if they have intamin theyve gotta have intamin inverted we need those for V:TBC and S:UE/V2. also we need ATMs.
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are you ready to go vertical?...V2 SFMW 2001 ...
They need to permit the trains to pass backwards through the station so that we can properly build an impulse coaster. I would also like to see a tilt coaster type too.
here's the lowdown:
Steel Coaster: Schwarzkopf, but Intamin made Schwarzkopf track.
Steel Corkscrew: Arrow/Vekoma (The trains do seem arrowish)
Steel Stand-Up: Togo, Inc.
Steel Twister: B&M
Suspended Looping Coaster: Vekoma (duh!)
Air-Powered Launched Vertical Coaster: S&S
Wild Mouse: Arrow I believe
I would love to see an Intamin style track. That would be awesome. I'd also love to see Horizontal and vertical boosters (à la volcano) on the inverted intamin and I'd love to see an Impulse function.
I hope if this track that u can do everything included in a intamin hyper/giga. Imagine the steeper lifts with the elevator. Over banked turns. Almost vertical drops. I also think a special track piece with a more gradual pull out for drops should be made so it is more realistice like on the air powered coaster.
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bhilk
They should have a steel giant coaster that can be built 305 ft. It could be intamin or giavonola.
Valleyfan, seeing as Morgan has the record for the tallest coaster in the world having Morgan style track able to reach 300+ feet might not be a bad idea.
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Randy Hutchinson
You build it, I'll ride it...eventually
Yeah, Randy, but Morgan Giga track is ONLY on SD2000. Their regular hyper track is very different. I'd rather see the Intamin track since it's used on both MF and all the other Intamin hypers (and loopers, inverts, etc). It's not just limited to use on one coaster.
These are the new coasters Sawyer should include:
Giovanola-hypercoaster
Intamin - Hyper/giga coaster
Intamin - Inverted w/ vertical horizontal boosters
Premier - LSM/LIM coaster with motors
Sawyer should also work on these elements:
Banked drops
Immelmans
Large Half-Corkscrew
Vertical track/vertical twist for a Premier LIM coaster
As for parks, Sawyer should include "free play" parks, which are free of money needs or obstructions, just to build coasters and save them (I know this defeats the purpose of the game, but sometimes i just feel like building coasters and not dealing with people).
There is one thing that I really really hate about RCT's coasters. IF someone builds a coaster with a height of say 250 or 300 feet, with a speed of about 100 mph, the people in the park will not ride the ride. I have built a 250 foot or higher coaster with a speed of exactly 100 mph but none of the people in the park will ride the coaster. IF a coaster is tall and fast and is one of the most intense coasters around, people will love to ride the new coaster. MF is the second tallest and reaches about 100 and everyone would love to ride a coaster like that. But, if a coaster like that is built in the game, the people will refuse to ride the ride. It really upsets me if I build a great ride in my opinion but nobody in the game is brave enough to enjoy the ride. I think the game has to be more based on real life situations in parks. Also, there need to be more arcades and games from people to play in the parks. Such as the throw the ball and knock the bottles down game, and the shot a three point shot and win a stuffed animal type of game. RCT needs more carnival style games.Also intamin track and gio track would be great. Vertical dive coasters and tilt coasters would be awesome. Also, wild mouse... or is that track already in the game?? Many new coaster types and extreme heights need to be added in RCT2, such as an impulse coaster and giga coasters and launchers that go past 60 mph. 60 mph is the top launching speed in RCT and it needs to reach 80m or 100 mph such as like Superman:The Escape and Hypersonic XLC with the 80 mph launch and 90 degree drops and ascents. V2 and S:UE track would also be great!!!! Impulse is greatly needed!
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Dave
I have many coasters that have a 260 foot drop, and the peeps pour on to them. You just have to design the ride well. I have a hyper that's got a 250+ drop, that's 9,800 feet long, and has an excitment of over 10! The key is to get the intensity below 10...then the peeps will ride them. Above 10, and the excitement rating will drop considerably too.
Jman
I dunno, I'm not concerned with the intamin track issue as much as I am concerned with having banked decending turns; not just the little ones. Aslo I would like to have inbetween decension pieces, like 20 degreese, then the 35, then 50, then the 60 so that bozos dont take the height marks litterally and have them go to high, and look really jagged and stupid looking:
/\ /\
/ \ / \
/ \/ \ does not look like a real coaster.
Intamin track would be nice too though.
*** This post was edited by Not Quite Coaster on 4/19/2001. ***
I have created an RCT2 wishlist on my website, can you add anything if you can i will put it on. I do need examples however.
The game needs flat rides mainly as in a park there would be a variety. On the coaster front however things like a Arrow 4D and Setpoint Seizmic are differeent to any designs in the game. The Intamin Hyper can be achived with Corkscrew or twister track just not quite the same look. Instead of just diffreent trys perhaps the gamecould have it where all the manufactures are listed by name and you contact them to see there products and have coaster dealls etc... like are seem in real parks.
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JawCoasters - Site for UK Coasters
www.wilkes2536.freeserve.co.uk
New coasters for the next Rct2 Coming Out:
(1) Millennium Force
(2) Steel Dragon 2000
(3) Raptor
(4) Mantis
(5) Viper
(6) Rittlers Revenge
(7) Phantoms Revenge
(8) Mean Streak
(9) The Beast
(10) Son Of Beast
(11) Face Off
(12) Wild Thing
(13) Desperado
(14) Pepsi Max Big One
(15) Steel Force
(16) X, SW5
(17) Deja Vu, Boomerang
(18) Hypersonic XLC
(19) Iron Wolf, Big Bad Wolf
(20) Disaster Transport
Here are some of the real coasters I would like to see in the next Rct2. Include unlimited heights on coasters instead of 262 feet make it higher than 300 feet, more banking, include 90 degree drops, detailed trains like (Millennium Force Style), also have detailed stations, tracks include lights on coasters for nightlife. In real life you know there are higher coasters than 262 feet. Make a coaster height with 430 feet, speeds of 115mph excitement rating of 10.00 or higher that would be a good coaster for rct2. Also have more B&M coasters.
why do you have the iron wolf and th big bad wolf together? Iron wolfs a standup and the big bad wolfs a suspended coaster. also SW5 is called air and why is it with x? X is an arrow 4-d and air will be a flying coaster built by B&M!
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heres the rock were i met the lepperchaun he told me to burn things! go to
www.geocities.com/rollercoasterdude2002/rollo.html
I think the idea of different designers that you could consult tell them how much money you want to spend show them how much space you want, what type of coasters how many tunnels etc. would be an excellent idea but there would have to be a fee for having them design it and you could watch it slowly be built and have it test by itself and have it all done for you for a fee. That would be the coolest! I can only hope we will see even better things from RCT
Forget about wishing and anticipation what will be on the second RCT. I just pray it comes out!
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Shawn Bailes
110 Drumline
http://ohiodrumline.tripod.com