Where the hell do they keep that blueprint? Seems like everyone has copy.
Anyway, the best part about all of this believing/not believing there will be an inversion before the lift is that there is less than two weeks away before they announce.
So now there are only 13 days left to explain why there just can't be an inline twist before the lift! ;)
Joe
At least those are my guesses.
jc
Thanks,
DMC
1. Still looks like an "S" curve to me - although I keep in mind the PM's we exchanged.
2. Seems reasonable enough.
3. Unless they totally changed the queue entrance, how the hell is that thing going to be on the ground? It'd almost have to be high enough (on the entry side of the inversion) for people to walk under and some kind of canopy. Of course, unless you simply meant to contrast DorneyDante's "elevated" guess - in which case then I understand what you mean - it's going to be pretty low.
However, I'll disagree with that too. The support drawings are good indicators of height. For those of you lucky enough to have caught the blueprint before it disappeared, look at those support drawings - the exit from the zero-g drops down like they normally do, but it immediately goes back up and into the first flat spin. It actually looks to be almost as high as the zero-g on the entry side (which makes sense based on the queue entry) - I'm going to say it's it will be elevated.
4. Looks to me like there will be a peak on the "S" turn right in the middle. Not sure exactly how high, but it won't just be a flat "S" turn. It also looked to bottom out on the other end of the "S" - giving you a down - up - down "S" turn out of the cobra roll. Then the bunny hill into the final flat spin. Two "up and down" motions between those two inversions.
I think DorneyDante was pretty close in his description, but I'd say:
Out of station, tight, highly banked "S", the turnaround & lift that are built already, drop (into trench), inclined dive loop (more of an overbanked 270 degree turnaround - very grey area on that 'inversion' - exit in trench), standard 'up, twist, down-style' zero-g roll, up into the flatspin and down out of it, cobra roll (entry and exit in trenches), an "S" curve that peaks halfway through, bunny hill dipping into trench, flat spin, helix, brakes.
That accounts for 6 inversions (they seem to be calling the inclined dive loop an inversion) and all 5 dips "below ground level"
Of course all of this assumes the blueprint posted was indeed legit...
There are no bad coasters, only better coasters!!
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
What if the inline out of the station now goes the other way (look at the supports, doesn't it look like it is to the right and not the left? The blueprints make it look like a left handed inline...but you *still* think it's an S-curve so I don't even know why I'm mentioning this to you ;))?
What if the 0-G roll goes left instead of right, as the blueprints you saw suggest?
The first flatspin will be plenty tall for people to walk under to get to the station. It will start on the ground. B&M makes more than one size of flatspin, you know. :P
And you're right, the S-curve after the cobra roll will indeed have an "up and "down" to it - very similar to Medusa SFGAd's S-curve after the helix.
Again, just my guesses! ;)
jc
The first flatspin will be plenty tall for people to walk under to get to the station. It will start on the ground. B&M makes more than one size of flatspin, you know.
Of course they do. Heck, the two on this coaster are different sizes. However, I'm basing that on two things:
1. The fact that it HAS to be at least off the ground far enought to allow the queue and subsequent canopy to fit underneath
and
2. The support drawings up to this point are matching up with their real-world counterparts and longer lines on the drawing have equated with higher supports (obviously) - the supports on the flat spin will be moderately tall if the formula holds true. Certainly more than what I'd call "on the ground"
Again, this all assumes the posted drawing is legit. :)
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