I mean, why are there shortages of Wii's and PS3's? Why were there shortages of 360's? The hardware giants claim that there is no money to be made from the consoles- it's the software that makes them money. That being the case, why not launch with enough systems so everyone that wants one can get one? It's not like Microsoft, Sony and Nintendo have never launched systems before, so why does it seem like they've never done it before and are walking blindly through the whole process? Surely they should have learned from their past mistakes, right?
The 360 manufacturing last year just didn't ramp up fast enough. They screwed up. This year they're in great supply, and the kids at Best Buy and Gamestop say they're selling very, very well. I'd say Nintendo will get a firm second place for the holiday season behind Microsoft. Sony is the biggest loser.
The problem with availability I think has to do with the size of the industry. The manufacturing just hasn't scaled with the demand. Sure, they've all shipped consoles before, but demand is far higher every cycle, and the technology is more complex. By not trying to out-muscle anyone, Nintendo built a pretty simple little box. If you search for pictures of the motherboard and general disassembly of the Wii, it's very simple compared to a 360. Simple design means easier manufacturing. Apple had understood this for years.
Jeff - Editor - CoasterBuzz.com - My Blog
But my point is, whatever the supply issues may be, the companies should have accounted for everything. It's not like Sony was caught by surprise concerning the demand for the PS3- they knew it would be a hit and marketed it to be a hit. I'm sure Nintendo will do a good job of getting consoles into the hands of those that want one by Christmas but that's not really a sure thing to bank on, and it's unfortunate that people have to go so nuts to get their hands on something like that. Of course, people went nuts for Tickle Me Elmo at one point so I guess it's not all that odd!
Now jump ahead to the current systems. The 360 and the PS3 are very complicated beasts indeed. Production can't start until the designs are finalized, which leads to a very short lead time to make the holiday season. Microsoft last year, and Sony this year, made the judgement call that it was better to launch with a limited supply than to lose out entirely on a Christmas shopping season. In Microsoft's case, that looks like a wise decision, because it gave them a head start. In Sony's case, that will probably ALSO be a wise decision, because at least they're not giving the competition a TWO year lead.
Then in the other corner there's Nintendo. While the Wii is still a respectable machine, it's a much simpler beast. Nintendo's been working on the motion sensing tech for years, and the console itself is basically a souped-up GameCube. This made it MUCH easier to ramp up production, and the fact that they're selling as fast as they're cranking them out demonstrates that Nintendo made a good call with keeping the design simpler. Will that SUSTAIN them in the long run? Perhaps it will -- by the time the 360 and PS3 start dropping in price, so will the Wii. While some of the hardcore gamers may dismiss the system on that basis, the public could eat it up -- "Fun at reasonable cost".
--Greg
"You seem healthy. So much for voodoo."
Now since the original PlayStation gained popularity with Final Fantasy 7 and some other games, it's cool to be a gamer. It's no longer just a land of solace to the smart kids who are constantly ridiculed by the masses daily at school. As a result, the demand is MUCH higher, and there's only so much you can ramp up production before it isn't worth it (the law of diminishing returns). What do you do with the production lines that can churn out 3 million consoles in a month after a year? I doubt the demand will still be that high after a year and 36 million consoles sold.
Jeff - Editor - CoasterBuzz.com - My Blog
In the amusment world, a ride like Mr. Six might get a nod from non-coaster riders for "schitts and giggles", but that person is likey to have a been there done that look at other spinning coasters. And they sure as hell wont be imediately graduating to S:ROS!
Sure, Nintendo is ahead of Sony this year. I admit, I have no current interest in the PS3, but have been awaiting the Wii since back when it was known as the Revolution. But I fear, that after this intial 'gimmicky fervor' passes, time will show that Nintendo really *did not* bring a ton of new gamers to the market, and the consumers will remain decidedly 15-35 yr old males. Moreover, as developers get more creative with PS3 (and X360) programming, I can see their games far surpassing anything the Wii can do. The wild flailing of the Wii can only go so far before the games have to do more than just a gimmick.
But I wish Nintendo the best. Now if only I can find a damn Wii... ;)
lata, jeremy
zacharyt.shutterfly.com
PlaceHolder for Castor & Pollux
As is always the case, the success of the Wii will depend a lot on the quantity and quality of software available for the system. One of the main problems with the N64 and Gamecube was that third parties very rarely came up with anything exclusive- most third party stuff was ports of games that were available on many other gaming systems. Nintendo is going to need the support of a few companies that understand how unique the system and its interface are and come up with games that won't appear on other systems, giving people a reason to keep playing their Wii's instead of tossing them in the closet when they're done with Zelda and the upcoming Mario game.
Also a detail that hasn't been mentioned here besides the motion controller that is helping (at least for Wii Sports) is the concept of the Mii. Everyone can have their own character and personalize their scores and accomplishments.
--Erich
2Hostyl said:
But I fear, that after this intial 'gimmicky fervor' passes, time will show that Nintendo really *did not* bring a ton of new gamers to the market, and the consumers will remain decidedly 15-35 yr old males. The wild flailing of the Wii can only go so far before the games have to do more than just a gimmick.
It's a fine line between gimmick and evolutional shift. I'm betting on the latter in this case.
This is only the initial release of games. At this point the strong money is on the idea of exploiting the whole Wiimote thing - it's what's sets the Wii apart. As time goes on and more games are released, you'll see more 'standard' games adapted.
