I knew there was some reason I had the urge to stay away from WalMart last night. :)
Great Lakes Brewery Patron...
-Mark
what you've just said is one of the most insanely idiotic things I have ever heard.
Everyone in this room is now dumber for having listened to it.
I award you no points, and may God have mercy on your soul.
No hurry to get it. I'll snag it sometime when I notice it and have the money in my pocket.
IGN gave it a 7.9. For comparison, they gave soaked an 8.2 - ugh! I think that says more about the game than any IGN review should.
They think it's worse than Soaked? Is that possible?
crazy horse said:
I checked out 5 game stores and a best buy.......nothing yet. A lot of the employies that I asked, did not even know it was comming out.
Same exact story at my local Sam Goody. I just went to Amazon ad ordered it through there. I'm not in any big hurry to play it anyway. lol
~josh
I didn't have time to mess with the animal portion yet (besides I'd rather play Zoo Tycoon for that).
After playing for only an hour or so, the new rides all act well enough. No big surprises. A lot of the new coaster types I've never seen or heard of (even realizing that the majority are based on prototype materials). The 'coasterball' (think X with 8 people per train and a compact layout) coaster is especially odd, but I seem to remember the concept from somewhere (Mauer?).
I did load up some of the default coasters to see how they work. The frequent faller is odd because the cars don't swing on their axis. There is a 'power slide' coaster which is comething of a weird cross between a 6 person bobsled with Intamin seating fused with Italian Job's fishtailing of which I don't see much use for (especially when there's a clone of this coaster under another name [extended?] without the fishtailing and inversions).
The robocoater is pretty darn cool and will make for great dark-ride use when you apply braking for ride events. The Setpoint-ish split track coaster is quite nice too, but I didn't play with it much yet. I didn't get to the rocket tower reverser or the Eurostar spinning steel yet.
The flats are welcome. The sky swatter, topple tower, tilt-a-whirl, Himalaya (sp?) all work as they should. The one that threw me for a loop was the lay down frisbee, since I've never seen a picture of one, but if it's real it must be intense. I about threw up just watching the screen go nuts in first person mode.
Anyway, it's very early in finding out if it was worth it, but I bought it mostly for the rides anyway. I'll just need more playing time.
There was one odd thing though, my desktop tanks at playing RTC, so I switched to my laptop (which is a big improvement). When I got Soaked, the performance of the game actually went up, but after loading Wild, it seems to have bogged down a few notches again. Maybe it was an initial load (first time after install thing) but I'm not sure yet.
Even thinking about the animal additions bores me.
And the prototype coasters looked very halfbaked on the pictures. No banking for the Seimic as an example. Now I hear that the Frequent Faller seems not to work like expected and I have the worst expectations for the Intamin Ball coaster.
Chris, the fishtailing coaster is supposed to be a Mack coaster which is already past the stage of prototype. There is an insatllation in Scandinavia and another one is currently built in Amsterdam.
The ball coaster is boring, but it actually works better than the frequent faller (same principal) because the cars are free to rotate on their axis. The faller doesn't do that; it stays level no matter what drop you take.
After playing it a bit more... yes, the animals ARE boring. And even when chaos ensues when animals get loose, it's still boring. I was wanting a leopard to at least get a hold of a peep, or something. Instead it just ran around scaring people (BTW, peeps seemed to enjoy running from escaped animals... as least by the plastered grins on their faces?!).
It's not nearly the addition that Soaked was, if you could even get that to run. This just seems slapped together.
Gonch said:
They think it's worse than Soaked? Is that possible?
Chris said:
It's not nearly the addition that Soaked was, if you could even get that to run. This just seems slapped together.
Oh dear God, it is possible!
Maybe it is time to pull the RCT2 disc back out...
-Uncle Jay
http://biz.yahoo.com/prnews/051027/nyth029.html?.v=29
*** Edited 10/27/2005 7:21:22 PM UTC by supermandl***
Wild will probally purchase...just for the hell of it, but they still screwed it up I think.
Great Lakes Brewery Patron...
-Mark
I have fully supported the previous RCT3's, because I can find fun in the game... even if it slows down after a lot of crap is put in. The sandbox mode I guess is where it really shines more-so than RCT1 or 2... 'cause of the sheer amount of rides & customization with the landscaping & theming with what current themes they had (despite too much theming slowed it to a crawl)... it was just fun, I guess because of the 1st person view (Johnny Watts)
My question to those who have Wild... one which I didn't see yet, how many new senarios are in there? I know it won't be a dozen or so, but I hope there's still at least some challenging ones in there.
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