There is one thing that I really really hate about RCT's coasters. IF someone builds a coaster with a height of say 250 or 300 feet, with a speed of about 100 mph, the people in the park will not ride the ride. I have built a 250 foot or higher coaster with a speed of exactly 100 mph but none of the people in the park will ride the coaster. IF a coaster is tall and fast and is one of the most intense coasters around, people will love to ride the new coaster. MF is the second tallest and reaches about 100 and everyone would love to ride a coaster like that. But, if a coaster like that is built in the game, the people will refuse to ride the ride. It really upsets me if I build a great ride in my opinion but nobody in the game is brave enough to enjoy the ride. I think the game has to be more based on real life situations in parks. Also, there need to be more arcades and games from people to play in the parks. Such as the throw the ball and knock the bottles down game, and the shot a three point shot and win a stuffed animal type of game. RCT needs more carnival style games.Also intamin track and gio track would be great. Vertical dive coasters and tilt coasters would be awesome. Also, wild mouse... or is that track already in the game?? Many new coaster types and extreme heights need to be added in RCT2, such as an impulse coaster and giga coasters and launchers that go past 60 mph. 60 mph is the top launching speed in RCT and it needs to reach 80m or 100 mph such as like Superman:The Escape and Hypersonic XLC with the 80 mph launch and 90 degree drops and ascents. V2 and S:UE track would also be great!!!! Impulse is greatly needed!
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Dave