Deja-Vu and the "UGLY" wooden platform.

The SFMM Salvi:
Making the ride 200ft tall is NOT a little change. The ride is 178ft tall, not 196. All 3 are the same. SFMM's can not be taller even though SF says so. They all go the same speed so they must be the SAME height. Making it 200ft would be a 22ft difference. Six Flags lied, just like they did with SFMW's V2 when they said it was 150ft.
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The Best SFGAm RCT Recreation:
Email me at "][url="mailto:Natbeetle@aol.com" target="_blank">Natbeetle@aol.com

*** This post was edited by Deja Vu SFGAm on 5/25/2002. ***

Yes the platform is really dumb. What I would like to know is how many more times are the people at primeir parks going to have to call in contractors to fix yet another problem with Deja Vu. the corporation of Vekoma needs to learn how to make a product that can be built on schedule, have a ride cycle of more than 1 minute and 35 seconds, and to remove their heads from their @$$&$ so that their rides can operate for more than a hour without breaking down

Ha, well, that's Deja Vu... I don't see it changing.

BTW - SFOG's DV construction was supervised by Vekoma engineers.

rollergator's avatar

Thinking that raising the height of the DV towers may not do the trick alone, since the trains seem to lose a lot of their momentum going from vertical into the boomerang section (perhaps even moreso on the return trip, after also navigating the vertical loop). Perhaps in order to "fix" the valleying, they'll have to *tilt* the towers into a bit to reduce momentum loss from the sharp angles....not exactly sure how this would work, either.....just thinking that a taller tower alone may not achieve the desired effect.....and happy it's not MY fault.

bill, saying Vekoma should never have hired those Togo guys who designed WindJammer....;)

Rollergator, the worst thing they could do would be to "angle" the towers a la SFMW V2, as the ride's main selling point is its vertical towers. The lift and the drop are the sole reason I will wait for that ride. I'd rather the ride have 15% uptime and vertical towers than 100% uptime with slanted towers.

Now, raising the towers would be sweet. I wouldn't even care if it fixed the valleying problems.

Bottom Line. If the ride doesnt generate enough momentum from the gravity drop on the first hill to make the second catch pulley, the coaster was designed poorly. Question to be asked, if they have to remove these rides, who pays for it, SF or Vekoma?

think about it.... this is what will happen to the Deja Vu's either it will become to unreliable to run or too expensive to modify and then will be removed which is unlikely.

In time the problems will be fixed till then to prevent bad media (although in a lot of cases any media is good media look at what happened to Fabio at BGW. Basically everyone in the US heard about it and laughed. But at the same time everyone heard about the new ride) they at installing platforms at all the places the ride can get stuck. In 1997 after B&R:TC ran for 2 day mid season they added platforms between the 2 halfs of the cobra roll and a platform between the heartlines and the cobra roll/tophat. Chiller doesn't even valley much...maybe once a season on each side (if that)

Many rides have had major problems in their first and second years, then they are fixed and most of will almost forget about those problems.

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