating of 700.
The possiblities are endless.
Sawyer was supposed to be a consulting producer on RCT3, but clearly his input was ignored. We've talked about this on the podcast, but if they would've just used the rules from the first two games and applied it to the 3D world, the third game wouldn't have sucked so much (performance issues aside). I remember when Atari sent me the beta, I was blown away by how bad it was, and I wasn't afraid to tell them that.
I think that if someone built a solid engine around his rule system, the franchise could be saved. I don't know how motivated Sawyer would be, because at this point he should be quite rich, at least, as soon as Atari pays up.
Jeff - Editor - CoasterBuzz.com - My Blog
Rctycoon2k said:
Theme Park Builder looks good... wait, wait. Oh, nevermind, it looks literally like nothing but text on a website.
It does look good, follow the links;) http://sebar.com/tpb3dwiki/index.php?title=Attraction_Models
"Thrillville" & "Thrillville: Off The Rails" are both using the same RCT3 engine from what I gather, as they're both developed by Frontier... there's a lot of similarities to RCT-3, just taking a more hands-off approach.
I hope Rollercoaster Tycoon 4 does come along, but not until it undergoes a major facelift in terms of updated graphic engine, and of course... gameplay that'll rival RCT-2 (except with more missions).
On the flip side, I did like the looks of the coasters on RCT1 and 2 much better. They appeared to be much more true to life to me.
I would love to see a RCT4 with a mixture of RCT2 with the ability to ride like in RCT3
That said, from a spectator's perspective, they're still awesome. My dream RCT4 would be a 2D game like RCT 1 & 2 with near-photorealistic graphics and the same attention to detail and gameplay that made RCT 1 & 2 such huge successes.
Bill
ಠ_ಠ
I thought that I heard somewhere that when they were designing rct3, they were going to have a 2d option.
what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.
Never got into 3 though...in fact I uninstalled it from my computer after a few months of occasional play. It reminded me of those SimCoaster games too much.
If another sequel did come along, I wouldn't mind if they actually went back to 2D graphics and a more realistic approach. I agree with the poster above that said "To be completely honest, the on-ride view does nothing to me".
-Uncle Jay
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