It's pretty much why everyone is going ape over Zelda. You have a solid, popular franchise that doesn't make the Wiimote a 'gimmuick', but rather a natural extention and gives us our first peek of the control system of the future.
There's always a huge gap in quality/experience/pushing-the-tech in the initial releases with a system and what's being put out at the end of it's lifespan. I can't imagine the ways developers will incorporate the Wii controllers into things or how far they'll push the system 5 years from now.
At any rate it's a decidedly different approach. Face it, with a few notable exceptions most of these systems see rehashes of the same old games. Sony and Microsoft went with the old tried and true method of pumping up the graphics and essentially offing a prettier (but strikingly similar) experience. Nintendo is looking to change the way we play.
I guess the fine line between gimmick and evolution is decided by consumer dollars in the end, but for now Nintendo looks to be posied to change the way we play video games...check back in 4 or 5 years. :)
*** Edited 12/6/2006 6:59:10 PM UTC by Lord Gonchar***
In the coaster industry I see standups and flyer as gimmicks.
Inverts, launchers, and hypers as shifts in evolution.
Floorless is kind of the PS3 equivalent - a solid upgrade to a solid existing product.
4d - the jury is still out.
So is the wii the new standup or the new hyper?
*** Edited 12/6/2006 8:49:36 PM UTC by ApolloAndy***
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Lord Gonchar said:
It's pretty much why everyone is going ape over Zelda. You have a solid, popular franchise that doesn't make the Wiimote a 'gimmuick', but rather a natural extention and gives us our first peek of the control system of the future.
Look, "everyone" is going ape (dump) over Zelda because its ZELDA, has nothing to do with the control of the Wii. Zelda freaks (self included) have been pining for this game for years. If the big N had kept LoZ:TP as a Gamecube only game, it *still* would have sold! Take a look at the Gameinformer forums and look at the fervor that the game struck up as a Gamecube game. The Wii-mote control is just an icing. However, I dont think that many people that dont like Zelda games would want to play this new Zelda simply because you get to pretend that you're swinging a sword or plucking a bow.
Take a look at DDR, it too has an "alternate" control scheme. And initially, the game brought 'non-gamers' to it because of the novelty. But as the series has evolved, the crowd has shrunk to a hardcore following (similar to Street Fighter II). While I certainly hope for the best from Ninty, I really dont think that the 'non-gamers' are going to significantly expand the gaming base. I just dont see them buying a lot of games.
It will be interesting though, to see how Ninty, and more importantly the 3rd party ppl, integrate this new control scheme into games that gamers like to play. LoZ seems to be a good start (though I still contend that Zelda would have sold just as well as a GC game), but reviews of Red Steel arent very promising. A game like Okami seems *perfect* for the Wii, but how do games like Final Fantasy and the sports titles take advantange of the new controls? (I personally, even as a Zelda freak, want to see if Madden has gotten more 'accessible' with the Wii.) And I'm dying to know how a platformer like Super Mario Galaxies is going to use the Wii-mote. If done right, it could be good, but if done wrong, it could be the most frustrating piece of wack trash ever. I trust that Ninty will get it right, but I fear for the 3rd party games.
I guess, I'm just pessimistic. I just dont think that the "converted non-gamer" will amount to more than a drop in the bucket. After the initial novelty wears off, i dont see these people significantly altering the gaming demographic in terms of actually buying games.
So I guess I feel that the Wii is more standup than hyper. Something that the masses will check out once to see what it's about, but ultimately, only true fans will come back for more.
But I *hope* it's the opposite.;)
lata, jeremy
zacharyt.shutterfly.com
PlaceHolder for Castor & Pollux
But as those of you *on the inside* have noted, it's not going to amount to alot of GAME revenue...prob. just have a couple games I enjoy, get bored, and go back to the TV and the PC...
As far a successful games and converted non-gamers, well that's all up in the air. My point was meant to be that I don't think the Wiimote is a gimmick.
Don't think for a second that the folks over at Sony and MS aren't scrambling to get something similar in place for their systems.
Regardless of who 'wins' this round of the console wars, I suspect we'll be playing the next gen (next next gen?) games more in the way that we're playing Wii games now than how we're playing PS3 or Xbox games.
However, if I'm wrong (and I am occasionally ;) ), then there's two paths:
Does the Wii approach essentially create a fork in the road and go a different way existing alternatively in the future (for casual gamers, 2nd system for regular gamers) or does it just die off and the next gen Nintendo system goes back to dual analog sticks and processing power and trying to compete head-to-head with other systems.
So I guess I think Wii is the 4d - the jury is still out. Depending on how the chips fall it could change things forever or it could simply become another novelty footnote in the big picture.
*** Edited 12/7/2006 9:48:40 PM UTC by Lord Gonchar***
I can't imagine playing Saints Row, Gears of War or Oblivion with a Wii remote. Zelda works fine, but it hasn't actually added anything to the gameplay if you ask me.
Alternate controls are indeed exciting, and the Wii is promising. But I wonder if some 3rd party ppl will not take full advantage of the motion sensing and revert to more 'traditional' control (see all the DS games that make limited use of the touch screen). I mean, I think it will take some creativity to successfully integrate the Wiimote control into games. The Guitar Hero controler is great for that game, but I doubt it'd be very fun to play Metal Gear with it. ;)
And if the Wii games dont use the motion sensing...well then what's the point? But like you said, the jury is still out.
zacharyt.shutterfly.com
PlaceHolder for Castor & Pollux
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