------------------
alphengiest,Beast,Hulk,MeanStreak,Nirto
VARyda,let me guess your VARoller from SFN right? well I'm known as SFA PKD Freak over there & I see that you must've just read my post from this morning over there.
I'm sure the park had a good reason for removing it but popularity wasn't one of them because that ride (when open) always had quite a line compared to sky escaper,which was always a walk on & maybe they might have better plans for the area but only time will tell.
------------------
alphengiest,Beast,Hulk,MeanStreak,Nirto
Does anyone think that the area once occupied by alpine bobs would be a good location for a top spin? we were supposed to get one & it was on site back in 99 but it got sent to SFDL instead.
BATWING FAN SFA said:
Crashmando,I think I'd trust what I-Fan is saying when he tells us that the park has decided to remove the ride alltogether,after all he does work at the park in a section adjacent to the ride.
I personally spoke to Public Relations, whom gave me the info I posted..... Do some investigating before calling someone a liar KIDDO
------------------
never met a coaster I didn't ride (except Junior Geminii) :(
mOOSH
------------------
A random Mooshter's Dawntionary listing: Osteopornosis [n.] A degenerate disease.
Mamoosh said:
So I-fan...are those words tasty? You certainly seem to eat a lot of them. Remember when you said you were sure SFA was getting a new coaster for 2003 and that track was at the park....? LOL!Hey mOOSH
It was BATWING SFA FAN that insisted on the new coaster being in the park already.
SAM
------------------
never met a coaster I didn't ride (except Junior Geminii) :(
It's a good little ride & is actually a bit better if you ride after dark,I did that once last season & it was insane when running backwards,the only thing they really need to do to it is give it some more speed when running forward though because it doesn't get real good until it goes in reverse.
While on the subject of ride repairs & downtime does anyone know or think there may be a chance that JJ will be running during frightfest this year? the last few seasons it's always been clossed but back in 99 it seemed to run just fine duriing the month of october.
BATWING FAN SFA said: While on the subject of ride repairs & downtime does anyone know or think there may be a chance that JJ will be running during frightfest this year? the last few seasons it's always been clossed but back in 99 it seemed to run just fine duriing the month of october.
Don't count on it, the issue is sound, not temperature, once those trees begin to drop leaves the neighbors on the backside of the park get a louder than usual park, and the county requires that there be no more than a 50 decible noise from the park on the border.
SAM
It almost has that distinct B&M sound to it these days,that & it can be heard all the way from the main gate which is quite a hefty distance away.
BatwingFanSFA, I don't believe JJ has gotten any louder over the years. It's still as loud as ever, and I should know since I worked the ride today due to Sonora Speedway being shutdown because of rain.
------------------
If you have a problem with clones, the solution is real simple—Stop traveling.
------------------
Mooshter's Dawntionary is closed until Monday.
Also, since we have frequent guests/park employees reading this thread, could someone answer a couple questions for me?
First, why were the ride ops on Wild One giving me a hard time about my sunglasses (which I keep on a very tight strap whin I'm riding) as in not letting me ride with them, when all the other ride ops on the park let me ride all the other rides with them on?
Second, S:ROS was running only one train, effectively doubling the wait for the ride. I asked oneof the ride ops why the second train wasn't running and she said that there was something wrong with the brakes. I was that there was a wheel assembly off the train but couldn't see where there wheel(s) missing. I thought the brakes were electromagnetic, using the fins on the sides of the trains. Was the op misinformed as to what the problem was with the second train or was there some kind of glich with the blocking?
Third, how many trains are they able to run on Batwing during the week? Whenever I've been there this year, they've only been running one train, which makes the wait longer than the ride is worth.
I am the TickTockMan
I know that when I was there in june it got stuck 3 times during the course of the day & blue train was always stuck on the lift in all 3 instances.
As for the ride ops at Wild one not allowing you to ride with your sunglasses despite having a strap I don't know what's up with that,my friend always has his on with a strap on all the coasters & they never say anything about it so this is news to me.
The reason why Batwing rarely runs more than one train is simple,it's a vekoma that isn't worth the $17 million that SF paid for it when it comes to reliability,although last time I was there it did manage to operate without any breakdowns,so I guess that's a small step in the right direction.
By taking it down, they make it much easier to theme (I'm not saying that is what's happening because I have no clue and could honestly care less). Try repainting while the thing is assembled. Also, they could do some refurbishment as well while it is apart, once again....much easier from a maintanence stand point.
Prabe, I experienced some of the same one-training at Kennywood the other day. The lift for Phantom's Revenge is aggravatingly slow, so it sucks when they are running one train. They added the 2nd train on, and then took it off when we wanted to ride later in the night. So its not just a Six Flags thing.
Mammosh, I never claimed the park was getting a new ride. The only ride that I've ever had before anyone else was Batwing, and that was by sheer luck that I was standing in front of man who worked for the park who had loose lips. As for the Bobs removal, I did ask a supervisor about it first, and he apparently misunderstood my question. Consider this topic closed.
------------------
If you have a problem with clones, the solution is real simple—Stop traveling.
You must be logged in to post